Dungeon Crawl Stone Soup version 0.32-a0-299-gfced3f9 (webtiles) character file. Game seed: 12088983823594398396 116 gremlin the Conjurer (level 4, -6/24 HPs) Began as a Deep Elf Conjurer on Feb 14, 2024. Mangled by a gnoll ... wielding a +0 whip (8 damage) ... on level 2 of the Dungeon. The game lasted 00:05:13 (1304 turns). gremlin the Conjurer (Deep Elf Conjurer) Turns: 1304, Time: 00:05:14 Health: -6/24 AC: 2 Str: 4 XL: 4 Next: 69% Magic: 2/12 EV: 13 Int: 25 God: Gold: 32 SH: 0 Dex: 13 Spells: 0/11 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.13/turn %: no passive effects @: very slightly contaminated A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of amnesia c - a scroll of identify g - a scroll of fog h - 2 scrolls of teleportation {unknown} Potions d - a potion of attraction {unknown} e - a potion of lignification {unknown} f - a potion of invisibility {unknown} i - a potion of heal wounds {unknown} Skills: + Level 3.6 Dodging + Level 3.7 Stealth + Level 4.2 Spellcasting * Level 5.0 Conjurations + Level 0.0 Alchemy You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Fulminant Prism Conj/Alch 9% 3d6 30% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 30% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fugue of the Fallen Necr 5% N/A 26% 3 Ozocubu's Armour Ice 5% N/A 26% 3 Manifold Assault Tloc 5% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Fulminant Prism (astonishingly dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (astonishingly dangerous; 30% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. You feel a strange surge of energy! The gnoll shouts! Casting: Fulminant Prism (astonishingly dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (astonishingly dangerous; 30% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Something hits your fulminant prism. Your fulminant prism explodes! You hear a shout! Things that are here: a +0 dagger; a +0 robe The magic dart hits the gnoll! The gnoll is heavily wounded. The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll hits you with a +0 whip! You are too injured to fight recklessly! You are too injured to fight recklessly! The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll hits you with a +0 whip! You die... #######.# #.....g.# #)# #g# #@# #.# ### #.# #.. ... #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.###.#####.## You could see a gnoll. Vanquished Creatures Jessica (D:2) Terence (D:2) An adder (D:2) 5 bats 2 endoplasms 4 giant cockroaches 2 goblins 3 hobgoblins 2 quokkas A ball python (D:1) 4 frilled lizards (D:1) 7 rats 33 creatures vanquished. Vanquished Creatures (others) 2 fulminant prisms (D:2) 2 creatures vanquished. Grand Total: 35 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gremlin the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 103 | D:1 | Reached XP level 2. HP: 14/15 MP: 5/8 139 | D:1 | Learned a level 2 spell: Searing Ray 426 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 845 | D:2 | Noticed Terence 890 | D:2 | Killed Terence 891 | D:2 | Reached XP level 4. HP: 24/24 MP: 1/11 1193 | D:2 | Learned a level 4 spell: Fulminant Prism 1199 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1253 | D:2 | Noticed Jessica 1257 | D:2 | Killed Jessica 1258 | D:2 | Reached skill level 5 in Conjurations 1304 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: co_arrival_hall_of_pillars, layout_rooms, nicolae_titane D:2: wander_river, layout_loops_ring, uniq_sigmund, uniq_jessica, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.7 Dodging | 3 | 3.6 Spellcasting | 4 | 4.2 Conjurations | 5 | 5.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 45 | 13 || 58 Searing Ray | 5 | || 5 Fulminant Prism | | 2 || 2 Use: Potion | 1 | || 1 Scroll | | 2 || 2 Armour: Robe | 5 | 3 || 8 Dodge: Dodged | 4 | || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1321 | 1294 | 27 | 0 | 1133 | 2 | 660.5 | Dungeon | 1321 | 1294 | 27 | 0 | 1133 | 2 | 660.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 827 daAuts D:2: 494 daAuts