Seeded DCSS version 0.34-a0-1283-gfb7a264d33 (webtiles) character file. Game seed: 4334695257546049407 (custom seed) 6141 geeeeen the Toxicologist (level 10, 0/75 HPs) Began as a Merfolk Conjurer on Nov 17, 2025. Was a Follower of Sif Muna. Slain by a tengu warrior ... wielding a +3 battleaxe (15 damage) ... on level 9 of the Dungeon. The game lasted 00:26:25 (12023 turns). geeeeen the Toxicologist (Merfolk Conjurer) Turns: 12023, Time: 00:26:25 Health: 0/75 AC: 9 Str: 10 XL: 10 Next: 90% Magic: 4/17 EV: 13 Int: 19 God: Sif Muna [*.....] Gold: 558 SH: 0 Dex: 13 Spells: 8/19 levels left rFire . . . (100%) a - +3 short sword (freeze) rCold + . . (50%) (no offhand) rNeg . . . (100%) s - +1 leather armour {rPois} rPois + (33%) (no helmet) rElec . (100%) J - scarf {Repulsion} rCorr + (50%) (no gloves) SInv + x - +0 pair of boots Will +.... (no amulet) Stlth +++ m - ring of Absolutism {rC+ Will+ rCorr Slay+3 SInv} HPRegen 0.32/turn p - +4 ring of protection MPRegen 0.15/turn %: repel missiles @: no status effects A: (nimble swimmer 2), mertail a: Renounce Religion, Channel Magic You were on level 9 of the Dungeon. You worshipped Sif Muna. Sif Muna was aware of your devotion. You visited 2 branches of the dungeon, and saw 10 of its levels. You also visited: Sewer. You collected 558 gold pieces. Inventory: Hand Weapons a - a +3 short sword of freezing (weapon) b - a +0 arbalest c - a +1 dagger of draining d - a +0 hand axe f - a +0 short sword i - a +1 vampiric whip o - a +0 sling r - a +0 morningstar t - a +0 dagger u - a +1 flail of protection w - a +3 falchion of freezing y - a +4 flail z - a +0 morningstar A - a +1 scimitar C - a +3 long sword E - a +4 quarterstaff of chaos F - a +0 shortbow G - a +0 dagger of electrocution H - a +3 hand axe of freezing I - a +1 hand axe of venom Missiles e - a throwing net l - 15 poisoned darts Armour g - a +0 chain mail h - a +0 robe j - a +0 ring mail k - a +0 leather armour n - a +1 plate armour of willpower q - a +0 chain mail s - a +1 leather armour of poison resistance (worn) x - a +0 pair of boots (worn) D - a +0 cloak J - a scarf of repulsion (worn) Jewellery m - the ring of Absolutism (worn) {rC+ Will+ rCorr Slay+3 SInv} (You found it on level 3 of the Dungeon) [ring of protection from cold] rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. p - a +4 ring of protection (worn) v - a ring of resist corrosion B - an amulet of alchemy Wands e - a wand of charming (23) d - a wand of digging (6) Scrolls f - 5 scrolls of fear r - 4 scrolls of revelation h - 3 scrolls of teleportation {unknown} j - a scroll of noise {unknown} k - 3 scrolls of enchant weapon {unknown} l - a scroll of torment {unknown} a - 2 scrolls of enchant armour e - 3 scrolls of amnesia {unknown} W - a scroll of brand weapon p - 2 scrolls of poison d - a scroll of vulnerability {unknown} g - a scroll of fog Potions g - a potion of magic m - 3 potions of might c - 11 potions of curing e - 2 potions of enlightenment h - a potion of haste L - a potion of lignification A - 2 potions of attraction i - 2 potions of invisibility r - a potion of resistance B - 2 potions of berserk rage f - 2 potions of cancellation {unknown} Skills: + Level 5.6 Fighting + Level 6.1 Short Blades + Level 3.7 Armour + Level 7.4 Dodging + Level 6.4 Stealth + Level 5.0 Spellcasting + Level 5.7 Conjurations + Level 2.2 Translocations * Level 8.7 Alchemy + Level 2.7 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Fulminant Prism Conj/Alch 16% 3d10 9% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 30% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 64% 2d9 1% 2 Static Discharge Conj/Air 30% 3-5/arc 8% 2 Lesser Beckoning Tloc 26% N/A 10% 2 Freeze Ice 16% 1d4 16% 1 Slow Hex 16% N/A 16% 1 Soul Splinter Necr 16% N/A 16% 1 Construct Spike Launche Frge 8% 2d3 24% 2 Ensorcelled Hibernation Hex/Ice 8% N/A 24% 2 Grave Claw Necr 8% 2d7 24% 2 Leda's Liquefaction Alch/Erth 10% N/A 26% 4 Volatile Blastmotes Fire/Tloc 18% 2d11 30% 3 Fugue of the Fallen Necr 4% N/A 43% 3 Gloom Hex/Necr 8% N/A 43% 3 Passwall Erth 4% N/A 43% 3 Swiftness Air 4% N/A 43% 3 Animate Dead Necr 4% N/A 85% 4 Martyr's Knell Necr/Summ 4% N/A 85% 4 Borgnjor's Vile Clutch Necr/Erth 2% N/A 99% 5 Lee's Rapid Deconstruct Erth 2% 3d4* 99% 5 Death Channel Necr 2% N/A 100% 6 Permafrost Eruption Ice/Erth 2% 2x4d1 100% 6 Starburst Conj/Fire 7% 6d4 100% 6 Fulsome Fusillade Conj/Alch 16% (3-5)d9 100% 8 Polar Vortex Ice 2% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (1/1) D:7 Sewer (visited) Lair: D:8-11 Orc: D:9-12 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul Zin The Shining One Shops: D:1 ?*(=[ D:4 : Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Unknown command. You puncture the tengu warrior! You freeze the tengu warrior. The tengu warrior is severely wounded. The tengu warrior slips past you! The tengu warrior hits you but does no damage. The tengu warrior completely misses you. The tengu warrior claws you but does no damage. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs you! Casting: Fulminant Prism (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 9% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. Nothing appears to happen. The tengu warrior hits you with a +3 battleaxe! The tengu warrior pecks you. The tengu warrior completely misses you. Unknown command. Casting: Fulminant Prism (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The tengu warrior attacks as it pursues you! The tengu warrior hits you with a +3 battleaxe! * * * LOW HITPOINT WARNING * * * The tengu warrior closely misses you. The tengu warrior claws you but does no damage. Okay, then. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The tengu warrior resists with some effort. The tengu warrior slips past you! The tengu warrior closely misses you. The tengu warrior pecks you but does no damage. The tengu warrior claws you but does no damage. As you read the scroll labelled GOZAIL EQUDWURAYK, it crumbles to dust. It is a scroll of enchant armour. Your +0 leather armour of poison resistance glows green for a moment. c -> a - 2 scrolls of enchant armour The tengu warrior hits you with a +3 battleaxe! You die... #.............# ###########)..##.#.###### #................#.# #####.##########..####.# ......### #..# #.# ###....<# #..####.# ..#.###.########.......# #.#.# #........#.#####.# #...###.######.#@#####.# #...Q...######..Q.>....# ####.)†).$<..†...####### #....######.###### #.#### #.# #†# #.# ..# #.# ### #.# #.# You could see a tengu warrior. Vanquished Creatures A tengu conjurer (D:9) 13 yaks 2 steam dragons (D:8) 2 water moccasins 2 kobold geomancers An orc warrior (D:8) 2 ice beasts 2 sky beasts An ogre (D:6) A centaur (D:8) 2 phantoms 4 kobold brigands 2 bullfrogs (D:9) 3 scorpions 3 rock fish 13 wights 8 howler monkeys 2 bombardier beetles 5 jellies An orc priest (D:8) Crazy Yiuf (D:7) 4 hounds 3 drudes 4 iguanas 2 clockroaches 3 orc wizards 5 gnolls 4 adders 4 river rats A shadow imp (D:5) 2 dart slugs 26 orcs 10 endoplasms 8 hobgoblins 4 jackals (Sewer) 3 quokkas 6 ball pythons 2 bats A frilled lizard (D:2) 6 goblins 19 kobolds 9 rats 197 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | geeeeen the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 192 | D:1 | Found Keifecik's Jewellery Shop. 232 | D:1 | Found Fuireely's Armour Emporium. 407 | D:1 | Found Xuatz's Antique Weapon Shoppe. 407 | D:1 | Found Hiwetes's General Store. 466 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 720 | D:1 | Found Necvuah's Magic Scroll Shoppe. 813 | D:1 | Learned a level 2 spell: Searing Ray 1618 | D:2 | Reached XP level 3. HP: 25/25 MP: 4/6 1658 | D:2 | Reached skill level 1 in Short Blades 2443 | D:3 | Found a glowing drain. 2449 | D:3 | Reached skill level 1 in Fighting 2450 | D:3 | Reached XP level 4. HP: 32/32 MP: 2/7 2526 | Sewer | Entered a sewer 2675 | Sewer | Noticed a kobold brigand 2704 | Sewer | Killed a kobold brigand 2705 | Sewer | Reached skill level 1 in Armour 2705 | Sewer | Reached XP level 5. HP: 16/37 MP: 0/8 2851 | Sewer | Reached XP level 6. HP: 21/44 MP: 6/9 3009 | Sewer | Found a glowing silver altar of Zin. 3065 | D:3 | Identified the ring of Absolutism {rC+ Will+ rCorr Slay+3 | SInv} 3245 | D:3 | Learned a level 4 spell: Fulminant Prism 3537 | D:3 | Reached skill level 1 in Alchemy 4207 | D:4 | Found Nimmocay's Book Shop. 4388 | D:4 | Reached skill level 2 in Alchemy 4399 | D:4 | Reached XP level 7. HP: 49/50 MP: 5/11 4857 | D:5 | Entered Level 5 of the Dungeon 4860 | D:5 | Reached skill level 3 in Alchemy 5745 | D:5 | Reached XP level 8. HP: 56/57 MP: 3/12 5920 | D:6 | Reached skill level 4 in Alchemy 5998 | D:6 | Reached skill level 5 in Dodging 6266 | D:5 | Reached skill level 5 in Alchemy 6591 | D:6 | Found a blossoming altar of Fedhas. 6645 | D:6 | Reached XP level 9. HP: 51/65 MP: 1/14 6989 | D:6 | Reached skill level 5 in Stealth 7017 | D:6 | Reached skill level 5 in Conjurations 7067 | D:6 | Reached skill level 6 in Alchemy 7539 | D:7 | Learned a level 4 spell: Iskenderun's Mystic Blast 7750 | D:7 | Reached skill level 5 in Short Blades 8167 | D:7 | Found a statue of an orb of entropy. 8168 | D:7 | Found a staircase to the Ecumenical Temple. 8168 | D:7 | Found a statue of an orb of entropy. 8177 | Temple | Entered the Ecumenical Temple 8184 | Temple | Became a worshipper of Sif Muna the Loreminder 8236 | D:7 | Reached skill level 7 in Alchemy 8271 | D:7 | Reached skill level 1 in Evocations 8387 | D:7 | Reached skill level 1 in Translocations 8400 | D:7 | Reached XP level 10. HP: 69/73 MP: 2/16 8622 | D:7 | Noticed Crazy Yiuf 9086 | D:7 | Killed Crazy Yiuf 9450 | D:8 | Reached skill level 5 in Fighting 9996 | D:8 | Reached * piety under Sif Muna 10035 | D:8 | Reached skill level 8 in Alchemy 10209 | D:8 | Identified the medusa talisman of Shielding {rCorr Int+7} 11380 | D:9 | Noticed a two-headed ogre 11388 | D:9 | HP: 2/74 [two-headed ogre/+0 giant spiked club (14)] 11676 | D:9 | Reached skill level 5 in Spellcasting 11692 | D:9 | Noticed a tengu warrior 12023 | D:9 | Slain by a tengu warrior Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_clurvy, layout_basic, serial_shops, shop, nicolae_shop_glassy, shop, shop, nicolae_shop_peninsula D:2: layout_loops_ring, kennysheep_cross_bottleneck D:3: minmay_chambers_of_twos, layout_basic, portal_sewer_entry_b D:4: layout_rooms, serial_shops, shop, corexii_shack, kennysheep_generic_room_12, chequers_serial_rivers_marsh, eino_tiny_chamber D:5: layout_loops_ring D:6: layout_layer_cave, kennysheep_mini, minmay_misc_feat_tiny D:7: layout_cave_pods, temple_fountains, uniq_crazy_yiuf_cottage D:8: layout_layer_cave, minmay_starry_boxes D:9: layout_loops_ring, jmf_multi_god_temple2, grunt_lair_entry_orc_guard_hut Temple: hellmonk_temple_of_storms Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Dodging | 3 4 5 6 7 | 7.4 Short Blades | 1 2 3 4 5 6 | 6.1 Fighting | 1 2 3 4 5 | 5.6 Armour | 1 2 3 | 3.7 Stealth | 3 4 5 6 | 6.4 Conjurations | 4 5 | 5.7 Alchemy | 2 3 5 7 8 | 8.7 Spellcasting | 3 4 5 | 5.0 Evocations | 1 2 | 2.7 Translocations | 1 2 | 2.2 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Attack: Normal | 20 | 6 | 15 | 40 || 81 Melee: Dagger | 19 | 6 | 15 | 1 || 41 Unarmed | 1 | | | || 1 Tailslap | | 1 | | || 1 Short sword | | | | 39 || 39 Fire: Arbalest | 11 | 72 | 86 | 56 || 225 Cast: Magic Dart | 45 | 2 | 2 | || 49 Searing Ray | 9 | 16 | 55 | 20 || 100 Fulminant Prism | | | 11 | 20 || 31 Read: Fear | 1 | | | 1 || 2 Revelation | 1 | | | || 1 Identify | | | 10 | 2 || 12 Enchant armour | | | | 1 || 1 Blinking | | | | 1 || 1 Stab: Sleeping | | 1 | 1 | || 2 Distracted | | | | 1 || 1 Armour: Robe | 15 | 12 | 12 | || 39 Leather armour | | | 79 | 112 || 191 Dodge: Dodged | 32 | 16 | 94 | 88 || 230 Repelled | | | | 7 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 12157 | 11664 | 493 | 830 | 8863 | 11 | 1105.2 | Dungeon | 11651 | 11164 | 487 | 729 | 8668 | 9 | 1294.6 | Temple | 15 | 9 | 6 | 0 | 0 | 1 | 15.0 | Sewer | 490 | 490 | 0 | 101 | 195 | 1 | 490.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:8: 2364 daAuts D:7: 1696 daAuts D:5: 1406 daAuts D:6: 1380 daAuts D:1: 1300 daAuts D:3: 1207 daAuts D:2: 1135 daAuts D:4: 741 daAuts Sewer: 490 daAuts D:9: 418 daAuts Temple: 15 daAuts