Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 11007900623148687944 73 gtd25 the Conjurer (level 4, 24/24 HPs) Began as a Deep Elf Conjurer on Aug 22, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:02:50 (1613 turns). gtd25 the Conjurer (Deep Elf Conjurer) Turns: 1613, Time: 00:02:50 Health: 24/24 AC: 3 Str: 4 XL: 4 Next: 8% Magic: 12/12 EV: 11 Int: 25 God: Gold: 148 SH: 0 Dex: 13 Spells: 10/11 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +1 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: weak-willed A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 148 gold pieces. Inventory: Missiles n - 6 poisoned darts Armour a - a +1 robe (worn) Scrolls h - 2 scrolls of fear Potions b - a potion of magic e - 3 potions of might g - 2 potions of invisibility {unknown} i - a potion of berserk rage k - a potion of mutation l - a potion of cancellation {unknown} m - a potion of curing {unknown} Skills: + Level 2.5 Dodging + Level 2.8 Stealth + Level 4.0 Spellcasting + Level 5.6 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 66% 2d6 1% 2 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (almost dead, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! Your Spellcasting skill increases to level 4! You have reached level 4! You feel clever. Things that are here: a +0 club; a gnoll corpse Things that are here: a +0 club; a gnoll corpse Things that are here: a +0 club; a gnoll corpse Done exploring. Done exploring. As you read the scroll labelled MUOBLE BAONOAL, it crumbles to dust. It is a scroll of enchant armour. Your +0 robe glows green for a moment. As you read the scroll labelled HIRASH ALURUNK, it crumbles to dust. It is a scroll of identify. e - 3 potions of might As you read the scroll of identify, it crumbles to dust. i - a potion of berserk rage As you read the scroll of identify, it crumbles to dust. k - a potion of mutation As you read the scroll labelled GUDADWEXZO, it crumbles to dust. A wave of despondency washes over your surroundings. It was a scroll of vulnerability. As you read the scroll labelled BEKHUT IKUCIDUSM, it crumbles to dust. You assume a fearsome visage. Nothing appears to happen. It was a scroll of fear. As you read the scroll labelled MILOSKU TEIMA, it crumbles to dust. It is a scroll of enchant weapon. You aren't carrying any weapons that can be enchanted. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.......##.# #.#### #........#.# #.# #........#.# #.# ###...##.#.# #.# #...##.#.## #.# ######.#..# ##.## #.##.# ##...### #.##.# #....... #@##.# #....##. #.##.# #....... #.##.# #....##. #.##.######.#.#### #.##..........# #.#########.#.# #..........#..# ###########.#.# ###.#### There were no monsters in sight! Vanquished Creatures 3 gnolls (D:2) An adder (D:2) 2 ribbon worms (D:2) 3 endoplasms 2 giant cockroaches 4 hobgoblins 2 jackals (D:2) 3 quokkas 4 ball pythons A bat (D:1) 3 frilled lizards (D:1) 6 goblins A kobold (D:2) 3 rats (D:1) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gtd25 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 218 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 554 | D:1 | Reached skill level 5 in Conjurations 920 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 1551 | D:2 | Reached XP level 4. HP: 24/24 MP: 2/12 1613 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_loops_cross, feat_on_display, chequers_jeans, serial_bayou_pond_d, chequers_garden, dreamdust_princess_corridor, due_unseen_surprise D:2: layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.6 Spellcasting | 4 | 4.0 Dodging | | 2.5 Stealth | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 85 | || 85 Use: Scroll | | 7 || 7 Armour: Robe | 4 | || 4 Dodge: Dodged | 3 | || 3