Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 16546906527075732357 25 gtd25 the Conjurer (level 2, -3/15 HPs) Began as a Deep Elf Conjurer on July 18, 2025. Killed from afar by Terence (10 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:03:53 (1236 turns). gtd25 the Conjurer (Deep Elf Conjurer) Turns: 1236, Time: 00:03:54 Health: -3/15 AC: 3 Str: 4 XL: 2 Next: 86% Magic: 6/8 EV: 11 Int: 22 God: Gold: 42 SH: 0 Dex: 13 Spells: 6/7 levels left rFire . . . c - +0 triple sword rCold . . . [offhand occupied] rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . e - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons c - a +0 triple sword (weapon) Missiles d - 5 poisoned darts Armour a - a +0 robe (worn) e - a +0 pair of gloves (worn) Scrolls g - a scroll of identify {unknown} h - a scroll of enchant armour {unknown} Potions b - a potion of magic f - a potion of enlightenment {unknown} Skills: + Level 0.1 Long Blades + Level 2.5 Dodging + Level 2.8 Stealth + Level 3.3 Spellcasting + Level 5.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 50% 2d6 2% 2 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Vhi's Electric Charge Tloc/Air 6% N/A 75% 4 Arcjolt Conj/Air 7% 1d17 75% 5 Alistair's Intoxication Alch 2% N/A 97% 5 Borgnjor's Vile Clutch Necr/Erth 1% N/A 97% 5 Eringya's Noxious Bog Alch 1% 4d6 100% 6 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund, Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip and quivering stones (asleep, 100% to hit) The magic dart hits the kobold. You kill the kobold! You see here a quokka corpse. You see here a jackal corpse. Found a leather armour. Sigmund the Dreaded comes into view. He is wielding a +0 scythe and wearing a +1 robe of positive energy. You see here a jackal skeleton. You see here a quokka skeleton. Terence screams, "I fought strong elephant-riders! You're not strong!" Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace, wearing a +0 chain mail and carrying a wand of flame (100% to hit) The magic dart hits Terence. Terence is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace, wearing a +0 chain mail and carrying a wand of flame (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace, wearing a +0 chain mail and carrying a wand of flame (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence screams, "I'm retired! Go away!" Terence zaps a wand. The puff of flame hits you! Ouch! That really hurt! Terence zaps a wand. The puff of flame hits you! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.# #........##.#.#..[#.## #.# #>######.##.#.#...#.## #.# #.# #.##.#.#......# #.# #<# #....#.##..#.## #.# #.# ####.#.......# #.# #.# ########### #.# #.. .. ##.################# .### #......÷.÷..@......#+#... ########...............# #.........@.....# #...............# #...............# #####.........##...... #.######### ...... #.# ..... #.# ... You could see Terence. Vanquished Creatures 2 endoplasms (D:1) 2 giant cockroaches (D:1) A hobgoblin (D:1) 5 jackals 2 quokkas 5 ball pythons A frilled lizard (D:1) 4 goblins (D:1) A kobold (D:2) 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gtd25 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 349 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 968 | D:2 | Reached skill level 5 in Conjurations 1021 | D:2 | Noticed Terence 1146 | D:2 | Noticed Sigmund 1236 | D:2 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_fire, layout_basic, serial_forest, infiniplex_forest_lined_corner, infiniplex_forest_clump_tiny, infiniplex_forest_clump_medium, infiniplex_forest_lined_4_way, infiniplex_forest_clump_small, infiniplex_forest_lined_2, infiniplex_forest_clump_long D:2: layout_basic, basic_altar, uniq_jessica, uniq_sigmund, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Long Blades | | 0.1 Dodging | | 2.5 Stealth | | 2.8 Spellcasting | | 3.3 Action || total ---------------------------++------- Melee: Triple sword || 5 Cast: Magic Dart || 45 Use: Scroll || 1 Armour: Robe || 8 Dodge: Dodged || 5