Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 5558317384514186254 32 gtd25 the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on June 7, 2025. Slain by a goblin ... wielding a +0 club (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:32 (1176 turns). gtd25 the Conjurer (Deep Elf Conjurer) Turns: 1176, Time: 00:02:32 Health: 0/19 AC: 3 Str: 4 XL: 3 Next: 10% Magic: 1/9 EV: 11 Int: 24 God: Gold: 111 SH: 0 Dex: 13 Spells: 7/8 levels left rFire . . . i - +4 dagger rCold . . . (no offhand) rNeg . . . a - +1 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 111 gold pieces. Inventory: Hand Weapons i - a +4 dagger (weapon) Armour a - a +1 robe (worn) Scrolls d - a scroll of noise {unknown} Potions b - a potion of magic c - a potion of ambrosia {unknown} f - a potion of curing {unknown} Skills: + Level 2.5 Dodging + Level 2.7 Stealth + Level 3.3 Spellcasting + Level 5.2 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 58% 2d6 1% 2 Grave Claw Necr 8% 2d7 16% 2 Fulminant Prism Conj/Alch 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Animate Dead Necr 4% N/A 71% 4 Borgnjor's Vile Clutch Necr/Erth 2% N/A 96% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: Terence, wielding a +0 mace and wearing a +4 chain mail of poison resistance (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +4 chain mail of poison resistance (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +4 chain mail of poison resistance (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 mace. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +4 chain mail of poison resistance (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence misses you. You hit Terence but do no damage. Terence is moderately wounded. Terence hits you with a +0 mace! You hit Terence but do no damage. Terence is moderately wounded. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Terence barely misses you. You hit Terence but do no damage. Terence is moderately wounded. The goblin hits you with a +0 club. You die... # ### #. #.####### #.######.@...... #......g@# #########........# .........>.......# ...##.###.###.##.# ...##.# #.# #.##.# ...##.# #.# #.##.# ...##.# #.# #.##.# ...##.# #.# #.##.# ...'..###.# #.##.# You could see Terence and a goblin. Vanquished Creatures 2 dart slugs (D:1) 4 endoplasms (D:1) 2 hobgoblins (D:1) 7 jackals A quokka (D:2) 2 ball pythons (D:1) 3 bats A frilled lizard (D:1) 6 goblins (D:1) A rat (D:2) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gtd25 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 90 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 513 | D:1 | Reached skill level 5 in Conjurations 1079 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/9 1162 | D:2 | Noticed Terence 1176 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pentagram, layout_basic D:2: layout_basic, serial_shops, nicolae_shop_drivethru, ebering_ecumenical_altar_abandoned, minmay_misc_feat_more_columns, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 2.5 Stealth | | 2.7 Spellcasting | | 3.3 Action || total ---------------------------++------- Melee: Dagger || 3 Cast: Magic Dart || 58 Use: Scroll || 4 Armour: Robe || 5 Dodge: Dodged || 12