Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 10821916782403995722 47 gtd25 the Conjurer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Aug 15, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:03:33 (1522 turns). gtd25 the Conjurer (Deep Elf Conjurer) Turns: 1522, Time: 00:03:34 Health: 19/19 AC: 4 Str: 4 XL: 3 Next: 48% Magic: 10/10 EV: 11 Int: 24 God: Gold: 97 SH: 0 Dex: 13 Spells: 8/9 levels left rFire . . . f - +3 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . c - +1 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 97 gold pieces. Inventory: Hand Weapons f - a +3 short sword (weapon) Armour a - a +0 robe (worn) c - a +1 pair of gloves (worn) Jewellery h - a ring of protection from cold Scrolls g - a scroll of revelation Potions b - 2 potions of magic d - 2 potions of brilliance e - a potion of curing {unknown} Skills: + Level 2.6 Dodging + Level 2.4 Stealth + Level 3.7 Spellcasting + Level 5.3 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 60% 2d6 1% 2 Construct Spike Launche Frge 8% 2d3 16% 2 Launch Clockwork Bee Frge 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Forge Blazeheart Golem Fire/Frge 4% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is an open gate here. There is an open gate here. There is an open gate here. You see here a +0 sling. Found a hand axe. Found a stone staircase leading down. Found a stone staircase leading down. j - a scroll labelled FANEOM ZUINOGRAS You now have 97 gold pieces (gained 6). There is a stone staircase leading down here. You see here a +0 sling. There is an open door here. A hobgoblin comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You see here a hobgoblin corpse. There is an open door here. Done exploring. Done exploring. As you read the scroll labelled DIREUPH MASES, it crumbles to dust. It is a scroll of amnesia. Okay, then. As you read the scroll labelled FANEOM ZUINOGRAS, it crumbles to dust. It is a scroll of identify. d - 2 potions of brilliance Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ########### #.........# ##'#######.##### #...# #.#...# ##...# #.#...# #....# #.#...# ####....# #.#...# # ##### #.......# #.'...# # ##...# #.###@..# ###...# # #....#######.# #...# ##.#### #............# #..[# #....# #...########## #..รท# ####.# ##.## #...# #.# #.######### ##### #.# #.........# #.# #########.# #.# ## #.# #.# There were no monsters in sight! Vanquished Creatures A dart slug (D:2) A ribbon worm (D:2) 4 endoplasms 8 hobgoblins 6 jackals 2 quokkas 3 ball pythons 2 bats (D:2) 3 frilled lizards 2 giant cockroaches (D:1) 2 goblins (D:1) 3 kobolds 5 rats A spectral kobold (D:2) 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gtd25 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 129 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 299 | D:1 | Reached skill level 5 in Conjurations 869 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1182 | D:2 | Found a faded altar of an unknown god. 1522 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_checkered_box, layout_basic D:2: layout_basic, dreamdust_ecumenical_altar_drowned_temple, interstate_on_off Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.6 Stealth | | 2.4 Spellcasting | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 88 Use: Scroll || 6 Armour: Robe || 2 Dodge: Dodged || 9