Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 8920841796747053927 36 gd25 the Conjurer (level 3, 13/19 HPs) Began as a Deep Elf Conjurer on Apr 25, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:05:17 (1153 turns). gd25 the Conjurer (Deep Elf Conjurer) Turns: 1153, Time: 00:05:17 Health: 13/19 AC: 4 Str: 4 XL: 3 Next: 19% Magic: 9/9 EV: 11 Int: 24 God: Gold: 96 SH: 0 Dex: 13 Spells: 7/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) b - +0 cloak rCorr . (100%) (no gloves) SInv . c - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 96 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 cloak (worn) c - a +0 pair of boots (worn) Scrolls i - a scroll of identify V - a scroll of vulnerability Potions g - 2 potions of magic c - a potion of curing M - a potion of mutation Skills: + Level 2.6 Dodging + Level 2.8 Stealth + Level 3.3 Spellcasting + Level 5.2 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 58% 2d6 1% 2 Scorch Fire 6% 2d5 16% 2 Teleport Other Tloc 3% N/A 32% 3 Flame Wave Conj/Fire 16% 2d7 34% 4 Fulminant Prism Conj/Alch 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Lee's Rapid Deconstruct Erth 1% 3d4* 96% 5 Summon Forest Summ/Tloc 1% N/A 96% 5 Dispersal Tloc 1% N/A 100% 6 Gell's Gavotte Tloc 1% 2d(12-17) 100% 6 Summon Cactus Giant Summ 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: The Shining One Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a quokka (severely wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! The bat barely misses you. The bat misses you. The bat attacks as it pursues you! The bat barely misses you. The bat closely misses you. The bat misses you. The bat closely misses you. The bat's inner flame fades away. The bat hits you. You encounter a goblin. It is wielding a +3 dagger of electrocution. Found 13 gold pieces. The bat hits you but does no damage. x2 The goblin leaves your sight. The bat misses you. You encounter an endoplasm. The goblin leaves your sight. Found a stone staircase leading down. The goblin shouts! The bat closely misses you. The bat hits you but does no damage. Found a pink potion. The bat misses you. Found an escape hatch in the ceiling. The bat hits you but does no damage. The endoplasm hits you but does no damage. Found a hand axe. The bat barely misses you. The goblin closely misses you. The endoplasm attacks as it pursues you! The endoplasm closely misses you. Found 14 gold pieces. The goblin hits you with a +3 dagger of electrocution. The bat hits you but does no damage. The goblin closely misses you. The bat closely misses you. Reactivating autopickup. Sigmund appears from thin air! The bat closely misses you. There is an escape hatch in the ceiling here. The bat hits you but does no damage. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. A mysterious force pulls you upwards. The hatch slams shut behind you. Reactivating autopickup. There is an open door here. You see here a rat skeleton. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ......# #...#..........## ......#### #.#.####..##.#### .........########.#.# #...#..... .........##.......#.# #.#..##### ####......'.........# #......#.. #......#.......#########.....# ####......+.......##............# ...###.####.......##........>.... ##.# #.# #...รท.@.##......)...#.# ##+###.# #...................#.. .....#.####.....####..........#.# .....#....#####.# #.........#### .......##.# #.# ##.##'####...# .......##.# #.# #....# #.#.# .......##.#####.########### #.#.# .......##.....#...........# #.#.# .......######.###########.###.#.. There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) A hobgoblin (D:1) 5 quokkas A ball python (D:1) 4 bats 3 endoplasms (D:1) A frilled lizard (D:2) 4 goblins 3 kobolds 6 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gd25 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 80 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 183 | D:1 | Reached skill level 5 in Conjurations 995 | D:2 | Found a glowing golden altar of the Shining One. 1015 | D:2 | Encountered Sigmund 1030 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1153 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_feature_with_door, layout_basic D:2: layout_basic, basic_altar, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 2.6 Stealth | | 2.8 Spellcasting | | 3.3 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Magic Dart || 52 Drink: Curing || 1 Read: Identify || 2 Noise || 1 Enchant weapon || 1 Immolation || 1 Blinking || 1 Vulnerability || 1 Armour: Robe || 24 Dodge: Dodged || 32