Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 15625205369570294261 56 grvmrks the Apothecary (level 4, 0/46 HPs) Began as a Djinni Conjurer on Feb 7, 2025. Hit by a stone thrown by a kobold (1 damage) ... on level 2 of the Dungeon. The game lasted 00:03:39 (1072 turns). grvmrks the Apothecary (Djinni Conjurer) Turns: 1072, Time: 00:03:40 Health: 0/46 AC: 2 Str: 8 XL: 4 Next: 15% Gold: 86 EV: 11 Int: 20 God: SH: 0 Dex: 11 rFire + + . d - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth (no ring) HPRegen 0.27/turn (no ring) %: infuse magic (-1 HP) @: berserking (expiring), flying, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery b - a ring of protection from fire Skills: + Level 3.0 Dodging * Level 2.8 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 30% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 30% 4 e - Freeze Ice 68% 1d8 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The bat completely misses you. The hobgoblin barely misses you. You have reached level 4! You feel clever. You hit the hobgoblin. You kill the hobgoblin! The bat closely misses you. The ribbon worm bites you. A kobold comes into view. It is wielding a +0 dagger. You barely miss the bat. The kobold shouts! The bat barely misses you. The bat hits you. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * The rat bites you. * * * LOW HITPOINT WARNING * * * It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The bat barely misses you. x2 The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The rat bites you. * * * LOW HITPOINT WARNING * * * The web tears apart. You feel a strong urge to attack something. The bat hits you but does no damage. You puncture the rat! You kill the rat! The bat closely misses you. The ribbon worm misses you. You closely miss the rat. You hit the rat. You kill the rat! The bat closely misses you. The ribbon worm bites you! * * * LOW HITPOINT WARNING * * * You puncture the bat! You kill the bat! The ribbon worm barely misses you. There is a stone staircase leading up, spattered with blood here. Things that are here: a bat corpse; a rat corpse You feel a strong urge to attack something. The kobold throws a stone. The stone hits you. You die... ...#.... ... ...... ........#### .. ....... ##r......# ...#....#### #K#........ ...##..@.# ......w<####..( ..#.###........ .. ###.##### . .# # You could see a ribbon worm (catching breath) and a kobold. Vanquished Creatures An adder (D:2) 5 dart slugs (D:1) 4 bats 2 endoplasms (D:1) A giant cockroach (D:1) 6 hobgoblins 2 kobolds (D:1) 3 quokkas (D:1) 4 ball pythons (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 2 rats (D:2) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | grvmrks the Djinni Conjurer began the quest for the Orb. 0 | D:1 | grvmrks set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 130 | D:1 | Reached XP level 2. HP: 13/21 MP: 0/0 494 | D:1 | Reached XP level 3. HP: 17/25 MP: 0/0 494 | D:1 | Learned a level 1 spell: Freeze 1063 | D:2 | Reached XP level 4. HP: 14/31 MP: 0/0 1069 | D:2 | HP: 1/46 [ribbon worm (7)] 1072 | D:2 | Hit by a stone thrown by a kobold Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_short_road, layout_basic, roderic_filled_cross, minmay_misc_feat_pillars D:2: layout_basic, minmay_between Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.8 Dodging | 3 | 3.0 Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Dagger | 11 | 6 || 17 Cast: Magic Dart | 67 | || 67 Searing Ray | 1 | || 1 Use: Scroll | 1 | || 1 Potion | | 1 || 1 Armour: Robe | 18 | 8 || 26 Dodge: Dodged | 15 | 8 || 23