Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 15402559036928834536 95 gtd25 the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on July 10, 2025. Slain by a gnoll ... wielding a +0 club (7 damage) ... on level 2 of the Dungeon. The game lasted 00:06:51 (1379 turns). gtd25 the Conjurer (Deep Elf Conjurer) Turns: 1379, Time: 00:06:51 Health: 0/24 AC: 4 Str: 4 XL: 4 Next: 40% Magic: 10/12 EV: 11 Int: 25 God: Gold: 100 SH: 0 Dex: 13 Spells: 11/12 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . r - +0 helmet rElec . d - scarf {+Inv} rCorr . e - +0 pair of gloves SInv . (no boots) Will ..... c - amulet of the acrobat Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: acrobat @: no status effects A: magic regeneration a: Evoke Invisibility You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 100 gold pieces. Inventory: Hand Weapons p - a +0 short sword Armour a - a +0 robe (worn) d - a scarf of invisibility (worn) e - a +0 pair of gloves (worn) i - an orb of light k - the +6 chain mail of Weirdness {Will+ Int+2 Dex+2} (You found it on level 2 of the Dungeon) Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). r - a +0 helmet (worn) Jewellery c - an amulet of the acrobat (worn) Wands q - a wand of polymorph (6) Potions f - a potion of enlightenment {unknown} g - a potion of might {unknown} h - a potion of mutation {unknown} l - a potion of curing {unknown} n - a potion of brilliance {unknown} Skills: + Level 2.6 Dodging + Level 2.7 Stealth + Level 4.8 Spellcasting + Level 5.4 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 66% 2d6 1% 2 Frozen Ramparts Ice 12% 1d2 26% 3 Ozocubu's Armour Ice 6% N/A 26% 3 Fulminant Prism Conj/Alch 9% 3d6 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Metabolic Englaciation Hex/Ice 3% N/A 93% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a gnoll, wielding a +0 club (100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Magic courses through your body. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll hits you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll barely misses you. x2 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll misses you. The gnoll hits you but does no damage. Your magical contamination has completely faded away. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! The gnoll hits you with a +0 club! You die... ######### #.......# #.......# #.......# ############ #.......# ...........###.......# ................@....# ####..#.##.#.#.j))...# #.......#.#.###'##### #.รท..#....#.# #)# ##..#.##.###.# #$# .........# #.# #.# ......######.# #.# ..(..........# #.# #............# #.# You could see a gnoll. Vanquished Creatures Jessica (D:2) Robin (D:1) 3 gnolls (D:2) An adder (D:2) 2 endoplasms A hobgoblin (D:1) 6 jackals (D:2) A ball python (D:2) A bat (D:1) A frilled lizard (D:1) 16 goblins 8 kobolds 2 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gtd25 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 36 | D:1 | Found a faded altar of an unknown god. 354 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 503 | D:2 | Identified the +6 chain mail of Weirdness {Will+ Int+2 | Dex+2} 549 | D:2 | Reached skill level 5 in Conjurations 670 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 835 | D:2 | Noticed Robin 1206 | D:1 | Killed Robin 1350 | D:2 | Noticed Jessica 1352 | D:2 | Killed Jessica 1353 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/12 1379 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_underground_garden, layout_rooms, hellmonk_ecumenical_altar_slurped_away D:2: layout_basic, minmay_goblin_kobold_house, uniq_jessica, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.4 Spellcasting | 4 | 4.8 Dodging | | 2.6 Stealth | | 2.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 10 | || 10 Cast: Magic Dart | 86 | 16 || 102 Use: Scroll | 3 | || 3 Potion | | 1 || 1 Armour: Robe | 11 | 10 || 21 Skin | 12 | || 12 Dodge: Dodged | 32 | 7 || 39