Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 8140717480273047659 23 gtd25 the Conjurer (level 2, 15/15 HPs) Began as a Deep Elf Conjurer on Aug 21, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:04:21 (1387 turns). gtd25 the Conjurer (Deep Elf Conjurer) Turns: 1387, Time: 00:04:22 Health: 15/15 AC: 4 Str: 10 XL: 2 Next: 72% Magic: 8/8 EV: 11 Int: 22 God: Gold: 93 SH: 0 Dex: 13 Spells: 7/8 levels left rFire . . . o - +0 sling (drain) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . c - +0 helmet rElec . n - +0 cloak rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ g - +6 ring of strength HPRegen 0.22/turn i - ring of willpower MPRegen 0.22/turn %: no passive effects @: studying Throwing A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons o - a +0 sling of draining (weapon) r - a +0 rapier Armour a - a +0 robe (worn) c - a +0 helmet (worn) n - a +0 cloak (worn) Jewellery g - a +6 ring of strength (worn) i - a ring of willpower (worn) Scrolls e - a scroll of revelation j - a scroll of fog Potions b - a potion of magic d - 2 potions of moonshine f - a potion of brilliance {unknown} h - 2 potions of curing {unknown} p - a potion of haste {unknown} t - 2 potions of mutation {unknown} Skills: + Level 2.6 Dodging + Level 2.5 Stealth + Level 3.5 Spellcasting + Level 4.9 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 50% 2d6 2% 2 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Done exploring. As you read the scroll labelled KOYPLY FEBLUNA, it crumbles to dust. You feel momentarily disoriented. It was a scroll of revelation. As you read the scroll labelled OSU DANEILL, it dissolves into smoke. It was a scroll of fog. As you read the scroll labelled BIFEF CE QIAFF, it crumbles to dust. You assume a fearsome visage. Nothing appears to happen. It was a scroll of fear. As you read the scroll labelled CITURY USHAD, it crumbles to dust. It is a scroll of amnesia. Okay, then. As you read the scroll labelled QYTAYTT AQUETO, it crumbles to dust. A profound silence engulfs you. It was a scroll of silence. Magic scrolls do not work when you're silenced! You start waiting. Your hearing returns. As you read the scroll labelled ZOACUW DAIXZU, it crumbles to dust. It is a scroll of identify. d - 2 potions of moonshine As you read the scroll labelled JANYAL OTAALO, it crumbles to dust. It is a scroll of brand weapon. Your +0 sling craves living souls! o - a +0 sling of draining (weapon) Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ....# #.### #..........### ....######...###รท...........# .......##.................#.### .......##....)...........>#...# ....##.................<..###.# ....##....................###.# ..............................# #########.................##### #.......@########## #).......####### ################ ############### ############### ############### ############### ############### There were no monsters in sight! Vanquished Creatures A ribbon worm (D:2) 2 endoplasms 3 hobgoblins A quokka (D:1) 3 ball pythons A bat (D:1) A frilled lizard (D:2) 7 goblins 2 kobolds (D:1) 3 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gtd25 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 461 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 1387 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_basic, minmay_pentomino_s2 D:2: layout_rooms Action || total ---------------------------++------- Cast: Magic Dart || 39 Use: Scroll || 7 Dodge: Dodged || 1