Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 7267200322423933144 39 gtd25 the Conjurer (level 3, -8/18 (19) HPs) Began as a Deep Elf Conjurer on July 27, 2025. Mangled by a wight ... wielding a +0 dire flail (12 damage) ... on level 3 of the Dungeon. The game lasted 00:03:27 (1552 turns). gtd25 the Conjurer (Deep Elf Conjurer) Turns: 1552, Time: 00:03:28 HP: -8/18 (19) AC: 3 Str: 4 XL: 3 Next: 28% MP: 2/9 EV: 12 Int: 24 God: Gold: 112 SH: 0 Dex: 19 Spells: 7/8 levels left rFire . . . e - +3 whip rCold . . . (no offhand) rNeg . . . a - +1 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +6 ring of dexterity HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: lightly drained A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 112 gold pieces. Inventory: Hand Weapons e - a +3 whip (weapon) Armour a - a +1 robe (worn) d - a scarf of harm Jewellery c - a +6 ring of dexterity (worn) Scrolls f - a scroll of revelation {unknown} Potions b - 3 potions of magic i - 2 potions of curing j - a potion of moonshine {unknown} k - a potion of enlightenment {unknown} l - a potion of might {unknown} Skills: + Level 2.5 Dodging + Level 2.9 Stealth + Level 3.3 Spellcasting + Level 5.3 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 58% 2d6 1% 2 Kiss of Death Conj/Necr 64% 2d10 3% 1 Scorch Fire 8% 2d5 16% 2 Confusing Touch Hex 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Arcjolt Conj/Air 8% 1d18 67% 5 Irradiate Conj/Alch 8% 3d14 67% 5 Dispel Undead Necr 4% 3d7 71% 4 Forge Blazeheart Golem Fire/Frge 4% N/A 71% 4 Vhi's Electric Charge Tloc/Air 8% N/A 71% 4 Plasma Beam Fire/Air 2% 2x1d12 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:3 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 dire flail and wearing a +0 robe (heavily damaged, 100% to hit) The magic dart hits the wight but does no damage. The wight is heavily damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 dire flail and wearing a +0 robe (heavily damaged, 100% to hit) The magic dart hits the wight but does no damage. The wight is heavily damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 dire flail and wearing a +0 robe (heavily damaged, 100% to hit) The magic dart hits the wight. The wight is heavily damaged. The wight hits you with a +0 dire flail! Ouch! That really hurt! You feel drained. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 dire flail and wearing a +0 robe (heavily damaged, 100% to hit) The magic dart hits the wight but does no damage. The wight is heavily damaged. The wight barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 dire flail and wearing a +0 robe (heavily damaged, 100% to hit) The magic dart hits the wight. The wight is severely damaged. The wight hits you with a +0 dire flail! Ouch! That really hurt! You die... #.# #..### #.# #.∩.∩# #.# #....### ..# ##∩.∩..# #.# #####.# #.# #.# #.# #@# #z# .# #z# .# #.# .# .# #.# .# .# !.. .# .# .# ..# .##.# .# ..# .##.# .# You could see 2 wights. Vanquished Creatures An adder (D:2) A dart slug (D:1) 3 endoplasms 3 hobgoblins 3 quokkas 2 ball pythons 6 bats 5 frilled lizards 3 giant cockroaches 3 goblins 3 kobolds 2 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gtd25 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 111 | D:1 | Got the Book of Conflagrant Virulence 182 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 580 | D:2 | Reached skill level 5 in Conjurations 896 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1004 | D:2 | Found a faded altar of an unknown god. 1525 | D:3 | Found Olany's Antique Weapon Boutique. 1543 | D:3 | Noticed a wight 1544 | D:3 | Noticed a wight 1552 | D:3 | Mangled by a wight Illustrated notes Levels and vault maps discovered: D:1: giann_bridges, layout_rooms D:2: layout_basic, hellmonk_ecumenical_altar_arch_garden D:3: layout_loops_ring, nicolae_qazlal_scattered_showers, serial_shops, nicolae_shop_competitors_out_of_business, hex_large Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.5 Stealth | | 2.9 Spellcasting | | 3.3 Action || total ---------------------------++------- Cast: Magic Dart || 60 Use: Scroll || 4 Armour: Robe || 3 Dodge: Dodged || 4