Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 10555453261450721542 9 gus4002 the Magician (level 2, 21/21 HPs) Began as a Djinni Conjurer on Aug 20, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:59 (316 turns). gus4002 the Magician (Djinni Conjurer) Turns: 316, Time: 00:01:00 Health: 21/21 AC: 2 Str: 6 XL: 2 Next: 25% Gold: 32 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 32 gold pieces. Inventory: Armour a - a +0 robe (worn) Talismans c - a storm talisman Scrolls b - a scroll of identify {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the kobold. You kill the kobold! You have reached level 2! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (100% to hit) The magic dart hits the goblin. You kill the goblin! You now have 32 gold pieces (gained 10). You reach down and open the door. There is an open door here. Found a stone staircase leading down. You reach down and open the door. There is an open door here. Found a ring mail. b - a scroll labelled ETUUCAEXOA Found a storm talisman. A bat comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (100% to hit) The magic dart hits the bat. The bat is heavily wounded. The bat barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (heavily wounded, 100% to hit) The magic dart hits the bat. You kill the bat! You see here a storm talisman. c - a storm talisman Found an escape hatch in the floor. Found a whip. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### #.# ######.#### #.........# #.####.##.# #####.####.##.###### ....#..........>...# ....#..###.........##### ....+...........@....... ....#..###.##.##...##### ....#..###.##.##...# ..................... ##+##..###.###........ . #..# .........# ## #..# .#.......# #..# #.#.....).# #..# There were no monsters in sight! Vanquished Creatures A ball python (D:1) A goblin (D:1) 4 kobolds (D:1) 2 bats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gus4002 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | gus4002 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 144 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 316 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_basic, roderic_serpentine_path, st_stairs_1 Action || total ---------------------------++------- Cast: Magic Dart || 14 Armour: Robe || 1 Dodge: Dodged || 2