Seeded DCSS version 0.35-a0-203-g0c61520c21 (webtiles) character file. Game seed: 5831368400789409856 (custom seed) 21 geeeeen the Apothecary (level 2, 20/20 HPs) Began as a Human Alchemist on Mar 9, 2026. Got out of the dungeon alive. The game lasted 00:02:27 (803 turns). geeeeen the Apothecary (Human Alchemist) Turns: 803, Time: 00:02:28 Health: 20/20 AC: 2 Str: 8 XL: 2 Next: 83% Magic: 5/5 EV: 11 Int: 15 God: Gold: 37 SH: 0 Dex: 13 Spells: 2/5 levels left rFire . . . (100%) a - +1 spear (freeze) rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons a - a +1 spear of freezing (weapon) c - a +0 dagger Armour b - a +0 robe (worn) Scrolls c - a scroll of immolation {unknown} Potions g - a potion of magic Skills: + Level 0.4 Fighting + Level 0.4 Armour + Level 2.1 Dodging + Level 2.1 Stealth + Level 2.1 Spellcasting + Level 1.1 Conjurations + Level 0.4 Air Magic * Level 3.2 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 28% 1d1 11% 1 b - Mercury Arrow Conj/Alch 16% 2d6 13% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 6% N/A 34% 3 Olgreb's Toxic Radiance Alch 11% N/A 50% 4 Sticky Flame Fire/Alch 6% 2d4 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You kill the bat! Unknown command. You see here a bat corpse. The hobgoblin leaves your sight. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Mercury Arrow (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Mercury Arrow (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Mercury Arrow (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Mercury Arrow (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You see here a quill talisman. Casting: Mercury Arrow (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (wandering, hasn't noticed you, chance to weaken: 100%) The glob of mercury hits the hobgoblin! The hobgoblin looks weaker. You kill the hobgoblin! Unknown command. You see here a quill talisman. You see here a +0 dagger. c - a +0 dagger You see here a quill talisman. Key pressed, stopping explore. Welcome back, geeeeen the Human Alchemist. Game seed: 5831368400789409856 (custom seed) Press ? for a list of commands and other information. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. You have escaped! .#.....#.#.............. ..... .......#.#..####'###+..# ..... ...........##.......# . ...... .#.....#..##.#######.# .#..... .........##.#'.....##.## ....... .#÷......#.##.#####.##.# ..#....# .#.......#.#.##...'#.#.#...#....# .#.......#.#.#.###.#.#.#......... .#.......#.#.# #@#.#.#.#......... .........#.#.#.#'#.#.#≈#..#.>.... .........#.#.##...##.#.#......... #........#.##.#####.##.#......... .........##.## ##.##......... ##........##.#######.##...†.).... #######.#..##..(....##....#.....# # #.##..#########...#.#.....# #######.###.....................# There were no monsters in sight! Vanquished Creatures 3 hobgoblins (D:1) 3 jackals (D:1) 4 quokkas (D:1) 2 ball pythons (D:1) 4 bats (D:1) A frilled lizard (D:1) 3 goblins (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | geeeeen the Human Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 358 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 410 | D:1 | Learned a level 2 spell: Mercury Arrow 747 | D:1 | Upgraded the game from 0.35-a0-175-g117663b8c5 to | 0.35-a0-203-g0c61520c21 803 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_basic, minmay_misc_feat_ornament Action || total ---------------------------++------- Attack: Normal || 17 Melee: Spear || 16 Unarmed || 1 Cast: Poisonous Vapours || 19 Mercury Arrow || 6 Armour: Robe || 17 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 803 | 748 | 55 | 0 | 589 | 1 | 803.0 | Dungeon | 803 | 748 | 55 | 0 | 589 | 1 | 803.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 803 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+