Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 168092840665700863 84 gtd25 the Conjurer (level 4, -1/23 (24) HPs) Began as a Deep Elf Conjurer on Aug 10, 2025. Slain by a hell rat (17 damage) ... in a sewer. The game lasted 00:05:00 (2053 turns). gtd25 the Conjurer (Deep Elf Conjurer) Turns: 2053, Time: 00:05:01 HP: -1/23 (24) AC: 4 Str: 4 XL: 4 Next: 23% MP: 5/12 EV: 11 Int: 25 God: Gold: 85 SH: 0 Dex: 13 Spells: 10/11 levels left rFire . . . o - +1 long sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . n - +0 helmet rElec . h - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.26/turn %: no passive effects @: lightly drained A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 85 gold pieces. Inventory: Hand Weapons o - a +1 long sword (weapon) Armour a - a +0 robe (worn) h - a +0 cloak (worn) n - a +0 helmet (worn) Scrolls c - 3 scrolls of summoning {unknown} f - a scroll of fear Potions b - a potion of magic e - 2 potions of might i - 2 potions of heal wounds k - a potion of resistance {unknown} Skills: + Level 2.8 Dodging + Level 3.0 Stealth + Level 4.0 Spellcasting + Level 5.5 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 64% 2d6 1% 2 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hell rat (lightly wounded, 100% to hit) The magic dart hits the hell rat. The hell rat is moderately wounded. The hell rat barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hell rat (moderately wounded, 100% to hit) The magic dart hits the hell rat. The hell rat is moderately wounded. The hell rat closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hell rat (moderately wounded, 100% to hit) The magic dart hits the hell rat but does no damage. The hell rat is moderately wounded. The hell rat bites you. You feel drained. The hell rat closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hell rat (moderately wounded, 100% to hit) The magic dart hits the hell rat. The hell rat is heavily wounded. The hell rat closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hell rat (heavily wounded, 100% to hit) The magic dart hits the hell rat but does no damage. The hell rat is heavily wounded. The hell rat bites you! Ouch! That really hurt! You die... .~.~.~. ##~~ ..~# #... .~. ##.. ##†.## #~.. ~~#~.~# #..# ~~?##~~# #~~#~~~!!#.~# #~@r~~~?∩#∩∩# #~~#~~~!|#~~# #~.##~~!##~.# #...# ..#~~†# ##~.## ##.~## #~~.###~..# ##~~~....## #~~~.~..# ###.~~### You could see a hell rat. Vanquished Creatures 3 adders 2 river rats (Sewer) A dart slug (D:1) A ribbon worm (D:2) 8 endoplasms 3 giant cockroaches 3 hobgoblins 2 quokkas (D:1) 3 ball pythons A bat (D:2) A frilled lizard (D:1) A goblin (D:1) 3 kobolds 10 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gtd25 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 167 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 1012 | D:2 | Reached skill level 5 in Conjurations 1319 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 1932 | D:3 | Found a glowing drain. 1937 | Sewer | Entered a sewer 1963 | Sewer | Reached XP level 4. HP: 20/24 MP: 0/11 2053 | Sewer | Slain by a hell rat Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_basic D:2: layout_loops_ring D:3: layout_basic, old_standard_altar, portal_sewer_entry_e, st_stairs_9, uniq_ijyb Sewer: sewer_hellmonk_bad_rat Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.5 Stealth | 3 | 3.0 Spellcasting | 4 | 4.0 Dodging | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Long sword | 2 | || 2 Cast: Magic Dart | 89 | 14 || 103 Use: Scroll | 8 | || 8 Armour: Robe | 8 | 3 || 11 Dodge: Dodged | 8 | 4 || 12