Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 615200502303046063 142 gd25 the Conjurer (level 5, -3/28 HPs) Began as a Deep Elf Conjurer on June 1, 2026. Succumbed to poison ... on level 3 of the Dungeon. The game lasted 00:04:06 (2130 turns). gd25 the Conjurer (Deep Elf Conjurer) Turns: 2130, Time: 00:04:07 Health: -3/28 AC: 4 Str: 4 XL: 5 Next: 3% Magic: 6/13 EV: 11 Int: 25 God: Gold: 83 SH: 0 Dex: 13 Spells: 3/12 levels left rFire . . . (100%) d - +4 dagger of Eternal Night {elec, Will+} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) b - +0 pair of gloves SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: lethally poisoned (-3 -> -22) A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons d - the +4 dagger of Eternal Night (weapon) {elec, Will+} (You found it on level 3 of the Dungeon) Will+: It increases your willpower. It cannot be enchanted further. Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) c - a +0 helmet (worn) Wands e - a wand of charming (5) Scrolls c - 3 scrolls of identify {unknown} e - a scroll of teleportation {unknown} h - 2 scrolls of fog {unknown} j - a scroll of poison {unknown} k - a scroll of enchant weapon {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of attraction {unknown} l - a potion of haste {unknown} n - a potion of brilliance {unknown} o - a potion of berserk rage {unknown} Skills: + Level 3.0 Dodging + Level 4.0 Stealth + Level 4.3 Spellcasting + Level 5.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 c - Fulminant Prism Conj/Alch 9% 3d6 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 66% 2d6 1% 2 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ashenzari Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You kill the hobgoblin! You now have 83 gold pieces (gained 9). Things that are here: a +0 robe; a hobgoblin corpse You encounter a frilled lizard. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! Ijyb comes into view. This spell is astonishingly dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'b'. This spell is astonishingly dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. Ijyb comes into view. Ijyb shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (astonishingly dangerous; 28% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. Energy rips through your body! Ouch! That really hurt! Casting: Fulminant Prism (astonishingly dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (astonishingly dangerous; 28% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. There is a flash of cinnabar. You are lethally poisoned! * * * LOW HITPOINT WARNING * * * You feel extremely sick. Ijyb zaps a wand. You easily resist. * * * LOW HITPOINT WARNING * * * You feel very sick. You die... #.#...........÷.... #.#................ #.#.#.............. ###.#.#..........÷... #...#.###............ #.#.#...#.......###.. #.###...........# #.. #...............##### ####@...........#.... #................. #........#........ ##.......#........ #.......#........ ........#........ .g#####.......... .............###.. ###.........####.. You could see Ijyb. Vanquished Creatures A bombardier beetle (D:3) 2 adders (D:3) 4 gnolls (D:2) A ribbon worm (D:2) 2 dart slugs 10 hobgoblins 3 jackals (D:1) 3 quokkas 9 ball pythons A bat (D:1) 2 endoplasms (D:1) 5 frilled lizards 6 goblins 7 kobolds 3 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gd25 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 274 | D:1 | Found a faded altar of an unknown god. 315 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 394 | D:1 | Reached skill level 5 in Conjurations 724 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/9 1099 | D:2 | Reached XP level 4. HP: 21/24 MP: 3/11 1883 | D:3 | Found a broken altar of Ashenzari. 1885 | D:3 | Identified the +4 dagger of Eternal Night {elec, Will+} 1897 | D:3 | Encountered Ijyb 1938 | D:3 | Reached XP level 5. HP: 28/28 MP: 10/13 2114 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2119 | D:3 | Learned a level 4 spell: Fulminant Prism 2130 | D:3 | Succumbed to poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_loops_ring, hellmonk_ecumenical_altar_zigzags D:2: layout_rooms D:3: layout_basic, nicolae_ashenzari_skychains, skrybe_limestone_x, uniq_ijyb Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 | 5.5 Stealth | 3 4 | 4.0 Spellcasting | 4 | 4.3 Dodging | 3 | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 76 | 47 || 123 Armour: Robe | 7 | 2 || 9 Dodge: Dodged | 20 | 1 || 21