Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 13184744833025625999 7 gtd25 the Conjurer (level 1, 10/10 HPs) Began as a Deep Elf Conjurer on May 25, 2025. Quit the game on level 1 of the Dungeon on May 26, 2025. The game lasted 00:00:54 (213 turns). gtd25 the Conjurer (Deep Elf Conjurer) Turns: 213, Time: 00:00:54 Health: 10/10 AC: 2 Str: 4 XL: 1 Next: 83% Magic: 5/6 EV: 11 Int: 22 God: Gold: 32 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 32 gold pieces. Inventory: Missiles c - 5 poisoned darts Armour a - a +0 robe (worn) Magical Staves e - a staff of earth Jewellery d - an amulet of guardian spirit Potions b - a potion of magic Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 48% 2d6 2% 2 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) The magic dart hits the rat. You kill the rat! You see here a staff of earth. e - a staff of earth You see here a +0 hand axe. An endoplasm comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. An endoplasm is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! A rat comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) The magic dart hits the rat. You kill the rat! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Welcome back, gtd25 the Deep Elf Conjurer. Press ? for a list of commands and other information. Welcome back, gtd25 the Deep Elf Conjurer. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##. #...† ####...# ######.@..# ###......#### #...###### ###.### ######## ###...# #......# ####...### #......# .# .....### #......##.# ...### #......##.# ...# ##......##.# There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:1) A giant cockroach (D:1) A bat (D:1) A goblin (D:1) 2 rats (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gtd25 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 213 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_quiet, layout_rooms Action || total ---------------------------++------- Cast: Magic Dart || 13