Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 6165271742446263261 30 gtd25 the Conjurer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Aug 15, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:55 (1027 turns). gtd25 the Conjurer (Deep Elf Conjurer) Turns: 1027, Time: 00:01:56 Health: 19/19 AC: 2 Str: 4 XL: 3 Next: 5% Magic: 9/9 EV: 11 Int: 24 God: Gold: 44 SH: 0 Dex: 13 Spells: 7/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 44 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify Potions b - 2 potions of magic e - a potion of haste f - a potion of might {unknown} g - a potion of attraction {unknown} Skills: + Level 2.8 Dodging + Level 2.4 Stealth + Level 3.3 Spellcasting + Level 5.2 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 58% 2d6 1% 2 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You see here a +0 whip. There is a stone staircase leading down here. A goblin comes into view. It is wielding a +0 dagger. A goblin is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit) The magic dart hits the goblin. The goblin is heavily wounded. The goblin shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (heavily wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You see here a +0 dagger. Things that are here: a +0 short sword; a kobold skeleton There is an open door here. You see here a +0 club. Done exploring. As you read the scroll labelled WYSTRO SUS ADEGH, it crumbles to dust. It is a scroll of identify. e - a potion of haste As you read the scroll labelled PATHUI WUZEM, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. As you read the scroll labelled ISHRUU KEOSE, it crumbles to dust. It is a scroll of enchant weapon. You aren't carrying any weapons that can be enchanted. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ............#^#####).........# #. ###.............)##....#####.# #. .................##........#.# #. #.......[........'...#.#####.###. #.........#.....)###.#.# #....).. ......###.#......'...#.# #.#.#### #.#...###.#......#####.###.#..... ................................. #.#...##..##....@#########.#...#. ..#.#.##.................#.##..#. #.###.##.###.....#######.#.##..#. ....####..######## #.#.##..#. #.#...###.########### #.#.....#. #.###..##...#.......# #.####.##. #.# ##..###.#.#####.####......##. #.## ##..##...# #.#...########. ...## ##..##..#####.#.#.# #. There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 2 endoplasms (D:1) 3 hobgoblins (D:1) 5 jackals (D:1) A quokka (D:1) A ball python (D:1) A bat (D:1) 2 frilled lizards (D:1) 6 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gtd25 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 193 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 397 | D:1 | Reached skill level 5 in Conjurations 576 | D:1 | Reached XP level 3. HP: 19/19 MP: 2/9 1027 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_central, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 2.8 Stealth | | 2.4 Spellcasting | | 3.3 Action || total ---------------------------++------- Cast: Magic Dart || 56 Use: Scroll || 3 Armour: Robe || 5 Dodge: Dodged || 3