Seeded DCSS version 0.32.1 (webtiles) character file. Game seed: 16 (custom seed) 32 grvmrks the Apothecary (level 3, -1/25 HPs) Began as a Djinni Conjurer on Feb 7, 2025. Slain by a ribbon worm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:04:27 (1353 turns). grvmrks the Apothecary (Djinni Conjurer) Turns: 1353, Time: 00:04:28 Health: -1/25 AC: 5 Str: 6 XL: 3 Next: 45% Gold: 1193 EV: 5 Int: 21 God: SH: 0 Dex: 11 rFire + + . b - +0 short sword rCold + . . (no shield) rNeg . . . a - +1 robe rPois ∞ f - +2 hat of Kufy {rC++} rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-2 HP) @: flying, very slightly contaminated, held, studying Evocations A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 1193 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Armour a - a +1 robe (worn) f - the +2 hat of Kufy (worn) {rC++} (You acquired it on level 1 of the Dungeon) rC++: It greatly protects you from cold. Scrolls c - 4 scrolls of identify {unknown} Skills: * Level 3.2 Dodging * Level 2.2 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d6 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 e - Apportation Tloc 36% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You hit the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm bites you! You barely miss the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The web tears apart. You hit the ribbon worm but do no damage. The ribbon worm barely misses you. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (catching its breath, 92% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The ribbon worm barely misses you. The ribbon worm bites you. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (catching its breath, 92% to hit) The searing ray misses the ribbon worm. (Press . to maintain the ray.) The ribbon worm closely misses you. The searing ray hits the ribbon worm! The ribbon worm is moderately wounded. * * * LOW HITPOINT WARNING * * * The searing ray hits the ribbon worm. The ribbon worm is severely wounded. * * * LOW HITPOINT WARNING * * * The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The searing ray hits the ribbon worm. The ribbon worm is almost dead. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The ribbon worm bites you! You die... #.. ## #...#! #...#.#### #....?... #....... ##.....## ##.....w.## #......@..# #.........# ########## #.........# #........# #.........# #.######.# #.#.....#.# #.# #.# # ##...##.# #.# #.## #### #.# #># #... #.# #.# #### #.# #.# You could see a ribbon worm. Vanquished Creatures A dart slug (D:2) 3 ball pythons 5 endoplasms A giant cockroach (D:2) 3 goblins 2 hobgoblins 2 quokkas 2 bats A frilled lizard (D:1) 3 kobolds 4 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | grvmrks the Djinni Conjurer began the quest for the Orb. 0 | D:1 | grvmrks set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 262 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 960 | D:1 | Identified 3 scrolls of acquirement 960 | D:1 | Acquired 1120 gold pieces 962 | D:1 | Acquired the +2 hat of Kufy {rC++} 969 | D:1 | Acquired a manual of Evocations 1075 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 1075 | D:2 | Learned a level 1 spell: Apportation 1353 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_loops_corners D:2: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Dodging | 3 | 3.2 Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Action || total ---------------------------++------- Melee: Short sword || 34 Cast: Magic Dart || 19 Searing Ray || 16 Use: Scroll || 5 Armour: Robe || 27 Dodge: Dodged || 25