Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 14688531183147500009 57 gtd25 the Conjurer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Aug 24, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:02:50 (1487 turns). gtd25 the Conjurer (Deep Elf Conjurer) Turns: 1487, Time: 00:02:51 Health: 19/19 AC: 2 Str: 4 XL: 3 Next: 73% Magic: 9/9 EV: 11 Int: 24 God: Gold: 162 SH: 0 Dex: 13 Spells: 7/8 levels left rFire . . . c - +2 rapier (elec) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 162 gold pieces. Inventory: Hand Weapons c - a +2 rapier of electrocution (weapon) Missiles f - 4 javelins Armour a - a +0 robe (worn) Scrolls g - a scroll of immolation {unknown} i - a scroll of silence {unknown} j - a scroll of fear {unknown} Potions b - 2 potions of magic d - a potion of heal wounds {unknown} e - 2 potions of moonshine {unknown} h - a potion of cancellation {unknown} Skills: + Level 2.6 Dodging + Level 2.7 Stealth + Level 3.4 Spellcasting + Level 5.6 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 62% 2d6 1% 2 Apportation Tloc 8% N/A 11% 1 Jinxbite Hex 8% N/A 16% 2 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Alistair's Intoxication Alch 2% N/A 96% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Qazlal Shops: D:1 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (asleep, 100% to hit) The magic dart hits the giant cockroach. The giant cockroach is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (moderately wounded, 100% to hit) The magic dart hits the giant cockroach. You kill the giant cockroach! You open the door. There is an open door here. There is an open door here. A giant cockroach comes into view. A giant cockroach is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (asleep, 100% to hit) The magic dart hits the giant cockroach but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (100% to hit) The magic dart hits the giant cockroach. The giant cockroach is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (almost dead, 100% to hit) The magic dart hits the giant cockroach. You kill the giant cockroach! Done exploring. Done exploring. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #...........# #..# ###########'###############... #.........................#..# #.#########.############...... #.#### #.# ##..... ####.##.# #.# #.#... .#....#.# #.# #.#... .#.#.##.# #.######### #.##.. .#...##.#### #..@......# #.##.. .'...##.##.# #.######### #.##.. .###.##.##.# #.# #########.##.. .###.##.##.###.# #............. .#.............# ##.###.#....... .###.#.....##.## #..# #.#....... ## #.#..##.##.# #..# #.#...##.# #.#..##.##.# #..# #......... #.#..##.##.# #..# ###....... There were no monsters in sight! Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) 2 dart slugs (D:1) 2 endoplasms 4 hobgoblins 3 quokkas 3 ball pythons (D:1) 2 bats (D:1) 3 frilled lizards (D:1) 5 giant cockroaches 2 goblins (D:1) 5 kobolds 4 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gtd25 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 185 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 314 | D:1 | Reached skill level 5 in Conjurations 476 | D:1 | Found Tunabb's Assorted Antiques. 798 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/9 960 | D:2 | Found a stormy altar of Qazlal. 1487 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_small, layout_basic, serial_shops, nicolae_shop_peninsula, item_on_display_a_b D:2: layout_basic, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.6 Dodging | | 2.6 Stealth | | 2.7 Spellcasting | | 3.4 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 82 Armour: Robe || 4 Dodge: Dodged || 5