Dungeon Crawl Stone Soup version 0.32-a0-1074-g4fd57f6 (webtiles) character file. Game seed: 12471398792435594627 81 hanwhaeagles the Shooter (level 4, -4/51 HPs) Began as a Coglin Hunter on May 7, 2024. Slain by Terence ... wielding a +3 short sword (6 damage) ... on level 3 of the Dungeon. The game lasted 00:01:55 (1356 turns). hanwhaeagles the Shooter (Coglin Hunter) Turns: 1356, Time: 00:01:55 Health: -4/51 AC: 22 Str: 11 XL: 4 Next: 42% Magic: 4/4 EV: 2 Int: 9 God: Gold: 88 SH: 0 Dex: 19 Spells: 3/3 levels left rFire + . . a - +2 sling {Arun} rCold + . . d - +0 sling {Minjee} rNeg . . . c - melded +0 leather armour rPois + (helmet currently unavailable) rElec + (cloak currently unavailable) rCorr + (gloves currently unavailable) SInv . (boots currently unavailable) Will +.... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.28/turn (ring unavailable) MPRegen 0.09/turn (no gizmo) %: no passive effects @: tree-form, resistant, attractive, enlightened, revved A: stationary, stasis, torment immunity, boosted hp, off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 3 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 88 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Arun} d - a +0 sling (offhand) {Minjee} Armour c - a +0 leather armour (melded) Scrolls b - a scroll of butterflies e - 3 scrolls of identify {unknown} g - 2 scrolls of immolation {unknown} j - a scroll of noise {unknown} k - a scroll of torment {unknown} n - a scroll of fear {unknown} p - a scroll of enchant weapon {unknown} q - a scroll of vulnerability {unknown} Potions l - a potion of lignification Skills: * Level 2.7 Fighting + Level 4.9 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 38% 1 Sting Conj/Alch 0% 1d3 38% 1 Summon Small Mammal Summ 0% N/A 38% 1 Mercury Vapours Alch/Air 0% N/A 52% 2 Searing Ray Conj 0% 2d4 52% 2 Call Canine Familiar Summ 0% N/A 77% 3 Fulminant Prism Conj/Alch 0% 3d5 99% 4 Olgreb's Toxic Radiance Alch 0% N/A 99% 4 Summon Blazeheart Golem Fire/Summ 0% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Qazlal Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are a tree. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You are immune to unholy pain and torment. Your maximum health is greatly increased. Your equipment is partially melded. You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You shoot a sling bullet. The sling bullet hits Terence! Terence is heavily wounded. You shoot a sling bullet. The sling bullet barely misses Terence. Terence hits you but does no damage. x2 You shoot a sling bullet. The sling bullet barely misses Terence. You shoot a sling bullet. The sling bullet completely misses Terence. Terence hits you with a +3 short sword. * * * LOW HITPOINT WARNING * * * Terence hits you with a +3 short sword. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits Terence. Terence is severely wounded. You shoot a sling bullet. The sling bullet hits Terence. Terence is almost dead. Terence hits you with a +3 short sword. * * * LOW HITPOINT WARNING * * * You cannot move. You cannot move. Okay, then. Unknown command. You shoot a sling bullet. The sling bullet closely misses Terence. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is severely wounded. Terence hits you but does no damage. x2 You shoot a sling bullet. The sling bullet closely misses Terence. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is severely wounded. Terence barely misses you. Terence hits you but does no damage. You shoot a sling bullet. The sling bullet hits Terence. Terence is almost dead. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is almost dead. Terence hits you with a +3 short sword. You die... #..≈≈≈≈≈..#.# #.≈.....≈.#.# #.≈.≈≈≈.≈.#.# #.≈≈...≈≈)#.# ###.#####.≈≈._.≈≈.#.# ...@o)))#.≈≈...≈≈.#.# #)#†≈.≈≈≈.≈.#.# #@#.≈.....≈.#.# #♣#..≈≈≈≈≈..#.# #..#########..# #### #### You could see the neutral Terence (fast, strong, frenzied). Vanquished Creatures 2 adders (D:2) 2 dart slugs 4 orcs (D:3) 4 ball pythons 3 endoplasms 3 goblins 5 hobgoblins 2 jackals (D:1) 3 kobolds 4 quokkas 9 bats 5 frilled lizards 8 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hanwhaeagles the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 75 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 86 | D:1 | Reached skill level 4 in Ranged Weapons 429 | D:1 | Reached XP level 3. HP: 27/27 MP: 3/3 856 | D:2 | Reached XP level 4. HP: 34/34 MP: 4/4 1302 | D:3 | Found a stormy altar of Qazlal. 1329 | D:3 | Noticed Terence 1352 | D:3 | HP: 2/51 [Terence/+3 short sword (6)] 1356 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_basic, minivault_4, minmay_octomino_e4 D:2: layout_loops_ring, serial_glass, glass_columns_a, glass_columns_a D:3: kennysheep_six_static_rooms, layout_loops_cross, mainiacjoe_overflow_paths, kennysheep_generic_room_11, uniq_terence, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 4 | 4.9 Fighting | | 2.7 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 158 | 70 || 228 Throw: Dart | | 4 || 4 Use: Potion | | 5 || 5 Scroll | | 1 || 1 Armour: Leather armour | 16 | 5 || 21 Skin | | 22 || 22 Dodge: Dodged | 13 | 10 || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1382 | 1297 | 85 | 0 | 1063 | 3 | 460.7 | Dungeon | 1382 | 1297 | 85 | 0 | 1063 | 3 | 460.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 660 daAuts D:1: 608 daAuts D:3: 113 daAuts