Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 3107041125027615643 47 gtd25 the Conjurer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Aug 15, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:02:48 (1565 turns). gtd25 the Conjurer (Deep Elf Conjurer) Turns: 1565, Time: 00:02:48 Health: 19/19 AC: 3 Str: 4 XL: 3 Next: 48% Magic: 9/9 EV: 11 Int: 24 God: Gold: 126 SH: 0 Dex: 13 Spells: 7/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . d - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 126 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 helmet (worn) Scrolls c - a scroll of revelation {unknown} i - a scroll of fear {unknown} l - a scroll of identify {unknown} Potions b - a potion of magic e - a potion of enlightenment {unknown} f - a potion of moonshine {unknown} g - a potion of curing {unknown} h - a potion of berserk rage {unknown} j - a potion of heal wounds {unknown} Talismans k - a fortress talisman Skills: + Level 2.5 Dodging + Level 2.6 Stealth + Level 3.2 Spellcasting + Level 5.6 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 60% 2d6 1% 2 Soul Splinter Necr 12% N/A 11% 1 Vampiric Draining Necr 3% 2d6 32% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Martyr's Knell Necr/Summ 3% N/A 71% 4 Nazja's Percussive Temp Frge 1% 4d4 96% 5 Death Channel Necr 1% N/A 100% 6 Splinterfrost Shell Ice/Frge 1% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm quivers. An endoplasm comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! The endoplasm quivers. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You now have 126 gold pieces (gained 11). Found a stone staircase leading up. There is a stone staircase leading up here. There is a shaft here. You see here a quokka skeleton. There is a stone staircase leading down here. Done exploring. Done exploring. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ............####.......##.##.# ##########.............##.##.# #.#####.#####.##.##.# #># #.# #.##.##.# #.# #.# ##.##.##.# #.# #.# #........# #.# #.####..##.#### #.# #.##.....#.# #.#####@##.....#.# #................# ##########.....### #.....# ###.#.## ##.###.######## #[## ##........ ##.###.######## ##.#.## There were no monsters in sight! Vanquished Creatures 2 adders (D:2) 4 endoplasms 2 giant cockroaches 4 hobgoblins 2 jackals (D:1) A quokka (D:2) 5 ball pythons (D:1) A bat (D:2) A frilled lizard (D:2) A goblin (D:1) 3 kobolds 5 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gtd25 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 242 | D:1 | Reached XP level 2. HP: 10/15 MP: 4/8 311 | D:1 | Reached skill level 5 in Conjurations 658 | D:1 | Found Wibbah's Antique Weapon Shoppe. 932 | D:2 | Reached XP level 3. HP: 9/19 MP: 0/9 1565 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_heroes, layout_loops_ring, serial_shops, nicolae_shop_dealshenge D:2: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.6 Dodging | | 2.5 Stealth | | 2.6 Spellcasting | | 3.2 Action || total ---------------------------++------- Cast: Magic Dart || 65 Armour: Robe || 7 Dodge: Dodged || 3