Seeded DCSS version 0.32.1 (webtiles) character file. Game seed: 15438568773422214362 (custom seed) 154 grvmrks the Apothecary (level 5, -6/38 HPs) Began as a Djinni Fire Elementalist on Feb 3, 2025. Mangled by FrostyLoincloth's ghost (13 damage) ... on level 3 of the Dungeon. The game lasted 00:08:18 (1578 turns). grvmrks the Apothecary (Djinni Fire Elementalist) Turns: 1578, Time: 00:08:18 Health: -6/38 AC: 5 Str: 14 XL: 5 Next: 62% Gold: 160 EV: 12 Int: 15 God: SH: 0 Dex: 13 rFire + + + c - +8 morningstar of Enormous Valiance {drain, rN+++ Str+2 Int-2} rCold . . . (no shield) rNeg + + + a - +0 robe rPois ∞ b - +2 helmet of Anarchy {Rampage rN+ Regen+} rElec . d - scarf of Eliast {rC+ rF+, MP+6 Str+3} rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.06/turn (no ring) %: rampage, infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 160 gold pieces. Inventory: Hand Weapons c - the +8 morningstar of Enormous Valiance (weapon) {drain, rN+++ Str+2 Int-2} (You acquired it on level 1 of the Dungeon) Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). rN+++: It renders you almost immune to negative energy. i - a +5 dagger of electrocution j - a +4 hammer m - a +3 quarterstaff of chaos Armour a - a +0 robe (worn) b - the +2 helmet of Anarchy (worn) {Rampage rN+ Regen+} (You acquired it on level 1 of the Dungeon) rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Rampage: It bestows one free step when moving towards enemies. d - the scarf of Eliast (worn) {rC+ rF+, MP+6 Str+3} (You acquired it on level 1 of the Dungeon) Str+3: It affects your strength (+3). MP+6: It affects your magic capacity (+6). n - a +2 cloak Talismans f - a talisman of death Scrolls e - a scroll of torment g - a scroll of butterflies h - a scroll of fog k - a scroll of vulnerability o - a scroll of revelation {unknown} r - a scroll of blinking Potions l - a potion of mutation p - a potion of curing {unknown} q - a potion of lignification {unknown} s - a potion of berserk rage {unknown} Skills: * Level 2.0 Fighting * Level 2.6 Maces & Flails + Level 3.1 Dodging + Level 2.1 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 44% 2x1d6 5% 1 b - Scorch Fire 22% 2d5 9% 2 c - Volatile Blastmotes Fire/Tloc 22% 2d11 17% 3 d - Inner Flame Hex/Fire 11% N/A 17% 3 e - Flame Wave Conj/Fire 11% 2d6 50% 4 f - Apportation Tloc 22% N/A 5% 1 g - Searing Ray Conj 22% 2d5 9% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 1 transporter, FrostyLoincloth's ghost, amateur MiBe Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History FrostyLoincloth's ghost barely misses you. The endoplasm hits you but does no damage. Restarting spell: Searing Ray (safe; 9% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - rat Aim: a rat (76% to hit) The searing ray hits the rat. You kill the rat! (Press . to maintain the ray.) The endoplasm hits you but does no damage. FrostyLoincloth's ghost barely misses you. Restarting spell: Searing Ray (safe; 9% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) The searing ray hits the endoplasm. You kill the endoplasm! (Press . to maintain the ray.) FrostyLoincloth's ghost barely misses you. Restarting spell: Searing Ray (safe; 9% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - FrostyLoincloth's ghost Aim: FrostyLoincloth's ghost (lightly damaged, 79% to hit) The searing ray hits FrostyLoincloth's ghost! FrostyLoincloth's ghost is moderately damaged. (Press . to maintain the ray.) FrostyLoincloth's ghost hits you! You hit FrostyLoincloth's ghost. FrostyLoincloth's ghost is moderately damaged. FrostyLoincloth's ghost barely misses you. Your magical contamination has completely faded away. You closely miss FrostyLoincloth's ghost. FrostyLoincloth's ghost is moderately damaged. FrostyLoincloth's ghost hits you but does no damage. FrostyLoincloth's ghost hits you. You closely miss FrostyLoincloth's ghost. FrostyLoincloth's ghost is moderately damaged. FrostyLoincloth's ghost hits you! * * * LOW HITPOINT WARNING * * * You barely miss FrostyLoincloth's ghost. FrostyLoincloth's ghost is moderately damaged. FrostyLoincloth's ghost hits you! You die... ..............##.###...+ #####............(.### #..........©......)# #.##...#########...# #.###.##..##ß..!).ß##..# #.........#©........#..# ####.#...#.........#..# # #...#.........#..# # #...#....@....#..# ##.. #...#...W.)...#..# ##.# #...#.........#..# ##.# #...#.........#..+ ##.# #...##ß.....ß##..# ##.# #....#########...# ##.#####........©.......# ##<#...................## ##.#.########..........# You could see FrostyLoincloth's ghost. Vanquished Creatures Crazy Yiuf (D:2) Jessica (D:2) Natasha (D:2) 2 adders (D:2) A ribbon worm (D:2) 4 dart slugs An orc (D:3) 4 endoplasms 2 hobgoblins (D:2) 4 jackals (D:1) 3 quokkas 3 ball pythons (D:1) 5 bats 2 frilled lizards 4 goblins 5 kobolds 5 rats 48 creatures vanquished. Vanquished Creatures (others) 20 foxfires 20 creatures vanquished. Grand Total: 68 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | grvmrks the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | grvmrks set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 28 | D:1 | Identified 3 scrolls of acquirement 28 | D:1 | Acquired the +8 morningstar of Enormous Valiance {drain, | rN+++ Str+2 Int-2} 31 | D:1 | Acquired the scarf of Eliast {rC+ rF+, MP+6 Str+3} 33 | D:1 | Acquired the +2 helmet of Anarchy {Rampage rN+ Regen+} 172 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 545 | D:2 | Found a faded altar of an unknown god. 550 | D:2 | Reached XP level 3. HP: 26/26 MP: 0/0 550 | D:2 | Learned a level 1 spell: Apportation 560 | D:2 | Reached skill level 1 in Maces & Flails 562 | D:2 | Reached skill level 1 in Fighting 673 | D:2 | Noticed Jessica 797 | D:2 | Found a runed translucent door. 798 | D:2 | Noticed Crazy Yiuf 831 | D:2 | Killed Jessica 832 | D:2 | Reached XP level 4. HP: 29/32 MP: 0/0 877 | D:2 | Killed Crazy Yiuf 878 | D:2 | Reached XP level 5. HP: 37/37 MP: 0/0 878 | D:2 | Learned a level 2 spell: Searing Ray 934 | D:2 | Noticed Natasha 1117 | D:2 | Killed Natasha 1475 | D:3 | Found a transporter. 1477 | D:3 | Noticed FrostyLoincloth's ghost (amateur MiBe) 1503 | D:3 | Found a transporter. 1578 | D:3 | Mangled by FrostyLoincloth's ghost Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_forest, layout_rooms D:2: layout_loops_ring, ebering_ecumenical_altar_rust, uniq_crazy_yiuf_cottage, uniq_natasha, uniq_jessica D:3: layout_basic, nicolae_qazlal_eye_of_the_storm, mainiacjoe_overflow_brackets, gammafunk_ghost_arena, corner_web_ring Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 2 | 2.1 Maces & Flails | 1 2 | 2.6 Fighting | 1 2 | 2.0 Dodging | 3 | 3.1 Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Alchemy | | 3.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Morningstar | 51 | 20 || 71 Cast: Foxfire | 12 | 1 || 13 Scorch | 3 | 16 || 19 Searing Ray | | 4 || 4 Use: Scroll | 10 | 1 || 11 Armour: Robe | 54 | 24 || 78 Dodge: Dodged | 55 | 23 || 78