Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 11813210081940625591 8 grvmrks the Apothecary (level 2, -4/21 HPs) Began as a Djinni Conjurer on Feb 7, 2025. Frozen to death by an endoplasm (6 damage) ... on level 1 of the Dungeon. The game lasted 00:01:23 (198 turns). grvmrks the Apothecary (Djinni Conjurer) Turns: 198, Time: 00:01:23 Health: -4/21 AC: 2 Str: 6 XL: 2 Next: 15% Gold: 6 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . b - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Skills: + Level 2.4 Dodging * Level 2.0 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d6 32% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The endoplasm hits you. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm barely misses you. You closely miss the ball python. The ball python bites you. The ball python completely misses you. The endoplasm hits you but does no damage. You hit the ball python. The ball python is moderately wounded. The ball python closely misses you. The ball python grabs you. The ball python constricts you. The endoplasm freezes you. You are frozen. You completely miss the ball python. The ball python is moderately wounded. The ball python bites you. The ball python constricts you. The endoplasm hits you. The ball python bites you. The ball python constricts you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ball python Aim: a ball python (moderately wounded, constricting you, 100% to hit) The magic dart hits the ball python. You kill the ball python! The endoplasm freezes you. You are frozen! You feel a terrible chill! * * * LOW HITPOINT WARNING * * * You don't have enough health to cast this spell. Unknown command. You don't have enough health to cast this spell. Unknown command. You don't have enough health to cast this spell. Unknown command. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... #. #.#.####......# ♣ ##.###.#.#......# #.⌠ ###.⌠.#.....# ##♣#.#.###.#......# . ##.# #.#.####......# .. #.ß.###.⌠.##......># ###.##.#.#.#.##........# #.....#J....#........#.# .......@...............# .......................+ ...........#..........## ...........###.........# ..$....................# ..........#............# ......................## ...............##....... ....## #...##+# You could see an endoplasm. Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) A kobold (D:1) 2 ball pythons (D:1) 2 bats (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | grvmrks the Djinni Conjurer began the quest for the Orb. 0 | D:1 | grvmrks set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 146 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 196 | D:1 | HP: 1/21 [frozen (7)] 198 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_basic, nicolae_concentric_dashed_squares_mild, roderic_cross_of_infinity, grunt_decor_mini_mirrors, chequers_serial_rivers_room_a, amcnicky_mini_rare_corridor_liquid Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | | 2.4 Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Action || total ---------------------------++------- Melee: Unarmed || 5 Dagger || 8 Cast: Magic Dart || 10 Use: Scroll || 1 Armour: Robe || 13 Dodge: Dodged || 9