Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 4076402653014302227 95 gd25 the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Jan 10, 2026. Slain by a sleepcap (2 damage) ... on level 7 of the Dungeon. The game lasted 00:06:58 (4806 turns). gd25 the Conjurer (Deep Elf Conjurer) Turns: 4806, Time: 00:06:59 Health: 0/24 AC: 3 Str: 4 XL: 4 Next: 39% Magic: 1/12 EV: 11 Int: 25 God: Gold: 106 SH: 0 Dex: 13 Spells: 7/11 levels left rFire . . . p - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . l - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: very slightly contaminated A: magic regeneration a: no special abilities You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 106 gold pieces. Inventory: Hand Weapons p - a +0 dagger (weapon) Missiles d - 2 throwing nets i - 3 poisoned darts (quivered) Armour a - a +0 robe (worn) l - a +0 pair of boots (worn) Magical Staves n - a staff of fire Jewellery h - a ring of protection from cold Scrolls c - a scroll of enchant armour {unknown} f - 3 scrolls of identify {unknown} g - a scroll of brand weapon {unknown} j - 2 scrolls of amnesia {unknown} m - a scroll of noise {unknown} Potions b - a potion of magic e - 2 potions of curing {unknown} k - a potion of mutation {unknown} o - a potion of haste {unknown} Skills: + Level 2.7 Dodging + Level 2.6 Stealth + Level 4.3 Spellcasting + Level 5.7 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Stone Arrow Conj/Erth 38% 3d9 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 68% 2d6 1% 2 Sandblast Erth 10% 2d5 9% 1 Passwall Erth 5% N/A 26% 3 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (severely damaged, 100% to hit) The magic dart hits the sleepcap but does no damage. The sleepcap is severely damaged. The sleepcap closely misses you. Throw: 8 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a sleepcap (severely damaged, 98% to hit) You throw a poisoned dart. The poisoned dart hits the sleepcap. The sleepcap is severely damaged. The sleepcap closely misses you. Throw: 7 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a sleepcap (severely damaged, 98% to hit) You throw a poisoned dart. The poisoned dart hits the sleepcap. The sleepcap is severely damaged. The sleepcap closely misses you. Throw: 6 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a sleepcap (severely damaged, 98% to hit) You throw a poisoned dart. The poisoned dart completely misses the sleepcap. The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * Throw: 5 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a sleepcap (severely damaged, 98% to hit) You throw a poisoned dart. The poisoned dart hits the sleepcap. The sleepcap is severely damaged. The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * Throw: 4 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a sleepcap (severely damaged, 98% to hit) You throw a poisoned dart. The poisoned dart hits the sleepcap. The sleepcap is poisoned. The sleepcap is severely damaged. The sleepcap releases spores at you. You die... #.# ##.## #...### #.#...# #...#.# #####.# #.# #########.# .....<.@f(# ########### You could see a sleepcap (poisoned). Vanquished Creatures An iguana (D:3) 3 adders 2 ribbon worms (D:3) 2 orcs (D:3) 3 endoplasms A giant cockroach (D:2) 3 hobgoblins 2 quokkas 4 ball pythons 2 bats A frilled lizard (D:2) 3 goblins 6 jackals 6 kobolds 3 rats (D:2) 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gd25 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 416 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 1169 | D:2 | Reached skill level 5 in Conjurations 1169 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/10 1428 | D:2 | Found a faded altar of an unknown god. 1512 | D:3 | Learned a level 3 spell: Stone Arrow 2378 | D:3 | Reached XP level 4. HP: 8/24 MP: 6/12 4589 | D:4 | Noticed an ogre 4739 | D:4 | You fall into a shaft and drop 3 floors! 4763 | D:7 | Noticed a water moccasin 4806 | D:7 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_loops_ring, roderic_lattice_a D:2: layout_rooms, ebering_ecumenical_altar_webs D:3: layout_basic, serial_forest, infiniplex_forest_straight_4, infiniplex_forest_zigzag_1, infiniplex_forest_lined_2, infiniplex_forest_lined_2, infiniplex_forest_end_3, infiniplex_forest_side_room, nicolae_hexahallways D:4: layout_loops_ring, portal_sewer_entry_b, minmay_manual_monolith D:7: layout_loops_corners, marbit_many_paths, temple_pool_b, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.7 Spellcasting | 4 | 4.3 Dodging | | 2.7 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 1288 || 1288 Unarmed | | 229 || 229 Punch | | 7 || 7 Throw: Dart | | 5 || 5 Cast: Magic Dart | 90 | 1 || 91 Stone Arrow | 1 | 9 || 10 Armour: Robe | 25 | 8 || 33 Dodge: Dodged | 31 | 10 || 41