haunter the Dungeon (3, 2, D) a +0 dagger {Kaori} a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 leather armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) the spider talisman of Migaehag {+Inv Int-3 Dex+3 Slay+2} (still there?) [spider talisman] +Inv: It lets you turn invisible. Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). a serpent talisman (still there?) an eel talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +9 sword of Power {valour} It cannot be enchanted further. a +0 long sword {Paloma} the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 37, D) a +2 antimagic triple crossbow (unseen) (60, 37, D) the +7 captain's cutlass {speed, disarm} It cannot be enchanted further. (unseen) (61, 0, D) the +2 mace "Giant's Undoing" {pain, rN+ rCorr Int+4} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (61, 8, D) a +3 shortbow of flaming (unseen) (61, 16, D) a +2 hand axe of electrocution (unseen) (61, 26, D) a +4 ring of protection (61, 37, D) a parchment of Death Channel (62, 0, D) a +0 leather armour of cold resistance (62, 1, D) the fire staff of Red Wine {+Blink rF+ Hexes Fire Earth} [staff of fire] +Blink: It lets you blink. rF+: It protects you from fire. Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (62, 8, D) an amulet of the acrobat (62, 9, D) a +0 lajatang of venom (62, 12, D) a +0 short sword (62, 16, D) a hive talisman (62, 17, D) an amulet of the acrobat (62, 22, D) a komodo dragon corpse (62, 26, D) a wellspring talisman (62, 27, D) a +3 quarterstaff of pain (unseen) (62, 37, D) a manual of Throwing (63, 0, D) a +2 scimitar of venom (unseen) (63, 4, D) a jackal corpse (skeletalised by now) (63, 5, D) a jackal corpse (skeletalised by now) (63, 8, D) a staff of fire (unseen) (63, 16, D) a staff of fire (63, 17, D) a +3 heavy broad axe (63, 21, D) an iguana corpse (63, 22, D) an iguana corpse (63, 27, D) the +1 ring mail "Juabb" {Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (63, 37, D) a +0 antimagic quarterstaff (unseen) (64, 16, D) a +1 vampiric spear (unseen) (64, 17, D) a +5 whip of venom (unseen) (64, 26, D) a +3 plate armour of willpower (unseen) (64, 27, D) the alchemy staff "Saow" {^Fragile rPois Int+5 Alch} [staff of alchemy] ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Int+5: It affects your intelligence (+5). Alch: It increases the power of your Alchemy spells. (unseen) (65, 26, D) a parchment of Arcjolt (67, 0, D) the amulet of Vitality {Regen++ RegenMP++} [amulet of nothing] Regen++: It increases your rate of health regeneration. RegenMP++: It increases your rate of magic regeneration. (68, 0, D) a riddle talisman (69, 36, D) the orb "Lylic" {Guile, Rampage rF+++ rC- Str-5} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Str-5: It affects your strength (-5). (unseen) (70, 8, D) a +0 spectral quarterstaff (unseen) (70, 9, D) a +0 mace of protection (unseen) (70, 37, D) a +2 antimagic shortbow (unseen) (70, 42, D) a komodo dragon corpse (71, 16, D) the +1 spear of Wush {spect, rN++ Will- rCorr Stlth-} rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. It cannot be enchanted further. (unseen) (71, 17, D) a staff of alchemy (unseen) (71, 26, D) a staff of earth (unseen) (71, 32, D) a +0 giant club (71, 36, D) a +2 heavy scimitar (71, 37, D) the +4 short sword "Xapuro Ycum" {pain, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. (71, 40, D) an iguana corpse (71, 42, D) a yak corpse a bullfrog corpse (72, 8, D) a +4 flail of protection (unseen) (72, 17, D) a +1 leather armour of positive energy (72, 21, D) a yak corpse (skeletalised by now) (72, 22, D) a bullfrog corpse (skeletalised by now) (72, 27, D) a +1 sling of draining (unseen) (72, 31, D) a +0 troll leather armour a troll corpse (skeletalised by now) (72, 32, D) 5 large rocks a +0 giant club a +0 dire flail (72, 43, D) an iguana corpse (73, 3, D) a +0 dire flail (73, 16, D) the +7 sceptre of Torment {pain, torment} It cannot be enchanted further. (73, 17, D) the +3 sling of the Well-Known Nights {elec, +Blink Stlth+} +Blink: It lets you blink. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (73, 22, D) a cane toad corpse (skeletalised by now) (73, 26, D) a +1 morningstar of draining (unseen) (73, 27, D) a ring of magical power (73, 32, D) 5 large rocks a +0 giant club a +0 giant spiked club (73, 36, D) the +4 leather armour of Submission {SInv} SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (73, 37, D) a staff of alchemy (unseen) (75, 1, D) a +1 whip of draining (unseen)