Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 15900378558719726917 25 gtd25 the Conjurer (level 2, -7/15 HPs) Began as a Deep Elf Conjurer on Aug 17, 2025. Mangled by Terence ... wielding a +0 flail (10 damage) ... on level 2 of the Dungeon. The game lasted 00:02:05 (1090 turns). gtd25 the Conjurer (Deep Elf Conjurer) Turns: 1090, Time: 00:02:06 Health: -7/15 AC: 2 Str: 4 XL: 2 Next: 82% Magic: 0/8 EV: 11 Int: 22 God: Gold: 78 SH: 0 Dex: 13 Spells: 6/7 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 78 gold pieces. Inventory: Missiles d - 3 atropa-tipped darts g - 11 poisoned darts Armour a - a +0 robe (worn) Scrolls f - a scroll of fear {unknown} h - a scroll of identify {unknown} i - 2 scrolls of fog {unknown} j - a scroll of revelation {unknown} k - a scroll of enchant armour {unknown} Potions b - 2 potions of magic c - a potion of lignification {unknown} e - a potion of mutation {unknown} Skills: + Level 2.5 Dodging + Level 2.6 Stealth + Level 3.3 Spellcasting + Level 5.1 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 52% 2d6 2% 2 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits Terence. Terence is heavily wounded. Terence screams, "Get out, before I make you get out!" Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (heavily wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. Terence screams, "I want to be left alone!" Terence hits you with a +0 flail! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (severely wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. Terence barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (severely wounded, 100% to hit) The magic dart hits Terence. Terence is almost dead. Terence hits you with a +0 flail! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.# #.#..##÷....##..## #.# ###.##.....#####.... #.# #.........## ##.## ......#.####..# #.## .######.# #...#### #... ##.# #.#....# ###. #..# #.####.####.[. ..####.####. #......>. ....†...@@.#. #####...[ ##.###.###....?... ##... #. #..###### #... #. #.## #... .. ..# .... .. #.# ###.. ..# ### ### You could see Terence. Vanquished Creatures 3 endoplasms A hobgoblin (D:1) 2 jackals (D:1) A quokka (D:2) 3 ball pythons 7 bats 3 frilled lizards 4 goblins 4 kobolds (D:1) 3 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gtd25 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 283 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 504 | D:1 | Reached skill level 5 in Conjurations 1078 | D:2 | Noticed Terence 1090 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_basic D:2: layout_rooms, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.5 Stealth | | 2.6 Spellcasting | | 3.3 Action || total ---------------------------++------- Cast: Magic Dart || 51 Armour: Robe || 6 Dodge: Dodged || 4