Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 12295040151296239766 21 gtd25 the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Aug 24, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:13 (896 turns). gtd25 the Conjurer (Deep Elf Conjurer) Turns: 896, Time: 00:02:13 Health: 0/15 AC: 3 Str: 4 XL: 2 Next: 62% Magic: 5/8 EV: 11 Int: 22 God: Gold: 85 SH: 0 Dex: 13 Spells: 6/7 levels left rFire . . . h - +0 sling rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . g - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: lethally poisoned (0 -> -7) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 85 gold pieces. Inventory: Hand Weapons h - a +0 sling (weapon) Armour a - a +0 robe (worn) g - a +0 pair of gloves (worn) Scrolls c - a scroll of identify d - a scroll of fear e - a scroll of blinking {unknown} Potions b - a potion of magic Skills: + Level 2.5 Dodging + Level 2.6 Stealth + Level 3.3 Spellcasting + Level 5.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 50% 2d6 2% 2 Summon Small Mammal Summ 12% N/A 12% 1 Call Imp Summ 6% N/A 19% 2 Scorch Fire 6% 2d5 19% 2 Call Canine Familiar Summ 3% N/A 36% 3 Teleport Other Tloc 3% N/A 36% 3 Flame Wave Conj/Fire 14% 2d6 38% 4 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Eringya's Surprising Cr Summ 3% N/A 77% 4 Dispersal Tloc 1% N/A 100% 6 Gell's Gavotte Tloc 1% 2d(12-17) 100% 6 Summon Cactus Giant Summ 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You are poisoned. The adder poisons you! The adder bites you. Unknown command. Fire: h) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (29% to hit) You shoot a sling bullet. The sling bullet hits the adder. The adder is moderately wounded. Your hearing returns. You feel very sick. The adder misses you. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! The adder completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. You die... ...............[.......#### ..)################.......## ...........######...##.....## ..................###.......# ##....)....######## #.†.....# #.........# #.......# #.........# ########.....## #...[.....####...<.#.......# ...########....S@...#.......# .### #.?...###.....#.......# #...### ##............# #... #............# #.... #............# #....S #............# #....>. #........#.### ....... #.......##.# ##.#... #.......# # You could see an adder. Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) 3 quokkas (D:1) 3 ball pythons 2 bats (D:1) A frilled lizard (D:1) 4 goblins 5 kobolds (D:1) 3 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gtd25 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 3 | D:1 | Noticed an electric eel 4 | D:1 | Noticed an electric eel 230 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 679 | D:1 | Reached skill level 5 in Conjurations 896 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_b, layout_loops_ring D:2: layout_rooms, serial_park_tiny_pond Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 2.5 Stealth | | 2.6 Spellcasting | | 3.3 Action || total ---------------------------++------- Fire: Sling || 7 Cast: Magic Dart || 44 Use: Scroll || 3 Armour: Robe || 9 Dodge: Dodged || 11