Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 10003655913169305071 44 gtd25 the Conjurer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on June 16, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:02:57 (1394 turns). gtd25 the Conjurer (Deep Elf Conjurer) Turns: 1394, Time: 00:02:57 Health: 19/19 AC: 2 Str: 4 XL: 3 Next: 39% Magic: 10/10 EV: 11 Int: 24 God: Gold: 116 SH: 0 Dex: 13 Spells: 8/9 levels left rFire . . . g - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 116 gold pieces. Inventory: Hand Weapons g - a +0 short sword (weapon) h - a +0 hand axe k - the +2 rapier of Goblin Mode {antimagic, Will++ Int+2 Dex+3} (You found it on level 2 of the Dungeon) Will++: It greatly increases your willpower. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). Armour a - a +0 robe (worn) f - an orb of wrath Scrolls i - 2 scrolls of identify l - 2 scrolls of fear {unknown} n - a scroll of amnesia {unknown} p - a scroll of poison {unknown} Potions b - a potion of magic c - 2 potions of curing e - 2 potions of heal wounds {unknown} j - a potion of invisibility {unknown} m - a potion of brilliance {unknown} o - a potion of haste {unknown} Talismans d - the medusa talisman of Hedging {*Slow rC++ rCorr Int+2} (You found it on level 1 of the Dungeon) [medusa talisman] *Slow: It may slow you when you take damage. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Skills: + Level 2.7 Dodging + Level 2.6 Stealth + Level 3.6 Spellcasting + Level 5.2 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 58% 2d6 1% 2 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a ribbon worm (heavily wounded, catching its breath, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (almost dead, catching its breath, 100% to hit) The magic dart hits the ribbon worm! You kill the ribbon worm! Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. The web tears apart. There is an open door here. You see here a ribbon worm corpse. You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. You see here a +0 ring mail. You open the door. There is an open door here. Done exploring. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.# #.. #.# ###.. #.# #.... #.# #.### #.# #.# ########.# #.### #........######.... #.#######......#### #.@.....'......+... #########......##.. ######....< #....#.. #....#.. #....#.. #....#.. #....#.. #....#.. There were no monsters in sight! Vanquished Creatures An adder (D:2) 4 dart slugs 3 ribbon worms (D:2) 2 endoplasms (D:1) 5 hobgoblins 3 ball pythons 2 frilled lizards (D:1) A goblin (D:1) 3 kobolds A rat (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gtd25 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 196 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 209 | D:1 | Identified the medusa talisman of Hedging {*Slow rC++ rCorr | Int+2} 466 | D:1 | Reached skill level 5 in Conjurations 782 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 848 | D:2 | Identified the +2 rapier of Goblin Mode {antimagic, Will++ | Int+2 Dex+3} 1394 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_basic, minmay_small_reverse_x D:2: layout_basic, chequers_serial_rivers_micro_d, minmay_misc_feat_encased Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 2.7 Stealth | | 2.6 Spellcasting | | 3.6 Action || total ---------------------------++------- Cast: Magic Dart || 57 Use: Scroll || 3 Armour: Robe || 3 Dodge: Dodged || 1