Seeded DCSS version 0.35-a0-236-gf12886d13b (webtiles) character file. Game seed: 826022221099204714 (custom seed) 14 gd25 the Sneak (level 2, 0/19 HPs) Began as a Human Enchanter on Mar 25, 2026. Slain by an adder (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:20 (788 turns). gd25 the Sneak (Human Enchanter) Turns: 788, Time: 00:03:21 Health: 0/19 AC: 2 Str: 8 XL: 2 Next: 41% Magic: 1/5 EV: 6 Int: 15 God: Gold: 8 SH: 0 Dex: 13 Spells: 3/5 levels left rFire . . . (100%) d - +0 sling rCold . . . (100%) c - orb {Mesmerism} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -3), vertiginous, on mesmerism cooldown A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons a - a +1 dagger d - a +0 sling (weapon) Armour b - a +0 robe (worn) c - an orb of mesmerism (worn) Scrolls c - a scroll of poison {unknown} Potions i - 2 potions of invisibility d - a potion of moonshine Skills: + Level 0.1 Fighting + Level 1.0 Short Blades + Level 2.0 Dodging + Level 3.8 Stealth + Level 2.0 Spellcasting + Level 3.0 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 12% N/A 32% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 10% N/A 32% 3 Tukima's Dance Hex 10% N/A 32% 3 Static Discharge Conj/Air 2% 3-4/arc 47% 2 Gloom Hex/Necr 12% N/A 50% 3 Summon Ice Beast Ice/Summ 1% N/A 69% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 [ Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Aim: an adder (moderately wounded, dazed, 29% to hit) You shoot a sling bullet. The sling bullet misses the adder. The adder is no longer dazed. The adder closely misses you. The adder bites you. You are poisoned. The adder poisons you! Fire: d) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (moderately wounded, 29% to hit) You shoot a sling bullet. The sling bullet hits the adder but does no damage. The adder is moderately wounded. You feel sick. The adder misses you. The adder bites you but does no damage. Fire: d) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (moderately wounded, 29% to hit) You shoot a sling bullet. The sling bullet closely misses the adder. You feel sick. The adder bites you but does no damage. The adder bites you. You are more poisoned. The adder poisons you! Casting: Ensorcelled Hibernation (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 19% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, chance to affect: 49%) The adder resists with some effort. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * Casting: Ensorcelled Hibernation (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 19% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, chance to affect: 49%) The adder resists with some effort. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. It was a potion of moonshine. You feel tipsy. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... #.# #.# #+# #.# #.# ###.# ##.#.# ####....# +.......# ####....##### #...@....# #.##S###.# #.##.# #....# #..... ##.### .# #> You could see an adder. Vanquished Creatures A hobgoblin (D:2) A quokka (D:2) 3 ball pythons 4 bats 2 endoplasms 2 goblins A kobold (D:1) 3 rats 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gd25 the Human Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 175 | D:2 | Found Belip's Armour Emporium. 319 | D:2 | Reached XP level 2. HP: 19/19 MP: 5/5 322 | D:2 | Learned a level 2 spell: Ensorcelled Hibernation 788 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_rooms, serial_shops, shop D:2: layout_loops_corners, serial_shops, shop Action || total ---------------------------++------- Attack: Normal || 41 Melee: Dagger || 41 Fire: Sling || 11 Cast: Ensorcelled Hiber || 2 Drink: Moonshine || 1 Stab: Sleeping || 7 Armour: Robe || 30 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 790 | 789 | 1 | 112 | 452 | 2 | 395.0 | Dungeon | 790 | 789 | 1 | 112 | 452 | 2 | 395.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 619 daAuts D:1: 170 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+