Dungeon Crawl Stone Soup version 0.29.0 (webtiles) character file. Game seed: 14515227753388246219 16 geeeeen the Conjurer (level 2, -1/15 HPs) Began as a Gargoyle Conjurer on Sept 10, 2022. Slain by an adder (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:46 (461 turns). geeeeen the Conjurer (Gargoyle Conjurer) Turns: 461, Time: 00:01:47 Health: -1/15 AC: 4 Str: 10 XL: 2 Next: 54% Magic: 0/5 EV: 11 Int: 18 God: Gold: 25 SH: 0 Dex: 8 Spells: 2/5 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg + . . Spirit . h - +0 robe rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour h - a +0 robe (worn) Scrolls c - a scroll of silence {unknown} d - a scroll of teleportation {unknown} f - a scroll of noise {unknown} g - a scroll of vulnerability {unknown} Potions b - a potion of magic e - a potion of mutation {unknown} Skills: - Level 1.5 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting * Level 5.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword and quivering stones (72% to hit) The searing ray hits the adder. The adder is heavily wounded. The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) The adder misses you. The searing ray hits the adder. The adder is severely wounded. The adder misses you. The adder bites you but does no damage. Unknown command. Unknown command. You closely miss the adder. The adder is severely wounded. The adder bites you but does no damage. Unknown command. You miss the adder. The adder is severely wounded. The adder barely misses you. You hit the adder but do no damage. The adder is severely wounded. The adder bites you but does no damage. x2 Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. The adder closely misses you. Unknown command. You barely miss the adder. The adder is almost dead. The adder bites you. You die... ########## #######........( .........## #####..#..############ #####(.##.'...~≈≈≈~... .......#####..#####..## #####.## #..♣♣P@P♣♣..# #####..## ##..♣♣S♣♣..# .).##.♣.# ♣.....)...♣ ##.##P♣P# ♣.♣.~~~.♣.♣ .#.##PP.# ♣..~~8~~..♣ ######### .#.##..## ♣.♣.~~≈.♣.♣ #........ [......####♣.........♣ #.####### ##.#......##..♣♣.♣♣..## #.# ##.#...##.#..♣♣P