ASSERT(fp) in 'command.cc' at line 1357 failed. (Failed to open 'crawl_manual.txt'!) Version: Dungeon Crawl Stone Soup 0.32-a0-1908-g4efc981 Platform: unix Bits: 64 Game mode: seeded Tiles: online Seed: 5382173160879153718, deterministic pregen: 1 Command line: /var/dcss/builds/dcss-trunk/latest/bin/dcss -name hannoskaj -rc /var/dcss/gamedata/dcss-weekly-challenge/rc-files/hannoskaj.rc -macro /var/dcss/gamedata/dcss-weekly-challenge/rc-files/hannoskaj.macro -morgue /var/dcss/gamedata/dcss/morgue/hannoskaj/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-weekly-challenge/save/ -webtiles-socket /var/dcss/sockets/hannoskaj:2024-07-29.00:55:40.sock -await-connection -extra-opt-last combo=BaRe -seed 5382173160879153718 RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 15 stack frames. /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x38) [0x7c4b28]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13do_crash_dumpv+0x3de) [0x7ce7fe]: do_crash_dump() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z20crash_signal_handleri+0x1f0) [0x7c4f90]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x354c0) [0x7ff9cbf174c0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x29) [0x7ff9cc2bd269]: /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x7cdfa9] /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12AssertFailedPKcS0_iS0_z+0x188) [0x7ce138]: AssertFailed(char const*, char const*, int, char const*, ...) /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x7c04f0] /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z9show_helpiNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x200) [0x7c1220]: show_help(int, std::__cxx11::basic_string, std::allocator >) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z15process_command12command_typeS_+0x1589) [0xe7c2a9]: process_command(command_type, command_type) /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xe7866a] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xe791bd] /var/dcss/builds/dcss-trunk/latest/bin/dcss(main+0x18c) [0x7150dc]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7ff9cbf02840]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_start+0x29) [0x715bf9]: Trying to run gdb. GNU gdb (Ubuntu 8.2-0ubuntu1~16.04.1) 8.2 Copyright (C) 2018 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". 0x00007ff9cc2bcf2a in ?? () #0 0x00007ff9cc2bcf2a in ?? () No symbol table info available. #1 0x00000000007c49a5 in ?? () No symbol table info available. #2 0x00007ff9cddc46b8 in ?? () No symbol table info available. #3 0x53b072bbd0e5c900 in ?? () No symbol table info available. #4 0x00007fffbcb420a0 in ?? () No symbol table info available. #5 0x00007fffbcb420b0 in ?? () No symbol table info available. #6 0x00007ff9cc2a7540 in ?? () No symbol table info available. #7 0x00000000007cdef0 in ?? () No symbol table info available. #8 0x00007fffbcb420b0 in ?? () No symbol table info available. #9 0x53b072bbd0e5c900 in ?? () No symbol table info available. #10 0x0000646564656573 in ?? () No symbol table info available. #11 0x0000000002266aa0 in ?? () No symbol table info available. #12 0x3220686361747461 in ?? () No symbol table info available. #13 0x0000000031303435 in ?? () No symbol table info available. #14 0x0000000000000000 in ?? () No symbol table info available. [Inferior 1 (process 25401) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_GNU_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 1, depth = 1 Level id: Temple Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 5 Level vaults: nicolae_temple_bog_church Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #12, type 0 at (49, 46): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The wall freezes the iguana but does no damage. The iguana completely misses you. You hit the iguana. The iguana is heavily wounded. The wall freezes the iguana. The iguana misses you. You hit the iguana but do no damage. The iguana is almost dead. The wall freezes the iguana. The iguana barely misses you. You slash the iguana! You kill the iguana! The frozen ramparts melt away. Left ring : o - a +4 ring of protection Right ring : f - a ring of protection from fire Amulet : none b - a +0 sling (weapon) Found a stone staircase leading down. There is a stone staircase leading down here. There is a stone staircase leading down here. Magic restored. n - 2 scrolls labelled YKLEYM JAEKEX (gained 1) d - 53 stones (gained 2) You see here a +0 dagger. w - a sapphire potion You see here a +0 flail. You see here a +0 leather armour. Things that are here: a +0 ring mail; a +0 short sword; an orc skeleton Found a staircase to the Ecumenical Temple. An iguana comes into view. You shoot a sling bullet. The sling bullet hits the iguana. The iguana hisses angrily. The iguana is lightly wounded. You shoot a sling bullet. The sling bullet barely misses the iguana. You shoot a sling bullet. The sling bullet hits the iguana. The iguana is heavily wounded. Casting: Frozen Ramparts (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 11% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. You shoot a sling bullet. The sling bullet hits the iguana but does no damage. The iguana is heavily wounded. Casting: Frozen Ramparts (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 11% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the iguana. a - a +0 falchion (weapon) You hit the iguana but do no damage. The iguana is heavily wounded. The wall freezes the iguana. The iguana seems to slow down. The iguana bites you. You barely miss the iguana. The iguana is severely wounded. The wall freezes the iguana. The iguana closely misses you. You hit the iguana. You kill the iguana! You have reached level 7! Okay, then. The frozen ramparts melt away as you move. You see here a +0 plate armour. d - 58 stones (gained 5) Found a stone staircase leading up. An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard shouts! b - a +0 sling (weapon) The orc wizard enters a dispersal trap! The orc priest blinks! You blink. You start waiting. An orc wizard is nearby! You shoot a sling bullet. The sling bullet misses the orc wizard. You shoot a sling bullet. The sling bullet barely misses the orc wizard. Casting: Frozen Ramparts (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 11% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. You shoot a sling bullet. The sling bullet hits the orc wizard. The orc wizard is lightly wounded. The wall freezes the orc wizard. Casting: Frozen Ramparts (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Hailstorm (dangerous; 12% risk of failure) Press: ? - help, Dir - look around, f - activate A cannonade of hail descends around you! The hail pelts the orc wizard! The orc wizard is severely wounded. The wall freezes the orc wizard. a - a +0 falchion (weapon) The wall freezes the orc wizard. You kill the orc wizard! Your Ice Magic skill increases to level 4! b - a +0 sling (weapon) You start resting. The frozen ramparts melt away. What are your orders? t - Croak! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You croak for attention! You hear a shout! You start resting. Magic restored. You start waiting. An orc priest is nearby! You shoot a sling bullet. The sling bullet closely misses the orc priest. The orc priest shouts! The orc priest miscasts a cantrip. You shoot a sling bullet. The sling bullet completely misses the orc priest. You shoot a sling bullet. The sling bullet completely misses the orc priest. Casting: Hailstorm (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 10% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. Casting: Frozen Ramparts (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Momentum Strike (safe; 9% risk of failure) Press: ? - help, Dir - move target, f - orc priest Aim: an orc priest, wielding a +0 hand axe (68% to hit) The concentrated momentum hits the orc priest! You kill the orc priest! You are unable to move. You shoot a sling bullet. The sling bullet hits the orc but does no damage. A goblin comes into view. It is wielding a +0 club. You shoot a sling bullet. The sling bullet barely misses the orc. The sling bullet barely misses the goblin. The goblin shouts! You shoot a sling bullet. The sling bullet completely misses the orc. The sling bullet hits the goblin. The goblin is heavily wounded. The wall freezes the orc but does no damage. You shoot a sling bullet. The sling bullet hits the orc but does no damage. The frozen ramparts melt away. a - a +0 falchion (weapon) You are no longer robbed of momentum. The orc misses you. You slash the orc! You kill the orc! You swing at nothing. You barely miss the goblin. The goblin is moderately wounded. The goblin hits you but does no damage. You closely miss the goblin. The goblin is moderately wounded. The goblin closely misses you. You hit the goblin but do no damage. The goblin is moderately wounded. The goblin barely misses you. You slash the goblin! You kill the goblin! Things that are here: a +0 club; a +0 hand axe; a +0 ring mail b - a +0 sling (weapon) Things that are here: a +0 dagger; a +0 robe; an orc corpse Magic restored. q - 2 scrolls labelled TUECVUU TECE (gained 1) Found a stone staircase leading down. There is a stone staircase leading down here. Found a scimitar. Found a scroll of identify. An adder comes into view. The adder hisses angrily. You see here a +0 scimitar. Casting: Momentum Strike (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 9% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. x - a +0 scimitar (weapon) The wall freezes the adder. The adder seems to slow down. The wall freezes the adder! You miss the adder. The adder is severely wounded. The wall freezes the adder. The adder closely misses you. You slash the adder! You kill the adder! Your Spellcasting skill increases to level 5! Okay, then. a - a +0 falchion (weapon) The frozen ramparts melt away as you move. You see here an adder corpse. h - 2 scrolls of identify (gained 1) As you read the scroll of identify, it crumbles to dust. m - 2 potions of brilliance As you read the scroll of identify, it crumbles to dust. j - a potion of berserk rage Magic restored. Found a +0 whip. You see here a +0 whip. There is a staircase to the Ecumenical Temple here. You see here a +0 plate armour. Things that are here: a +0 dagger; a +0 robe; an orc skeleton An adder comes into view. The adder hisses angrily. b - a +0 sling (weapon) You shoot a sling bullet. The sling bullet closely misses the adder. Casting: Frozen Ramparts (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 9% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the adder. x - a +0 scimitar (weapon) The wall freezes the adder. The adder seems to slow down. You slash the adder! You kill the adder! Adjust (i)tems, (s)pells, or (a)bilities? a - a +0 falchion Adjust to which letter? (? for menu, Esc to quit) x - a +0 falchion; a - a +0 scimitar (weapon) You drop a +0 falchion. The frozen ramparts melt away as you move. You see here an adder corpse. You now have 111 gold pieces (gained 11). Done exploring. b - a +0 sling (weapon) Done exploring. There is a stone staircase leading down here. You climb downwards. The orc priest shouts! Found a pair of gloves. There is a stone staircase leading up here. You shoot a sling bullet. The sling bullet hits the orc priest but does no damage. An orc comes into view. It is wielding a +0 club. An orc comes into view. It is wielding a +0 short sword. You shoot a sling bullet. The orc shouts! x2 The sling bullet hits the orc. The orc is almost dead. You shoot a sling bullet. The sling bullet closely misses the orc. An orc priest comes into view. It is wielding a +0 dagger. Casting: Frozen Ramparts (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 9% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. Okay, then. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc priest, p - orc Aim: an orc priest, wielding a +0 dagger (wandering, hasn't noticed you, 52% to hit) You shoot a sling bullet. The orc priest shouts! The sling bullet hits the orc priest. The orc priest is moderately wounded. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 dagger (52% to hit) You shoot a sling bullet. The sling bullet closely misses the orc. The sling bullet hits the orc priest. The orc priest is severely wounded. Unknown command. Casting: Frozen Ramparts (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 dagger (52% to hit) You shoot a sling bullet. The sling bullet hits the orc. The orc is almost dead. The orc misses you. Casting: Frozen Ramparts (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Hailstorm (dangerous; 11% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Hailstorm. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Hailstorm (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Hailstorm (dangerous; 11% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Hailstorm. Nothing appears to happen. Unknown command. Casting: Hailstorm (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 9% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. The walls around you are covered in ice. The wall freezes the orc. You kill the orc! The wall freezes the orc. The orc barely misses you. The wall freezes the orc priest but does no damage. The orc priest closely misses you. a - a +0 scimitar (weapon) You slash the orc priest! You kill the orc priest! The wall freezes the orc but does no damage. The orc misses you. The wall freezes the orc. You kill the orc! The wall freezes the orc priest. The orc priest hits you with a +0 dagger. You slash the orc priest! The orc priest is almost dead. The wall freezes the orc priest. You kill the orc priest! The frozen ramparts melt away as you move. Found 12 gold pieces. Things that are here: a +0 dagger; a +0 short sword Things that are here: a +0 hand axe; a +0 scale mail; an orc corpse Things that are here: a +0 dagger; a +0 short sword Found a potion of berserk rage. Things that are here: a +0 club; a +0 leather armour; an orc corpse b - a +0 sling (weapon) Found a runed translucent gate. Found an opulent altar of Gozag. The black bear growls angrily. You hear a shout! The orc wizard shouts! Found 29 gold pieces. The kobold brigand shouts! Geeeeen's ghost turns its malevolent gaze towards you. Your magical contamination has completely faded away. Search for what [? for help]? sling Unknown command. j - 2 potions of berserk rage (gained 1) You now have 123 gold pieces (gained 12). Found a stone staircase leading up. l - 2 golden potions (gained 1) A white imp comes into view. You shoot a sling bullet. The sling bullet barely misses the white imp. You shoot a sling bullet. The sling bullet hits the white imp. The white imp is moderately wounded. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Momentum Strike (safe; 9% risk of failure) Press: ? - help, Dir - move target, f/p - white imp Aim: a white imp (moderately wounded, 68% to hit) The concentrated momentum hits the white imp! You kill the white imp! You are unable to move. You are no longer robbed of momentum. Magic restored. Found a stone staircase leading down. There is a stone staircase leading down here. A scorpion comes into view. The scorpion moves out of view. Casting: Momentum Strike (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. a - a +0 scimitar (weapon) The wall freezes the scorpion but does no damage. The scorpion stings you but does no damage. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Ozocubu's Armour. You are very lightly contaminated with residual magic. Nothing appears to happen. The wall freezes the scorpion. The scorpion stings you but does no damage. Casting: Ozocubu's Armour (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The wall freezes the scorpion but does no damage. The scorpion stings you but does no damage. Unknown command. You slash the scorpion! The scorpion is severely wounded. The wall freezes the scorpion. The scorpion stings you but does no damage. You closely miss the scorpion. The scorpion is almost dead. The wall freezes the scorpion but does no damage. The scorpion barely misses you. The wall freezes the scorpion. You kill the scorpion! Your Ice Magic skill increases to level 5! b - a +0 sling (weapon) Your icy armour cracks and falls away as you move. The frozen ramparts melt away as you move. h - a scroll of identify As you read the scroll of identify, it crumbles to dust. l - 2 potions of curing Your magical contamination has completely faded away. h - a scroll labelled ILETZO ORUI An orc comes into view. It is wielding a +0 mace. The orc shouts! The orc hits you but does no damage. a - a +0 scimitar (weapon) You slash the orc! You kill the orc! b - a +0 sling (weapon) Things that are here: a +0 mace; an orc corpse You now have 132 gold pieces (gained 9). You now have 145 gold pieces (gained 13). Found a stone staircase leading down. Found a stone staircase leading up. There is a stone staircase leading up here. Found an escape hatch in the ceiling. An iguana comes into view. The iguana hisses angrily. You shoot a sling bullet. The sling bullet hits the iguana but does no damage. You shoot a sling bullet. The sling bullet hits the iguana but does no damage. Casting: Ozocubu's Armour (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. a - a +0 scimitar (weapon) The wall freezes the iguana. The wall freezes the iguana but does no damage. You barely miss the iguana. The iguana is lightly wounded. The wall freezes the iguana but does no damage. The iguana bites you! The wall freezes the iguana. The iguana closely misses you. You hit the iguana. The iguana is lightly wounded. The wall freezes the iguana! The iguana bites you. You hit the iguana. The iguana is severely wounded. The wall freezes the iguana. The iguana seems to slow down. The iguana barely misses you. You slash the iguana! You kill the iguana! The frozen ramparts melt away as you move. b - a +0 sling (weapon) d - 64 stones (gained 6) You now have 148 gold pieces (gained 3). You open the door. There is an open door here. Found a stone staircase leading down. Found a dagger. d - 70 stones (gained 6) r - a wand of flame (42) (gained 23 charges) There is a stone staircase leading down here. You open the door. HP restored. Found a plate armour. An iguana comes into view. What are your orders? t - Croak! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You croak for attention! You hear an angry hiss. You shoot a sling bullet. The sling bullet hits the iguana but does no damage. Casting: Frozen Ramparts (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Frozen Ramparts (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 5% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. You shoot a sling bullet. The sling bullet hits the iguana. The iguana is lightly wounded. The wall freezes the iguana. The iguana seems to slow down. You shoot a sling bullet. The sling bullet barely misses the iguana. The frozen ramparts melt away. Casting: Frozen Ramparts (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 5% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the iguana. The iguana seems to slow down. The iguana bites you! a - a +0 scimitar (weapon) You barely miss the iguana. The iguana is severely wounded. The wall freezes the iguana. The iguana seems to slow down. The iguana bites you! You slash the iguana! You kill the iguana! The frozen ramparts melt away as you move. Found 5 gold pieces. You now have 157 gold pieces (gained 9). b - a +0 sling (weapon) You now have 162 gold pieces (gained 5). x - 2 poisoned darts Found an escape hatch in the floor. You now have 173 gold pieces (gained 11). Things that are here: a +0 club; a +0 leather armour; an orc skeleton The kobold brigand shouts! Something shouts, "Slither away, thou pecksniffian fen-sucked vulture!" Geeeeen's ghost turns its malevolent gaze towards you. Geeeeen's ghost screams, "You will join me soon!" Things that are here: a +0 club; a +0 leather armour; an orc skeleton Things that are here: a +0 club; a +0 leather armour; an orc skeleton The kobold brigand shouts! The black bear growls angrily. Okay, then. Okay, then. Casting: Frozen Ramparts (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! a - a +0 scimitar (weapon) You open the gate. The shadow imp grins evilly. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Unknown command. Casting: Ozocubu's Armour (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 4% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the kobold brigand. The kobold brigand hits you but does no damage. The wall freezes the black bear. Unknown command. You slash the kobold brigand! The kobold brigand is heavily wounded. The wall freezes the kobold brigand. The kobold brigand closely misses you. The wall freezes the shadow imp but does no damage. Unknown command. Casting: Frozen Ramparts (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Momentum Strike (safe; 9% risk of failure) Press: ? - help, Dir - move target, f - shadow imp Aim: a shadow imp (64% to hit) The concentrated momentum hits the shadow imp! The shadow imp is heavily wounded. You are unable to move. The wall freezes the kobold brigand. The kobold brigand hits you with a +0 short sword of holy wrath. The wall freezes the black bear. The black bear bites you but does no damage. The black bear claws you but does no damage. x2 The wall freezes something. You hit the kobold brigand. The kobold brigand is severely wounded. The wall freezes the kobold brigand. The kobold brigand barely misses you. The wall freezes the black bear. The black bear bites you. The black bear claws you. The black bear claws you but does no damage. Unknown command. You closely miss the shadow imp. The shadow imp is heavily wounded. The wall freezes the kobold brigand but does no damage. The kobold brigand hits you but does no damage. The wall freezes geeeeen's ghost. The wall freezes the black bear. The black bear bites you but does no damage. The black bear closely misses you. The black bear claws you but does no damage. The shadow imp closely misses you. You barely miss the shadow imp. The shadow imp is heavily wounded. The wall freezes the kobold brigand. The kobold brigand hits you with a +0 short sword of holy wrath. The wall freezes the black bear but does no damage. The black bear bites you. The black bear claws you but does no damage. The black bear closely misses you. The shadow imp barely misses you. You slash the shadow imp! You kill the shadow imp! You are no longer robbed of momentum. The wall freezes the kobold brigand. You kill the kobold brigand! The wall freezes geeeeen's ghost but does no damage. The wall freezes the black bear. The black bear bites you but does no damage. The black bear claws you. The black bear claws you but does no damage. Your Ice Magic skill increases to level 6! You slash the black bear! The black bear is almost dead. The frozen ramparts melt away. Geeeeen's ghost hits you but does no damage. Something hits you. The black bear misses you. The black bear barely misses you. x2 Geeeeen's ghost casts a spell at you. You resist with significant effort. Something hits you but does no damage. The black bear goes berserk! Unknown command. Casting: Momentum Strike (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kiss of Death (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - black bear Aim: a black bear (almost dead, berserk, 100% to hit) The fragment of death hits the black bear. The black bear is drained! You kill the black bear! You feel drained. Geeeeen's ghost closely misses you. Something hits you. You have reached level 8! You feel agile. Casting: Kiss of Death (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes geeeeen's ghost. Geeeeen's ghost gestures at you while chanting. You feel yourself slow down. Something hits you but does no damage. Unknown command. Unknown command. Casting: Frozen Ramparts (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Momentum Strike (safe; 9% risk of failure) Press: ? - help, Dir - move target The momentum dissipates harmlessly. The wall freezes geeeeen's ghost. Geeeeen's ghost hits you but does no damage. You hear some strange, mumbled words. Something tries to affect you, but you resist. You miss something. The wall freezes geeeeen's ghost. Geeeeen's ghost casts a spell at you. You feel as though you will be slow longer. Something hits you but does no damage. The wall freezes geeeeen's ghost. Geeeeen's ghost hits you. Something completely misses you. You slash geeeeen's ghost! Geeeeen's ghost is severely damaged. The wall freezes geeeeen's ghost. Geeeeen's ghost barely misses you. Something hits you. Unknown command. You barely miss geeeeen's ghost. Geeeeen's ghost is almost destroyed. The wall freezes geeeeen's ghost. Geeeeen's ghost closely misses you. Something hits you but does no damage. The wall freezes geeeeen's ghost. Geeeeen's ghost says, "Do you have an apple? I have a shot I want to try." Geeeeen's ghost closely misses you. Something hits you but does no damage. Unknown command. You barely miss geeeeen's ghost. Geeeeen's ghost is almost destroyed. The frozen ramparts melt away. Geeeeen's ghost lets out a mournful wail. Geeeeen's ghost gestures at you while chanting. You resist with some effort. Something hits you but does no damage. Geeeeen's ghost hits you. Something hits you but does no damage. You hit geeeeen's ghost. You destroy geeeeen's ghost! Something hits you. Your life force feels restored. Your Ice Magic skill increases to level 7! Unknown command. You barely miss something. Something hits you but does no damage. x2 You miss something. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. Something hits you. You barely miss something. Something hits you but does no damage. You miss something. Something hits you but does no damage. x2 You completely miss something. Something hits you but does no damage. Something hits you. You barely miss something. Something hits you but does no damage. You closely miss something. Something completely misses you. You hear some strange, mumbled words. Something tries to affect you, but you resist. You closely miss something. Something hits you but does no damage. You barely miss something. Reactivating autopickup. An orc wizard appears from thin air! The orc wizard hits you with a +0 dagger. The orc wizard hits you but does no damage. You barely miss the orc wizard. The orc wizard closely misses you. The orc wizard misses you. You hit the orc wizard. The orc wizard is lightly wounded. Your icy armour starts to melt. The orc wizard closely misses you. You slash the orc wizard! The orc wizard is heavily wounded. The orc wizard hits you with a +0 dagger. The orc wizard closely misses you. You hit the orc wizard but do no damage. The orc wizard is heavily wounded. The orc wizard barely misses you. You hit the orc wizard but do no damage. The orc wizard is heavily wounded. Your icy armour evaporates. The orc wizard closely misses you. The orc wizard gestures at you while chanting. The puff of flame hits you. You resist. You slash the orc wizard! You kill the orc wizard! Things that are here: a +0 dagger; a +0 robe; an orc corpse You see here a black bear corpse. y - a curare-tipped dart There is an open translucent gate, spattered with blood here. Things that are here: a +0 short sword of holy wrath; a kobold corpse You now have 193 gold pieces (gained 20). You now have 208 gold pieces (gained 15). You now have 224 gold pieces (gained 16). You now have 230 gold pieces (gained 6). You now have 237 gold pieces (gained 7). You feel yourself speed up. You now have 246 gold pieces (gained 9). Done exploring. b - a +0 sling (weapon) There is an open translucent gate here. You see here a black bear corpse. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. HP restored. A black bear comes into view. Okay, then. Okay, then. Casting: Momentum Strike (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. You shoot a sling bullet. The sling bullet hits the black bear but does no damage. The black bear growls angrily. You shoot a sling bullet. The sling bullet barely misses the black bear. You shoot a sling bullet. The sling bullet hits the black bear. The black bear is lightly wounded. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. a - a +0 scimitar (weapon) Casting: Frozen Ramparts (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! You completely miss the black bear. The black bear is lightly wounded. The wall freezes the black bear. The black bear bites you. The black bear claws you but does no damage. The black bear closely misses you. You hit the black bear. The black bear is heavily wounded. The wall freezes the black bear. The black bear barely misses you. The black bear claws you but does no damage. x2 The wall freezes the black bear but does no damage. The black bear bites you but does no damage. The black bear claws you but does no damage. x2 You slash the black bear! The black bear is almost dead. The wall freezes the black bear. You kill the black bear! Your icy armour cracks and falls away as you move. The frozen ramparts melt away as you move. You see here a black bear corpse. b - a +0 sling (weapon) Found an escape hatch in the floor. Found a stone staircase leading down. k - 2 scrolls of teleportation (gained 1) An iguana comes into view. The iguana hisses angrily. You shoot a sling bullet. The sling bullet barely misses the iguana. You shoot a sling bullet. The sling bullet hits the iguana. The iguana is lightly wounded. Casting: Ozocubu's Armour (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Momentum Strike (safe; 8% risk of failure) Press: ? - help, Dir - move target, f/p - iguana Aim: an iguana (lightly wounded, 75% to hit) The concentrated momentum hits the iguana! The iguana is heavily wounded. You are unable to move. a - a +0 scimitar (weapon) Casting: Momentum Strike (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! You slash the iguana! You kill the iguana! You start resting. You are no longer robbed of momentum. Your icy armour cracks and falls away as you move. z - a ring of willpower b - a +0 sling (weapon) Okay, then. A wight comes into view. It is wielding a +0 scimitar. You shoot a sling bullet. The sling bullet closely misses the wight. You shoot a sling bullet. The sling bullet hits the wight. The wight is lightly damaged. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Hailstorm (dangerous; 4% risk of failure) Press: ? - help, Dir - look around, f - activate A cannonade of hail descends around you! The hail pelts the wight. The wight partially resists. The wight is moderately damaged. Casting: Hailstorm (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Momentum Strike (safe; 8% risk of failure) Press: ? - help, Dir - move target, f - wight Aim: a wight, wielding a +0 scimitar and wearing a +0 robe (moderately damaged, 71% to hit) You miscast Momentum Strike. You are very lightly contaminated with residual magic. Nothing appears to happen. a - a +0 scimitar (weapon) You hit the wight but do no damage. The wight is moderately damaged. The wight barely misses you. Casting: Momentum Strike (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The wight hits you with a +0 scimitar. You feel drained. Unknown command. You hit the wight. The wight is heavily damaged. The wight hits you but does no damage. You hit the wight. The wight is almost destroyed. The wight hits you but does no damage. You barely miss the wight. The wight is almost destroyed. The wight closely misses you. You barely miss the wight. The wight is almost destroyed. The wight barely misses you. The wight hits you with a +0 scimitar. You feel drained. Your magical contamination has completely faded away. You closely miss the wight. The wight is almost destroyed. The wight barely misses you. You closely miss the wight. The wight is almost destroyed. The wight misses you. You hit the wight but do no damage. The wight is almost destroyed. The wight closely misses you. You closely miss the wight. The wight is almost destroyed. The wight hits you with a +0 scimitar! You feel drained. You closely miss the wight. The wight is almost destroyed. The wight barely misses you. You barely miss the wight. The wight is almost destroyed. The wight hits you with a +0 scimitar. You feel drained. You barely miss the wight. The wight is almost destroyed. The wight hits you with a +0 scimitar! You feel drained. You closely miss the wight. The wight is almost destroyed. The wight hits you with a +0 scimitar! You feel drained. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Momentum Strike (safe; 8% risk of failure) Press: ? - help, Dir - move target, f/p - wight Aim: a wight, wielding a +0 scimitar and wearing a +0 robe (almost destroyed, 71% to hit) The concentrated momentum hits the wight. You destroy the wight! You are unable to move. Training target 4.0 for Conjurations reached! Your Conjurations skill increases to level 4! This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x4 You are no longer robbed of momentum. You continue memorising. You finish memorising. Spell assigned to 'f'. You start resting. Your icy armour starts to melt. You start resting. Your icy armour evaporates. You start resting. Magic restored. b - a +0 sling (weapon) Things that are here: a +0 scimitar; a +0 robe A wight comes into view. It is wielding a +3 halberd of freezing. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - wight Aim: a wight, wielding a +3 halberd of freezing and wearing a +0 robe (54% to hit) You shoot a sling bullet. The sling bullet hits the wight. The wight is lightly damaged. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +3 halberd of freezing and wearing a +0 robe (lightly damaged, 54% to hit) You shoot a sling bullet. The sling bullet hits the wight but does no damage. The wight is lightly damaged. Casting: Momentum Strike (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Momentum Strike (safe; 7% risk of failure) Press: ? - help, Dir - move target, f/p - wight Aim: a wight, wielding a +3 halberd of freezing and wearing a +0 robe (lightly damaged, 71% to hit) The concentrated momentum hits the wight! The wight is almost destroyed. You are unable to move. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +3 halberd of freezing and wearing a +0 robe (almost destroyed, 54% to hit) You shoot a sling bullet. The sling bullet hits the wight. You destroy the wight! Training target 8.0 for Ice Magic reached! Your Long Blades skill increases to level 7! Your Ice Magic skill increases to level 8! You start resting. You are no longer robbed of momentum. A wight comes into view. It is wielding a +2 battleaxe. You shoot a sling bullet. The sling bullet hits the wight but does no damage. You shoot a sling bullet. The sling bullet hits the wight. The wight is moderately damaged. Casting: Momentum Strike (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Momentum Strike (safe; 7% risk of failure) Press: ? - help, Dir - move target, f/p - wight Aim: a wight, wielding a +2 battleaxe and wearing a +0 robe (moderately damaged, 71% to hit) The concentrated momentum misses the wight. Casting: Momentum Strike (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Momentum Strike (safe; 7% risk of failure) Press: ? - help, Dir - move target, f/p - wight Aim: a wight, wielding a +2 battleaxe and wearing a +0 robe (moderately damaged, 71% to hit) The concentrated momentum hits the wight. The wight is severely damaged. You are unable to move. Casting: Momentum Strike (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! a - a +0 scimitar (weapon) The wight closely misses you. You hit the wight but do no damage. The wight is severely damaged. The wight hits you with a +2 battleaxe! You hit the wight but do no damage. The wight is severely damaged. The wight closely misses you. You hit the wight. The wight is almost destroyed. You are no longer robbed of momentum. The wight hits you with a +2 battleaxe. You feel drained. Unknown command. You completely miss the wight. The wight is almost destroyed. The wight hits you with a +2 battleaxe! You feel drained. Unknown command. You barely miss the wight. The wight is almost destroyed. The wight hits you but does no damage. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Momentum Strike (safe; 7% risk of failure) Press: ? - help, Dir - move target, f/p - wight Aim: a wight, wielding a +2 battleaxe and wearing a +0 robe (almost destroyed, 71% to hit) The concentrated momentum hits the wight! You destroy the wight! You are unable to move. Your Alchemy skill increases to level 1! Unknown command. You start resting. You are no longer robbed of momentum. You start resting. Your icy armour starts to melt. b - a +0 sling (weapon) Your icy armour cracks and falls away as you move. Items here: )) [[. A - a +3 halberd of freezing Found a stone staircase leading up. x - 5 poisoned darts (gained 3) Magic restored. Found a trident. HP restored. B - a fizzy sapphire potion You now have 255 gold pieces (gained 9). Found a leather armour. Found a ring mail. Key pressed, stopping travel. Unknown command. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a +0 plate armour. There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome to the Ecumenical Temple! Found a broken altar of Ashenzari. Found a staircase back to the Dungeon. There is a staircase back to the Dungeon here. Found a shimmering blue altar of Sif Muna. Found a basalt altar of Yredelemnul. Press: ? - help, . - travel You can't see that place. [a mangrove.] >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-1908-g4efc981 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 9, arena_suspended: 0 prev_cmd = CMD_DISPLAY_COMMANDS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [hannoskaj] Species: Barachi Job: Reaver HP: 50/50; mods: -7/0 MP: 15/15; mod: 0 Stats: 13 (13) 15 (15) 12 (12) Position: (43, 42), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 2 | 151 | 45/106 Short Blades | X | 0 | 0 | 0 | 0 | 0/42 Long Blades | X | 1 | 61 | 7 | 1064 | 75/283 Axes | X | 0 | 0 | 0 | 0 | 0/42 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/42 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/42 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/35 Dodging | X | 0 | 0 | 2 | 151 | 25/126 Stealth | X | 0 | 0 | 0 | 0 | 0/50 Shields | X | 0 | 0 | 0 | 0 | 0/42 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 0 | 0 | 5 | 758 | 8/300 Conjurations | X | 0 | 0 | 4 | 420 | 0/210 Hexes | X | 0 | 0 | 0 | 0 | 0/42 Summonings | X | 0 | 0 | 0 | 0 | 0/35 Necromancy | X | 0 | 0 | 0 | 0 | 0/59 Translocations | X | 0 | 0 | 2 | 126 | 0/126 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 8 | 1272 | 0/318 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Alchemy | X | 2 | 39 | 1 | 43 | 1/84 Invocations | X | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 255 #23: 3414 #24: -2023931275 #34: 1 #49: 255 Mutations: slowness: 1 (innate) strong legs: 1 (innate) +LOS: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #1: +0 sling eq slot #3, inv slot #19: +0 pair of gloves eq slot #6, inv slot #18: +0 robe eq slot #7, inv slot #14: +4 ring of protection eq slot #8, inv slot #5: ring of protection from fire }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ♣...♣♣♣..~..~♣♣...♣♣♣~_.~≈≈≈♣ ♣.....~♣♣...~♣♣♣~..♣...§§≈≈≈♣ ≈~~~~...♣.§§.............~≈≈♣ ~~~~~._...~..♣...~...~♣..~≈≈♣ ≈.........~........_.....~~≈♣ .♣...........~.§..........~♣♣ ~♣.~~..~..§~~~.§..........♣♣ .♣..~♣♣....~~~~...♣♣♣~.♣..♣♣ .....~.~...~~~..@.♣♣♣♣.....♣♣ ....♣.....~~~~~...♣♣.♣♣.§~§~♣ ._.♣♣~.~~...~~~............~♣♣ .....♣♣~~~~..~.._...~.....~~~♣ ...~♣♣♣♣~≈~≈~.....~~§.<§..~~≈♣ ~~≈♣♣ ♣♣≈≈≈~~~..~≈≈≈....~~≈≈♣ ≈≈≈♣ ♣♣≈≈~~~~♣♣≈≈♣♣..~~≈≈≈♣ ≈≈♣♣ ♣♣≈≈≈≈≈♣♣≈♣♣♣♣♣~~≈≈≈♣ ≈♣♣ ♣≈≈≈≈♣♣♣♣♣ ♣♣♣≈≈♣♣ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (25, 47): {{{{ CLASS: FogMachine pow_min: 3 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 5 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 20 type: turn buildup_turns: 0 sub_type: countdown delay_min: 25 listener_only: false delay_max: 25 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 6 pow_rolls: 3}}}} Lua marker 1 at (27, 43): {{{{ CLASS: FogMachine pow_min: 3 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 5 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 20 type: turn buildup_turns: 0 sub_type: countdown delay_min: 25 listener_only: false delay_max: 25 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 6 pow_rolls: 3}}}} Lua marker 2 at (28, 20): {{{{ CLASS: FogMachine pow_min: 3 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 5 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 20 type: turn buildup_turns: 0 sub_type: countdown delay_min: 25 listener_only: false delay_max: 25 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 6 pow_rolls: 3}}}} Lua marker 3 at (31, 27): {{{{ CLASS: FogMachine pow_min: 3 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 5 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 20 type: turn buildup_turns: 0 sub_type: countdown delay_min: 25 listener_only: false delay_max: 25 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 6 pow_rolls: 3}}}} Lua marker 4 at (36, 38): {{{{ CLASS: FogMachine pow_min: 3 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 5 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 20 type: turn buildup_turns: 0 sub_type: countdown delay_min: 25 listener_only: false delay_max: 25 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 6 pow_rolls: 3}}}} Lua marker 5 at (37, 25): {{{{ CLASS: FogMachine pow_min: 3 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 5 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 20 type: turn buildup_turns: 0 sub_type: countdown delay_min: 25 listener_only: false delay_max: 25 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 6 pow_rolls: 3}}}} Lua marker 6 at (37, 35): {{{{ CLASS: FogMachine pow_min: 3 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 5 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 20 type: turn buildup_turns: 0 sub_type: countdown delay_min: 25 listener_only: false delay_max: 25 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 6 pow_rolls: 3}}}} Lua marker 7 at (40, 32): {{{{ CLASS: FogMachine pow_min: 3 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 5 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 20 type: turn buildup_turns: 0 sub_type: countdown delay_min: 25 listener_only: false delay_max: 25 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 6 pow_rolls: 3}}}} Lua marker 8 at (43, 38): {{{{ CLASS: FogMachine pow_min: 3 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 5 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 20 type: turn buildup_turns: 0 sub_type: countdown delay_min: 25 listener_only: false delay_max: 25 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 6 pow_rolls: 3}}}} Lua marker 9 at (46, 25): {{{{ CLASS: FogMachine pow_min: 3 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 5 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 20 type: turn buildup_turns: 0 sub_type: countdown delay_min: 25 listener_only: false delay_max: 25 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 6 pow_rolls: 3}}}} Lua marker 10 at (48, 19): {{{{ CLASS: FogMachine pow_min: 3 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 5 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 20 type: turn buildup_turns: 0 sub_type: countdown delay_min: 25 listener_only: false delay_max: 25 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 6 pow_rolls: 3}}}} Lua marker 11 at (49, 46): {{{{ CLASS: FogMachine pow_min: 3 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 5 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 20 type: turn buildup_turns: 0 sub_type: countdown delay_min: 25 listener_only: false delay_max: 25 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 6 pow_rolls: 3}}}} Lua marker 13 at (51, 44): {{{{ CLASS: FogMachine pow_min: 3 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 5 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 20 type: turn buildup_turns: 0 sub_type: countdown delay_min: 25 listener_only: false delay_max: 25 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 6 pow_rolls: 3}}}} Lua marker 14 at (53, 33): {{{{ CLASS: FogMachine pow_min: 3 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 5 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 20 type: turn buildup_turns: 0 sub_type: countdown delay_min: 25 listener_only: false delay_max: 25 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 6 pow_rolls: 3}}}} >>>>>>>>>>>>>>>>>>>>>>