Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 9737774973234321516 28 gtd25 the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on Aug 3, 2025. Slain by Terence ... wielding a +0 hand axe (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:02 (1042 turns). gtd25 the Conjurer (Deep Elf Conjurer) Turns: 1042, Time: 00:02:02 Health: -1/15 AC: 2 Str: 4 XL: 2 Next: 96% Magic: 2/8 EV: 11 Int: 22 God: Gold: 82 SH: 0 Dex: 13 Spells: 7/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 82 gold pieces. Inventory: Missiles d - 3 poisoned darts Armour a - a +0 robe (worn) Scrolls e - a scroll of teleportation {unknown} Potions b - a potion of magic c - a potion of curing {unknown} Skills: + Level 2.5 Dodging + Level 2.6 Stealth + Level 3.5 Spellcasting + Level 5.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 52% 2d6 2% 2 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe, wearing a +0 ring mail and carrying a wand of flame (lightly wounded, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe, wearing a +0 ring mail and carrying a wand of flame (moderately wounded, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe, wearing a +0 ring mail and carrying a wand of flame (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe, wearing a +0 ring mail and carrying a wand of flame (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence looks irritated. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe, wearing a +0 ring mail and carrying a wand of flame (moderately wounded, 100% to hit) The magic dart hits Terence! Terence is severely wounded. Terence hits you with a +0 hand axe. You die... Terence says, "And stay out!" ##...########..# ##ß##...##ß###ß##.# ..................# ......ß..^........# ...............†[.# ##ß##...##ß###ß##.###### ## #...########.......# #ß...ß#.....#.#####.### ##...##.....@@.....>..# #...##(....#....##.#.# #.... #######.#.# #### #<.....#.# ######.#.# #.#.. #.### #.# #.. You could see Terence. Vanquished Creatures 3 dart slugs 3 endoplasms A giant cockroach (D:1) 3 hobgoblins 5 ball pythons 2 bats (D:1) 2 frilled lizards (D:1) A goblin (D:1) 6 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gtd25 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 321 | D:1 | Reached XP level 2. HP: 6/15 MP: 2/8 933 | D:2 | Reached skill level 5 in Conjurations 1035 | D:2 | Noticed Terence 1042 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_e, layout_loops_cross, minivault_19 D:2: layout_basic, corexii_hall_statues_x, hangedman_feature_mirror, uniq_natasha, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 2.5 Stealth | | 2.6 Spellcasting | | 3.5 Action || total ---------------------------++------- Cast: Magic Dart || 64 Use: Scroll || 1 Armour: Robe || 9 Dodge: Dodged || 2