Dungeon Crawl Stone Soup version 0.34-a0-742-g35a1f1af79 (webtiles) character file. Game seed: 1053839199628091062 0 goflycow the Shield-Bearer (level 1, 16/16 HPs) Began as a Formicid Wanderer on Sept 7, 2025. Got out of the dungeon alive. The game lasted 00:00:03 (1 turns). goflycow the Shield-Bearer (Formicid Wanderer) Turns: 1, Time: 00:00:03 Health: 16/16 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 9 God: Gold: 0 SH: 7 Dex: 17 Spells: 2/2 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) d - +2 buckler rNeg . . . (100%) c - +0 leather armour rPois . (100%) b - +0 cloak rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 cloak (worn) c - a +0 leather armour (worn) d - a +2 buckler (worn) Potions L - a potion of lignification Skills: + Level 2.1 Fighting + Level 2.6 Dodging + Level 2.6 Shields + Level 1.1 Spellcasting + Level 1.7 Conjurations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 4% 2d5 54% 2 Momentum Strike Conj/Tloc 4% 3d8 54% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, goflycow the Formicid Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 cloak, a +0 leather armour, a +2 buckler, a potion of lignification; and the following spells available to memorise: Mercury Arrow, Momentum Strike. You have escaped! #..# #..# #..# #..# ##..# ##...# #....# +..@.+ #....# ##...# ##..# #..# #..# #..# #..# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | goflycow the Formicid Wanderer began the quest for the Orb. 0 | D:1 | goflycow set off with the following items: a +0 dagger, a | +0 cloak, a +0 leather armour, a +2 buckler, a potion of | lignification; and the following spells available to | memorise: Mercury Arrow, Momentum Strike. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: giann_horns, layout_loops_ring, minmay_three_crescents Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts