Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 8546207866855338284 52 grvmrks the Apothecary (level 4, -1/31 HPs) Began as a Djinni Conjurer on Feb 7, 2025. Killed from afar by a dart slug (3 damage) ... with a slug dart ... on level 2 of the Dungeon. The game lasted 00:04:48 (1427 turns). grvmrks the Apothecary (Djinni Conjurer) Turns: 1427, Time: 00:04:48 Health: -1/31 AC: 2 Str: 6 XL: 4 Next: 8% Gold: 76 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . i - +0 short sword rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons f - a +0 spear i - a +0 short sword (weapon) Armour a - a +0 robe (worn) Talismans e - a storm talisman g - a serpent talisman Scrolls d - a scroll of enchant armour {unknown} Potions b - 2 potions of mutation {unknown} c - a potion of heal wounds {unknown} h - a potion of enlightenment {unknown} Skills: + Level 0.4 Fighting + Level 0.2 Polearms + Level 3.2 Dodging * Level 2.7 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Soul Splinter Necr 76% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a quokka (moderately wounded, 100% to hit) The magic dart hits the quokka. The quokka is heavily wounded. The quokka barely misses you. The quokka closely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - quokka Aim: a quokka (heavily wounded, 100% to hit) The magic dart hits the quokka. The quokka is almost dead. The quokka bites you but does no damage. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - quokka Aim: a quokka (almost dead, 100% to hit) The magic dart hits the quokka. You kill the quokka! The dart slug launches a dart at you. The slug dart hits you. * * * LOW HITPOINT WARNING * * * There is an open door here. You see here a quokka corpse. A dart slug comes into view. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - dart slug Aim: a dart slug (100% to hit) The magic dart hits the dart slug. The dart slug is moderately wounded. * * * LOW HITPOINT WARNING * * * The dart slug briefly extends its eye-stalks. The dart slug launches a dart at you. The slug dart hits you. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (moderately wounded, 100% to hit) The magic dart hits the dart slug. The dart slug is almost dead. * * * LOW HITPOINT WARNING * * * The dart slug launches a dart at you. The slug dart hits you. You die... # ##......## # ##......## # ##......## # ##......## ###......## ##......##.w #......###...## #'#......###...### #.###......###..@# #.†.###......###.# ##....###......#†# #..#....###......# #.##.##..(###....w.# #.#(.#..#...###..#.w# ############# ####....# ##.# .. You could see 2 dart slugs. Vanquished Creatures 2 adders (D:2) 7 ball pythons 2 bats (D:1) 2 endoplasms 2 giant cockroaches A goblin (D:1) 4 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:2) A frilled lizard (D:1) 4 kobolds 4 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | grvmrks the Djinni Conjurer began the quest for the Orb. 0 | D:1 | grvmrks set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 183 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 742 | D:1 | Reached XP level 3. HP: 16/25 MP: 0/0 742 | D:1 | Learned a level 1 spell: Soul Splinter 1304 | D:2 | Reached XP level 4. HP: 30/31 MP: 0/0 1427 | D:2 | Killed from afar by a dart slug Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_loops_corners D:2: minmay_razor_zed, layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.7 Dodging | 3 | 3.2 Fighting | | 0.4 Polearms | | 0.2 Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Spear | 21 | 9 || 30 Dagger | 2 | || 2 Short sword | | 7 || 7 Cast: Magic Dart | 49 | 5 || 54 Searing Ray | 2 | || 2 Use: Potion | | 1 || 1 Armour: Robe | 25 | 24 || 49 Dodge: Dodged | 28 | 15 || 43