Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 10160187003870198357 34 gtd25 the Conjurer (level 3, -7/19 HPs) Began as a Deep Elf Conjurer on Aug 15, 2025. Mangled by Terence ... wielding a +0 hand axe (8 damage) ... on level 2 of the Dungeon. The game lasted 00:03:37 (1185 turns). gtd25 the Conjurer (Deep Elf Conjurer) Turns: 1185, Time: 00:03:37 Health: -7/19 AC: 2 Str: 4 XL: 3 Next: 14% Magic: 1/9 EV: 11 Int: 24 God: Gold: 75 SH: 0 Dex: 13 Spells: 7/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons g - a +0 short sword i - a +0 short sword Armour a - a +0 robe (worn) Potions b - a potion of magic c - a potion of might d - a potion of lignification {unknown} e - a potion of heal wounds {unknown} Skills: + Level 2.6 Dodging + Level 2.5 Stealth + Level 3.4 Spellcasting + Level 5.2 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 58% 2d6 1% 2 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence hits you with a +0 hand axe! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +2 chain mail of cold resistance (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence closely misses you. An endoplasm comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +2 chain mail of cold resistance (lightly wounded, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. The endoplasm quivers. Terence barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +2 chain mail of cold resistance (moderately wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +2 chain mail of cold resistance (severely wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. Terence hits you with a +0 hand axe! You die... Terence says, "And stay out!" #.# ####.# ....# #..## #...####### #..#####.........# ........##.#####.# #..####.##.# #.# #@##.# #.# #.@..#.# #.# .........# #.# #.?##....### #.# #. #...## #.# #..## ###.# #..# #...# #..# #.### #..# #.# You could see Terence. Vanquished Creatures 3 dart slugs (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) 2 quokkas (D:1) 5 bats (D:1) 3 endoplasms (D:1) 3 frilled lizards (D:1) 3 goblins (D:1) 4 kobolds (D:1) 5 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gtd25 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 159 | D:1 | Reached XP level 2. HP: 3/15 MP: 0/8 247 | D:1 | Found Qogho's Antique Armour Shop. 350 | D:1 | Reached skill level 5 in Conjurations 607 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/9 1175 | D:2 | Noticed Terence 1185 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_debris, layout_loops_ring, serial_shops, shop, minmay_domino_4 D:2: layout_loops_ring, ebering_ecumenical_altar_ruins, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 2.6 Stealth | | 2.5 Spellcasting | | 3.4 Action || total ---------------------------++------- Cast: Magic Dart || 66 Use: Scroll || 2 Armour: Robe || 12 Dodge: Dodged || 12