Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 3859041245286865618 40 gtd25 the Conjurer (level 3, -13/26 HPs) Began as a Demigod Conjurer on May 25, 2025. Mangled by an ogre ... wielding a +0 giant spiked club (18 damage) ... on level 2 of the Dungeon. The game lasted 00:04:22 (2091 turns). gtd25 the Conjurer (Demigod Conjurer) Turns: 2091, Time: 00:04:23 Health: -13/26 AC: 3 Str: 8 XL: 3 Next: 14% Magic: 2/8 EV: 11 Int: 24 God: Gold: 76 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . e - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . h - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) k - a +1 mace of venom Missiles i - 4 poisoned darts Armour a - a +0 robe (worn) f - a +0 plate armour h - a +0 cloak (worn) Jewellery c - a ring of fire Scrolls d - a scroll of fear g - a scroll of noise {unknown} j - 2 scrolls of amnesia Potions b - a potion of magic Skills: + Level 1.9 Dodging + Level 1.8 Stealth + Level 2.0 Spellcasting + Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 3% 2 Soul Splinter Necr 8% N/A 12% 1 Grave Claw Necr 4% 2d7 19% 2 Jinxbite Hex 4% N/A 19% 2 Vampiric Draining Necr 2% 2d6 34% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 97% 5 Enfeeble Hex 1% N/A 100% 7 Sphinx Sisters Hex/Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The magic dart hits the ogre. The ogre is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 100% to hit) The magic dart hits the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 100% to hit) The magic dart hits the ogre. The ogre is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 100% to hit) The magic dart hits the ogre. The ogre is heavily wounded. The ogre closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 100% to hit) The magic dart hits the ogre. The ogre is severely wounded. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ...######.######.## #.# #..# # #........# ##.######.###..## # #..####..#####...#.......)...# # #..# #.....##.#.......#####.# # #..# #.....##............. ... ##..# ##.....###.##.###.#### .### ....# #.........)##.# ### .# ##..###..........##.# .# #..............@##.# ##...###......##O##.# .....# #......##.# .# ###.## #.....#......# .##.# #.##.#.##.##..... .##.# #.......... #### ... ....###### # #.# ### # You could see an ogre. Vanquished Creatures 2 ribbon worms (D:2) A dart slug (D:1) 2 endoplasms (D:1) 2 giant cockroaches A hobgoblin (D:2) 6 jackals A quokka (D:2) 4 ball pythons (D:1) 3 bats A frilled lizard (D:1) 2 goblins (D:1) 5 kobolds 8 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gtd25 the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 341 | D:1 | Reached skill level 4 in Conjurations 419 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/7 1790 | D:2 | Reached XP level 3. HP: 26/26 MP: 6/8 2083 | D:2 | Noticed an ogre 2091 | D:2 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_basic, angelslayer_ecumenical_altar_broken_walls_simple, nicolae_titane D:2: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.4 Spellcasting | 2 | 2.0 Dodging | | 1.9 Stealth | | 1.8 Action || total ---------------------------++------- Melee: Short sword || 14 Cast: Magic Dart || 90 Use: Scroll || 2 Armour: Robe || 14 Dodge: Dodged || 8