Seeded DCSS version 0.32.1 (webtiles) character file. Game seed: 15438568773422214362 (custom seed) 4 grvmrks the Apothecary (level 1, -1/15 HPs) Began as a Djinni Fire Elementalist on Feb 3, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:05 (100 turns). grvmrks the Apothecary (Djinni Fire Elementalist) Turns: 100, Time: 00:02:05 Health: -1/15 AC: 2 Str: 7 XL: 1 Next: 77% Gold: 1275 EV: 11 Int: 20 God: SH: 0 Dex: 13 rFire + . . b - +0 lajatang "Paexkav" {holy, rF- rCorr Int+4} rCold x . . (shield currently unavailable) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 1275 gold pieces. Inventory: Hand Weapons b - the +0 lajatang "Paexkav" (weapon) {holy, rF- rCorr Int+4} (You acquired it on level 1 of the Dungeon) Int+4: It affects your intelligence (+4). rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Armour a - a +0 robe (worn) Scrolls c - a scroll of butterflies {unknown} d - 2 scrolls of fog {unknown} Skills: + Level 2.2 Dodging * Level 1.6 Stealth * Level 3.1 Spellcasting * Level 3.1 Conjurations * Level 3.1 Hexes * Level 3.1 Summonings * Level 3.1 Necromancy * Level 3.1 Translocations * Level 3.1 Fire Magic * Level 3.1 Ice Magic * Level 3.1 Air Magic * Level 3.1 Earth Magic * Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 60% 2x1d7 4% 1 b - Scorch Fire 30% 2d6 6% 2 c - Volatile Blastmotes Fire/Tloc 30% 2d12 12% 3 d - Inner Flame Hex/Fire 15% N/A 12% 3 e - Flame Wave Conj/Fire 15% 2d7 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The jackal bites you. A jackal comes into view. Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The jackal barks! The foxfire hits the jackal. The jackal is heavily wounded. The foxfire hits the jackal. The jackal is severely wounded. The jackal closely misses you. You hit the jackal but do no damage. The jackal is severely wounded. The foxfire hits the jackal. You kill the jackal! The foxfire hits the jackal. The jackal is severely wounded. The jackal bites you but does no damage. The jackal barely misses you. x2 You hit the jackal. The jackal is almost dead. The jackal bites you but does no damage. The jackal bites you. The jackal closely misses you. The jackal bites you but does no damage. You barely miss the jackal. The jackal is almost dead. The jackal misses you. You barely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal completely misses you. The jackal closely misses you. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #..............#.. .. #.#)..........#.# ... #.##†...........# ...####.##............# ....................### .....................# ...###.#.###...####.## .........###...# #... ....#.@h....#.# #.### ### ##hh..###... #.. #....## ....... #$..... ##.... #...#..# #. #..###..# #... ...# .... .... You could see 3 jackals. Vanquished Creatures A jackal (D:1) A ball python (D:1) 3 kobolds (D:1) 5 creatures vanquished. Vanquished Creatures (others) 8 foxfires (D:1) 8 creatures vanquished. Grand Total: 13 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | grvmrks the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | grvmrks set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 25 | D:1 | Identified 3 scrolls of acquirement 25 | D:1 | Acquired 585 gold pieces 27 | D:1 | Acquired 665 gold pieces 28 | D:1 | Acquired the +0 lajatang "Paexkav" {holy, rF- rCorr Int+4} 100 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_forest, layout_rooms Action || total ---------------------------++------- Melee: Lajatang || 11 Unarmed || 1 Cast: Foxfire || 4 Use: Scroll || 3 Armour: Robe || 17 Dodge: Dodged || 15