Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 17892926353655343644 49 gus4002 the Magician (level 4, 0/31 HPs) Began as a Djinni Conjurer on Aug 19, 2024. Slain by Terence ... wielding a +0 falchion (4 damage) ... on level 2 of the Dungeon. The game lasted 00:06:41 (1980 turns). gus4002 the Magician (Djinni Conjurer) Turns: 1980, Time: 00:06:41 Health: 0/31 AC: 4 Str: 6 XL: 4 Next: 2% Gold: 77 EV: 12 Int: 20 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . i - +1 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. You spent 9 gold pieces at shops. Inventory: Armour a - a +0 robe (worn) e - a +0 pair of gloves f - a +0 robe h - an orb of energy i - a +1 pair of gloves (worn) Scrolls b - a scroll of identify {unknown} c - 2 scrolls of teleportation {unknown} d - a scroll of blinking {unknown} Potions g - a potion of heal wounds {unknown} j - a potion of haste {unknown} k - a potion of curing {unknown} l - a potion of magic {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.5 Spellcasting + Level 4.5 Conjurations + Level 4.5 Hexes + Level 4.5 Summonings + Level 4.5 Necromancy + Level 4.5 Translocations + Level 4.5 Fire Magic + Level 4.5 Ice Magic + Level 4.5 Air Magic + Level 4.5 Earth Magic + Level 4.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 19% 4 e - Sandblast Erth 44% 2d11 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence attacks as he pursues you! Terence hits you but does no damage. Terence attacks as he pursues you! Terence hits you with a +0 falchion. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 scale mail (81% to hit) The searing ray hits Terence but does no damage. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +0 falchion. The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 falchion. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +0 falchion. Terence closely misses you. Terence bares his teeth. Terence hits you with a +0 falchion. Terence attacks as he pursues you! Terence misses you. Terence shouts, "Get ready for death!" Terence attacks as he pursues you! Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 scale mail (severely wounded, 81% to hit) The searing ray misses Terence. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 falchion. You die... Terence says, "That felt goooood." #.######.### ###.############# #.......>..# #...............# ########.#.# ##.#.###########.# #.#.#####....####### #.... #.#.##....[.#......###.### #....#.##....###.......# # #......##...........##.### #######..................#.#.... ##.............@@.........##.#### ...#####.###)............##.## ##.# #......)..........#.## #.#######.#.###...###..#.#### # ##...........# #.............#### #.).######...######.##..###...##. ##............................... #<.######...##♣.~~.~~.#.##...##. +#.#######...# ##~...~....##..... You could see Terence. Vanquished Creatures A gnoll (D:2) A dart slug (D:1) A ribbon worm (D:2) 6 ball pythons 5 bats 2 endoplasms (D:1) A hobgoblin (D:1) 2 jackals (D:2) 4 frilled lizards (D:1) 5 goblins 4 kobolds 3 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gus4002 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | gus4002 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 103 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 186 | D:1 | Found Toton's Armour Shoppe. 192 | D:1 | Bought a +0 robe for 9 gold pieces 589 | D:1 | Reached XP level 3. HP: 17/25 MP: 0/0 589 | D:1 | Learned a level 1 spell: Sandblast 1478 | D:2 | Noticed Terence 1743 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1980 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_basics, layout_loops_ring, serial_shops, shop, serial_forest, infiniplex_forest_clump_double, infiniplex_forest_lined_room_2, infiniplex_forest_clump_curved, infiniplex_forest_3_way, infiniplex_forest_clump_large, chequers_serial_rivers_micro_e D:2: layout_loops_ring, chequers_serial_rivers_marsh, cheibrodos_gnoll_hut, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.5 Conjurations | 4 | 4.5 Hexes | 4 | 4.5 Summonings | 4 | 4.5 Necromancy | 4 | 4.5 Translocations | 4 | 4.5 Fire Magic | 4 | 4.5 Ice Magic | 4 | 4.5 Air Magic | 4 | 4.5 Earth Magic | 4 | 4.5 Alchemy | 4 | 4.5 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 58 | || 58 Searing Ray | 4 | 2 || 6 Armour: Robe | 4 | 9 || 13 Dodge: Dodged | 9 | 4 || 13