Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 5853452757055534158 25 gus4002 the Magician (level 3, -12/25 HPs) Began as a Djinni Conjurer on Aug 13, 2024. Mangled by Terence ... wielding a +0 morningstar (14 damage) ... on level 2 of the Dungeon. The game lasted 00:02:22 (795 turns). gus4002 the Magician (Djinni Conjurer) Turns: 795, Time: 00:02:23 Health: -12/25 AC: 2 Str: 6 XL: 3 Next: 17% Gold: 12 EV: 12 Int: 19 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-13 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 12 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} f - 2 scrolls of summoning {unknown} Potions b - a potion of resistance {unknown} d - a potion of brilliance {unknown} e - a potion of degeneration {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations + Level 4.2 Hexes + Level 4.2 Summonings + Level 4.2 Necromancy + Level 4.2 Translocations + Level 4.2 Fire Magic + Level 4.2 Ice Magic + Level 4.2 Air Magic + Level 4.2 Earth Magic + Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 24% 4 e - Apportation Tloc 40% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You aren't experienced enough to cast this spell. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 morningstar and wearing a +3 scale mail of positive energy (100% to hit) The magic dart hits Terence. Terence is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 morningstar and wearing a +3 scale mail of positive energy (lightly wounded, 81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. A ribbon worm comes into view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 morningstar and wearing a +3 scale mail of positive energy (lightly wounded, 81% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence misses you. The searing ray misses Terence. Terence barely misses you. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 morningstar! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is moderately wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Terence hits you with a +0 morningstar! Ouch! That really hurt! You die... Terence says, "That felt goooood." ..# .....######### #.w..@@.....# #...#######.# #. #.# #.# #.# #.# #.# # #.## #. #..# You could see Terence and a ribbon worm. Vanquished Creatures 4 bats 4 endoplasms (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) 2 ball pythons (D:1) 3 frilled lizards (D:1) 3 goblins (D:1) 3 kobolds (D:1) 2 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gus4002 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | gus4002 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 201 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 432 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 432 | D:1 | Learned a level 1 spell: Apportation 785 | D:2 | Noticed Terence 795 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_basic D:2: layout_loops_ring, basic_ecumenical_altar, serial_shops, nicolae_shop_stone, minmay_unequal, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 50 Apportation || 1 Searing Ray || 1 Armour: Robe || 3 Dodge: Dodged || 3