Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 785394275350958352 53 gtd25 the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on July 4, 2025. Slain by Terence ... wielding a +0 hand axe (7 damage) ... on level 2 of the Dungeon. The game lasted 00:04:06 (1355 turns). gtd25 the Conjurer (Deep Elf Conjurer) Turns: 1355, Time: 00:04:06 Health: 0/19 AC: 3 Str: 4 XL: 3 Next: 64% Magic: 1/9 EV: 11 Int: 24 God: Gold: 87 SH: 0 Dex: 13 Spells: 7/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +1 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ m - ring of see invisible HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 87 gold pieces. Inventory: Missiles c - 6 darts of disjunction Armour a - a +1 robe (worn) f - an orb of light Jewellery m - a ring of see invisible (worn) Scrolls d - 2 scrolls of summoning j - a scroll of identify Potions b - a potion of magic g - 4 potions of curing l - a potion of moonshine {unknown} Talismans h - a talisman of death Skills: + Level 2.7 Dodging + Level 2.7 Stealth + Level 3.4 Spellcasting + Level 5.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 60% 2d6 1% 2 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Terence misses you. You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +0 hand axe. You hit Terence but do no damage. Terence is almost dead. Terence closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Terence bares his teeth. Terence hits you but does no damage. You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +0 hand axe. You hit Terence but do no damage. Terence is almost dead. Terence barely misses you. You barely miss Terence. Terence is almost dead. Terence hits you but does no damage. You completely miss Terence. Terence is almost dead. Terence hits you with a +0 hand axe. You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +0 hand axe! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #...#### ####........... #..## ###........##.... #...########...###.#####.... #.#.#.....#.....##.###...#.. #.........รท................. ..............<.......#####. #..#................#### . ................# . .......@@.......# ................# ...............## #.............## #.....<.....## ######...#### #..## #...# ##### You could see Terence. Vanquished Creatures 2 adders (D:2) 2 dart slugs (D:1) 4 endoplasms (D:1) 2 giant cockroaches (D:1) 3 hobgoblins 3 jackals (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 6 bats A frilled lizard (D:1) 3 goblins 3 kobolds 3 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gtd25 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 105 | D:1 | You fall into a shaft and drop 1 floor! 189 | D:2 | Reached XP level 2. HP: 15/15 MP: 1/8 237 | D:2 | Reached skill level 5 in Conjurations 321 | D:2 | Noticed Terence 457 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/9 1355 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_cross, layout_basic D:2: layout_rooms, hellmonk_ecumenical_altar_crossroads, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.5 Dodging | | 2.7 Stealth | | 2.7 Spellcasting | | 3.4 Action || total ---------------------------++------- Melee: Unarmed || 11 Cast: Magic Dart || 89 Use: Scroll || 6 Armour: Robe || 13 Dodge: Dodged || 16