Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 8235272978222094924 205 gtd25 the Conjurer (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on June 8, 2025. Slain by Terence ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:47 (703 turns). gtd25 the Conjurer (Deep Elf Conjurer) Turns: 703, Time: 00:02:48 Health: 0/28 AC: 2 Str: 4 XL: 5 Next: 53% Magic: 11/13 EV: 12 Int: 25 God: Gold: 55 SH: 0 Dex: 13 Spells: 11/12 levels left rFire . . . c - +0 short sword (vamp) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... g - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.66/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons c - a +0 vampiric short sword (weapon) Missiles e - 2 javelins Armour a - a +0 robe (worn) i - a +0 pair of gloves Jewellery g - an amulet of magic regeneration (worn) h - a ring of ice Scrolls d - a scroll of teleportation {unknown} Potions b - a potion of magic Baubles f - 3 flux baubles Skills: + Level 0.1 Fighting + Level 0.3 Short Blades + Level 3.1 Dodging + Level 2.6 Stealth + Level 4.2 Spellcasting + Level 6.6 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 76% 2d7 1% 2 Construct Spike Launche Frge 10% 2d3 14% 2 Fulminant Prism Conj/Alch 11% 3d8 22% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 22% 4 Launch Clockwork Bee Frge 5% N/A 26% 3 Forge Blazeheart Golem Fire/Frge 5% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of polymorph (asleep, 100% to hit) The magic dart hits Terence. Terence is lightly wounded. Terence shouts! Terence screams, "I fought strong elephant-riders! You're not strong!" Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of polymorph (lightly wounded, 100% to hit) The magic dart hits Terence. Terence is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of polymorph (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence says, "I'm tired of war. But if you want blood, you'll get blood!" Terence hits you with a +0 flail! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of polymorph (lightly wounded, 100% to hit) The magic dart hits Terence. Terence is heavily wounded. Terence screams, "I want to be left alone!" Terence hits you with a +0 flail! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of polymorph (heavily wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. Terence hits you with a +0 flail! You die... Terence says, "Finally, peace and quiet." #..####.#### #..# #.# # #.# #.# # #.####### #. #.......# ..# . .##..##########.# ..#### .# ......@.# #.# .....# .# #..##@# #.# #.##.# .##### #..##.# #.# #.##.# .#...# #..##.# #.# #.##.# .#...# #..##.# #.# #.##.# .#...#### #..##.# #.###.##.# .)......# #..##.# #.##...#.# ........####..##.#######.##..>..# ................)...............# .#...#.########...######.######.# You could see Terence. Vanquished Creatures Sigmund (D:2) 2 adders (D:2) 4 dart slugs 3 giant cockroaches A hobgoblin (D:2) A quokka (D:2) 2 ball pythons 2 bats An endoplasm (D:1) 2 frilled lizards (D:2) 3 goblins (D:2) 3 kobolds 3 rats (D:2) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gtd25 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 113 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 136 | D:1 | Found a faded altar of an unknown god. 166 | D:1 | You fall into a shaft and drop 1 floor! 339 | D:2 | Reached skill level 5 in Conjurations 395 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 457 | D:2 | Noticed Sigmund 470 | D:2 | Killed Sigmund 471 | D:2 | Reached skill level 6 in Conjurations 471 | D:2 | Reached XP level 4. HP: 14/24 MP: 8/12 471 | D:2 | Reached XP level 5. HP: 16/28 MP: 8/13 698 | D:2 | Noticed Terence 703 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_rooms, basic_ecumenical_altar, grunt_decor_clamped D:2: layout_loops_ring, uniq_terence, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.6 Dodging | 3 | 3.1 Spellcasting | 4 | 4.2 Fighting | | 0.1 Short Blades | | 0.3 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 1 | || 1 Cast: Magic Dart | 51 | 10 || 61 Use: Scroll | 2 | || 2 Armour: Robe | 8 | 3 || 11 Dodge: Dodged | 6 | || 6