Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 10258906725803128697 52 gd25 the Conjurer (level 3, -8/19 HPs) Began as a Deep Elf Conjurer on Jan 8, 2026. Mangled by Terence ... wielding a +0 morningstar (13 damage) ... on level 2 of the Dungeon. The game lasted 00:03:19 (1843 turns). gd25 the Conjurer (Deep Elf Conjurer) Turns: 1843, Time: 00:03:20 Health: -8/19 AC: 2 Str: 4 XL: 3 Next: 60% Magic: 2/9 EV: 11 Int: 24 God: Gold: 130 SH: 0 Dex: 13 Spells: 7/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 130 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves g - a staff of fire Jewellery o - a ring of willpower Scrolls c - 3 scrolls of identify {unknown} e - 2 scrolls of poison {unknown} h - a scroll of vulnerability {unknown} j - a scroll of revelation {unknown} m - a scroll of noise {unknown} n - a scroll of blinking {unknown} p - a scroll of immolation {unknown} Potions b - 2 potions of magic d - a potion of moonshine {unknown} f - a potion of enlightenment {unknown} i - a potion of mutation {unknown} k - a potion of curing {unknown} l - a potion of heal wounds {unknown} q - a potion of lignification {unknown} Skills: + Level 2.6 Dodging + Level 2.7 Stealth + Level 3.3 Spellcasting + Level 5.6 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 60% 2d6 1% 2 Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: The Shining One Shops: D:2 ( Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits Terence but does no damage. Terence is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 morningstar and wearing a +0 scale mail (heavily wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. Terence misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 morningstar and wearing a +0 scale mail (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence closely misses you. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 morningstar and wearing a +0 scale mail (severely wounded, 100% to hit) The magic dart hits Terence. Terence is almost dead. Terence hits you with a +0 morningstar! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 morningstar and wearing a +0 scale mail (almost dead, 100% to hit) The magic dart hits Terence. Terence is almost dead. Terence hits you with a +0 morningstar! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ###.# #.##................## #∩'.# #>##.....#.#######.## ############..........# #.# #.# #.....#####.#.##### #.# #.###......# #.#.# #.# ........_..# #.#.# #########.# ######.....# #.#.# #....(....# #....#####.#@###.######### #..........@.....# ##########.####### ### You could see Terence. Vanquished Creatures 2 adders (D:2) A dart slug (D:2) 2 endoplasms (D:2) 4 giant cockroaches 5 hobgoblins 3 jackals (D:1) 4 ball pythons 3 bats (D:2) 2 frilled lizards 2 goblins (D:1) A kobold (D:1) 8 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gd25 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 371 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 558 | D:1 | Reached skill level 5 in Conjurations 1235 | D:2 | Found Nicwuud's Weapon Shoppe. 1239 | D:2 | Noticed Terence 1309 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1819 | D:2 | Found a glowing golden altar of the Shining One. 1843 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_basic, nrook_campfire, st_stairs_10 D:2: layout_loops_ring, serial_shops, nicolae_shop_window_shopping, basic_altar, corner_web_ring, minmay_misc_feat_rows, minmay_gold_behind_fungi, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.6 Dodging | | 2.6 Stealth | | 2.7 Spellcasting | | 3.3 Action || total ---------------------------++------- Cast: Magic Dart || 75 Armour: Robe || 6 Dodge: Dodged || 5