Seeded DCSS version 0.33-a0-1362-g28318407f2 (webtiles) character file. Game seed: 3132163118243432786 (custom seed) 0 grvmrks the Vexing (level 1, -10/12 HPs) Began as a Gargoyle Hexslinger on Apr 11, 2025. Mangled by a gnoll ... wielding a +0 flail (13 damage) ... on level 1 of the Dungeon. The game lasted 00:00:53 (36 turns). grvmrks the Vexing (Gargoyle Hexslinger) Turns: 36, Time: 00:00:53 Health: -10/12 AC: 4 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 13 God: Gold: 6 SH: 0 Dex: 12 Spells: 2/2 levels left rFire . . . a - +1 sling rCold . . . (no offhand) rNeg + . . c - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: mighty A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison e - a scroll of summoning {unknown} Skills: * Level 1.1 Fighting * Level 2.0 Ranged Weapons + Level 1.5 Dodging + Level 1.0 Spellcasting + Level 2.6 Hexes + Level 1.0 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 14% N/A 14% 2 Sigil of Binding Hex 7% N/A 28% 3 Inner Flame Hex/Fire 5% N/A 36% 3 Cause Fear Hex 3% N/A 67% 4 Dimensional Bullseye Hex/Tloc 2% N/A 85% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +2) Message History Found a staircase leading out of the dungeon. d - a red potion You now have 6 gold pieces. e - a scroll labelled OROHUTOEHI Fire: a) +1 sling Press: ? - help, Q - select action Shift-Dir - straight line Okay, then. You don't know any spells. Okay, then. You don't know any spells. Unknown command. A gnoll comes into view. It is wielding a +0 flail. Found 3 scrolls labelled LYHUWI CUICOMN. The gnoll shouts! A ball python comes into view. Fire: a) +1 sling Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (60% to hit) You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. Fire: a) +1 sling Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (60% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. The sling bullet completely misses the ball python. The gnoll hits you with a +0 flail. Fire: a) +1 sling Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (60% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. The sling bullet closely misses the ball python. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * It was a potion of might. You feel very mighty all of a sudden. The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... ....####....#......#.# ..........###........# ...##...## #..<..#....# #.#..###..........# #.#....#......#.#.# #.##.........## # # #.###.....⌠..# #...####.....# ###@# ####### #j# .......S...# #######.##S# #.# ?. #.. ## #.. #.. ...# You could see a gnoll and a ball python. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | grvmrks the Gargoyle Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 36 | D:1 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_c, layout_basic Action || total ---------------------------++------- Fire: Sling || 3 Use: Potion || 1 Armour: Robe || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 36 | 36 | 0 | 0 | 10 | 1 | 36.0 | Dungeon | 36 | 36 | 0 | 0 | 10 | 1 | 36.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 36 daAuts