Seeded DCSS version 0.33-a0-780-g159b78985f (webtiles) character file. Game seed: 7040056571697364609 (custom seed) 113 geeeeen the Chiller (level 4, -2/32 HPs) Began as a Merfolk Ice Elementalist on Jan 20, 2025. Slain by Terence ... wielding a +1 vampiric hand axe (7 damage) ... on level 2 of the Dungeon. The game lasted 00:05:26 (1789 turns). geeeeen the Chiller (Merfolk Ice Elementalist) Turns: 1789, Time: 00:05:26 Health: -2/32 AC: 2 Str: 10 XL: 4 Next: 96% Magic: 0/7 EV: 12 Int: 14 God: Gold: 77 SH: 0 Dex: 14 Spells: 0/7 levels left rFire . . . j - +0 mace rCold . . . (no offhand) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 77 gold pieces. Inventory: Hand Weapons a - a +0 dagger b - a +0 sling j - a +0 mace (weapon) n - a +0 short sword Missiles e - 6 silver javelins i - 6 poisoned darts m - 4 darts of disjunction Armour c - a +0 robe (worn) k - a +0 leather armour Scrolls d - 3 scrolls of identify {unknown} g - a scroll of enchant armour {unknown} h - a scroll of fog {unknown} l - a scroll of vulnerability {unknown} o - a scroll of teleportation {unknown} p - a scroll of silence {unknown} Potions f - a potion of magic Skills: + Level 1.6 Fighting + Level 1.0 Armour + Level 3.4 Dodging + Level 2.9 Stealth + Level 2.3 Spellcasting * Level 5.2 Ice Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 64% 1d7 2% 1 b - Frozen Ramparts Ice 32% 1d5 9% 3 c - Ozocubu's Armour Ice 16% N/A 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 16% N/A 12% 2 Summon Ice Beast Ice/Summ 8% N/A 24% 3 Fugue of the Fallen Necr 1% N/A 56% 3 Anguish Hex/Necr 0% N/A 92% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Terence draws strength from your wounds! Unknown command. Okay, then. Your icy armour cracks and falls away as you move. Unknown command. Throw: 5 darts (disjunct) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 vampiric hand axe and wearing a +2 ring mail of fire resistance (severely wounded, 58% to hit) You throw a dart of disjunction. The dart of disjunction barely misses Terence. Terence misses you. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 vampiric hand axe and wearing a +2 ring mail of fire resistance (severely wounded, 100% to hit) You freeze Terence. Terence is almost dead. Terence closely misses you. You closely miss Terence. Terence is almost dead. Terence hits you with a +1 vampiric hand axe. * * * LOW HITPOINT WARNING * * * Unknown command. Throw: 8 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 vampiric hand axe and wearing a +2 ring mail of fire resistance (almost dead, 58% to hit) You throw a poisoned dart. The poisoned dart barely misses Terence. Terence hits you with a +1 vampiric hand axe. * * * LOW HITPOINT WARNING * * * Unknown command. Throw: 7 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 vampiric hand axe and wearing a +2 ring mail of fire resistance (almost dead, 58% to hit) You throw a poisoned dart. The poisoned dart hits Terence. Terence is poisoned. Terence is almost dead. Terence hits you with a +1 vampiric hand axe! You die... Terence says, "Finally, peace and quiet." .....##.#.....####.##...# .....##......## ##.##...# ..........##..###..##...# ..............†)..####### ....##.#####.###..# ..#.##.# #.###..######## ....##.#####..÷#.......... ............>.)...#....... ..............##@@#....... ..#...........##.......... ..............##.##....... ..............##.# ....... ..............##.# ....... ...#.............# ....... ...#.............# .... #..#########.##..# . #.## #...#.# You could see Terence (poisoned). Vanquished Creatures 4 gnolls (D:2) 3 adders (D:2) A dart slug (D:1) 4 bats 3 endoplasms 3 giant cockroaches 3 goblins 4 hobgoblins 4 quokkas 5 ball pythons 2 frilled lizards 6 kobolds 5 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | geeeeen the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 263 | D:1 | Reached XP level 2. HP: 18/20 MP: 1/5 593 | D:1 | Reached skill level 1 in Fighting 652 | D:2 | Reached XP level 3. HP: 26/26 MP: 6/6 658 | D:1 | Learned a level 3 spell: Frozen Ramparts 1023 | D:2 | Noticed Terence 1120 | D:2 | Reached XP level 4. HP: 29/32 MP: 3/7 1168 | D:2 | Learned a level 3 spell: Ozocubu's Armour 1181 | D:2 | Reached skill level 5 in Ice Magic 1496 | D:2 | Reached skill level 1 in Armour 1789 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_basic D:2: layout_rooms, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 | 3.4 Fighting | 1 | 1.6 Ice Magic | 5 | 5.2 Armour | 1 | 1.0 Stealth | | 2.9 Spellcasting | | 2.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 4 | 7 || 11 Mace | | 7 || 7 Fire: Sling | 32 | 29 || 61 Throw: Dart | | 3 || 3 Cast: Freeze | 36 | 10 || 46 Frozen Ramparts | 2 | 7 || 9 Ozocubu's Armour | | 3 || 3 Stab: Sleeping | 2 | || 2 Armour: Robe | 46 | 36 || 82 Dodge: Dodged | 35 | 23 || 58 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1820 | 1692 | 128 | 99 | 1180 | 2 | 910.0 | Dungeon | 1820 | 1692 | 128 | 99 | 1180 | 2 | 910.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 943 daAuts D:2: 877 daAuts