Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 9961622088241956140 107 gtd25 the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Aug 2, 2025. Slain by a water moccasin (7 damage) ... on level 2 of the Dungeon. The game lasted 00:04:43 (1789 turns). gtd25 the Conjurer (Deep Elf Conjurer) Turns: 1789, Time: 00:04:43 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 56% Magic: 12/12 EV: 11 Int: 25 God: Gold: 111 SH: 0 Dex: 13 Spells: 7/11 levels left rFire . . . c - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: lethally poisoned (0 -> -8), weak-willed A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 111 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Missiles g - a throwing net Armour a - a +0 robe (worn) Scrolls e - 2 scrolls of fear l - a scroll of immolation {unknown} Potions b - a potion of magic d - a potion of curing f - 2 potions of might {unknown} h - 2 potions of heal wounds {unknown} i - a potion of cancellation {unknown} Skills: + Level 2.7 Dodging + Level 3.2 Stealth + Level 4.3 Spellcasting + Level 5.6 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Hailstorm Conj/Ice 19% 3d7 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 66% 2d6 1% 2 Freeze Ice 20% 1d4 9% 1 Construct Spike Launche Frge 10% 2d3 13% 2 Frozen Ramparts Ice 10% 1d2 26% 3 Launch Clockwork Bee Frge 5% N/A 26% 3 Fulminant Prism Conj/Alch 9% 3d6 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Forge Blazeheart Golem Fire/Frge 5% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You see here a giant cockroach corpse. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. HP restored. Magic restored. Done exploring. There is a stone staircase leading down here. You climb downwards. The water moccasin hisses angrily. Found 9 gold pieces. Found a stone staircase leading up. There is a stone staircase leading up here. The water moccasin closely misses you. You climb upwards. There is a stone staircase leading down here. There is an escape hatch in the ceiling here. As you read the scroll labelled CYNKOD QICWUE, it crumbles to dust. You assume a fearsome visage. The water moccasin resists with some effort. It was a scroll of fear. The water moccasin barely misses you. The water moccasin bites you. You are poisoned. The water moccasin poisons you! As you read the scroll labelled XIBLASTR LUYCW, it crumbles to dust. It is a scroll of identify. d - 2 potions of curing You feel very sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! You feel better. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin bites you. As you read the scroll labelled BOFUEFEFAM, it crumbles to dust. A wave of despondency washes over your surroundings. It was a scroll of vulnerability. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you! You die... ##..##.###.......# #................. #.#.#...##.###.#.# ##...........##.#.# ####...........<.....# #..........###........ #.##.......##..###.### #.###S>....##.## #.# #.# #@#.#..##.# #.### ## ####.###.#.#..##.####.... .########........................ ......รท......####>.#..##.######## .########.#........#..#...# ## ## ##...#..#.#####......#.# #. ##.###..#..#######......######. #.## ##.##..........##......... #.# #.##############.#####.#. You could see a water moccasin (weak-willed). Vanquished Creatures A jelly (D:1) A gnoll (D:2) An adder (D:2) 3 ribbon worms (D:2) 9 endoplasms (D:1) 6 giant cockroaches (D:1) 4 hobgoblins (D:1) 4 jackals (D:1) 3 quokkas (D:1) 2 ball pythons 3 bats 4 frilled lizards 2 goblins (D:1) 4 kobolds (D:1) 8 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gtd25 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 3 | D:1 | Noticed a jelly 142 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 583 | D:1 | Reached skill level 5 in Conjurations 831 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1249 | D:2 | Found a faded altar of an unknown god. 1672 | D:2 | Learned a level 3 spell: Hailstorm 1720 | D:1 | Reached XP level 4. HP: 23/24 MP: 4/12 1782 | D:3 | Noticed a water moccasin 1789 | D:2 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_caged_fury, layout_loops_ring D:2: minmay_evil_eye, layout_loops_ring, nicolae_ecumenical_oubliette, hex_tiny D:3: layout_basic, serial_shops, shop Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.6 Stealth | 3 | 3.2 Spellcasting | 4 | 4.3 Dodging | | 2.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | | 4 || 4 Cast: Magic Dart | 70 | 3 || 73 Hailstorm | 2 | 1 || 3 Use: Scroll | | 3 || 3 Potion | | 1 || 1 Armour: Robe | 3 | 11 || 14 Dodge: Dodged | 1 | 4 || 5