haunter the Dungeon (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) a +5 triple sword a +0 buckler a +0 scale mail a +0 long sword the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 1, D) the ring "Lacim" {Fly rPois Str+10} [ring of strength] Fly: It grants you flight. rPois: It protects you from poison. Str+10: It affects your strength (+10). (unseen) (49, 12, D) a staff of conjuration (unseen) (49, 24, D) a +1 troll leather armour (unseen) (49, 36, D) a +2 rapier of venom (50, 1, D) a +2 mace of protection (unseen) (50, 12, D) a +2 war axe of flaming (50, 13, D) a +1 hand axe of electrocution (50, 24, D) a staff of cold (unseen) (50, 25, D) the +9 long sword "Qiake" {freeze, rC+ Str+5} rC+: It protects you from cold. Str+5: It affects your strength (+5). It cannot be enchanted further. (50, 36, D) a ring of protection from fire a ring of willpower the amulet "Niam" {Acrobat ^Drain Str+7} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. ^Drain: It drains your maximum health when unequipped. Str+7: It affects your strength (+7). a ring of willpower an amulet of wildshape the ring "Nyokelal" {rPois rC+ rCorr Int+3} [ring of resist corrosion] rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (50, 37, D) the +7 short sword of Okawaru's Favour {flame, Str-2 Dex+5 SInv} Str-2: It affects your strength (-2). Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. It cannot be enchanted further. (51, 1, D) the conjuration staff of the Priest {Str+2 Dex+3 Conj} [staff of conjuration] Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. (unseen) (51, 13, D) the +5 war axe of Peril {flame, rF++ Str+4 Int-3} rF++: It greatly protects you from fire. Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). It cannot be enchanted further. (51, 17, D) a rime drake corpse (51, 25, D) the +2 rapier of No Interval {flame, ^Contam Str+2 Stlth+} ^Contam: It causes magical contamination when unequipped. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (51, 30, D) a torpor snail corpse a yak corpse a cane toad corpse (51, 31, D) a polar bear corpse (51, 37, D) a parchment of Summon Forest (51, 44, D) 3 curare-tipped darts (52, 1, D) a staff of air (unseen) (52, 7, D) a hell hog corpse (52, 20, D) a boomerang (52, 25, D) a ring of flight (52, 37, D) a staff of fire (unseen) (53, 1, D) a sack of spiders (53, 12, D) a +0 devious dagger (53, 13, D) a staff of air (53, 24, D) a phantom mirror (53, 25, D) a staff of necromancy (unseen) (53, 29, D) a cane toad corpse (53, 30, D) a basilisk corpse a black mamba corpse (53, 36, D) the +0 scale mail of Sorcery {rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (53, 37, D) a +1 flail of holy wrath (unseen) (54, 1, D) a +4 orcbow (unseen) (54, 12, D) a +0 orcbow of freezing (unseen) (54, 13, D) a +2 lajatang of distortion (unseen) (54, 24, D) the +3 quarterstaff of Success {rebuke, Fly Stlth+} Fly: It grants you flight. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (54, 25, D) the +10 executioner's axe of the Threshing Skink {antimagic, rElec rPois rC+ Dex+4} rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (54, 36, D) a ring of flight (55, 1, D) the +7 sceptre of Torment {pain, torment} It cannot be enchanted further. (unseen) (55, 4, D) a +4 scimitar of flaming (unseen) (55, 12, D) a staff of earth (unseen) (55, 13, D) a staff of conjuration (unseen) (55, 24, D) a phantom mirror (59, 37, D) a +2 hand axe of pain (unseen) (60, 36, D) a +4 plate armour of poison resistance (60, 44, D) a +0 robe a spriggan corpse (skeletalised by now) (61, 0, D) a +2 orcbow of freezing (unseen) (61, 12, D) a +0 rapier (still there?) a +0 robe (still there?) a +0 buckler of positive energy (still there?) (61, 16, D) a +1 leather armour of positive energy (unseen) (61, 26, D) a +0 double sword of freezing (unseen) (61, 42, D) a +0 robe (61, 43, D) a +1 spectral quarterstaff a +0 robe (61, 44, D) a silver javelin (62, -1, D) a +0 robe a +0 long sword an elf corpse (skeletalised by now) (62, 1, D) a staff of earth (62, 4, D) a +0 robe a +0 dagger (62, 9, D) a +5 shortbow of freezing (unseen) (62, 12, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (62, 13, D) 2 boomerangs (62, 16, D) a +5 vampiric war axe (unseen) (62, 17, D) the sanguine talisman of Impressiveness {Rampage rPois rF- Dex+3} [sanguine talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Dex+3: It affects your dexterity (+3). (unseen) (62, 26, D) a +3 hand axe of venom (unseen) (62, 27, D) a +3 morningstar of protection (unseen) (62, 37, D) a +2 heavy mace (unseen) (62, 41, D) a yak corpse (skeletalised by now) (62, 43, D) a basilisk corpse (skeletalised by now) (63, 0, D) a +3 flail of protection (unseen) (63, 3, D) a +0 leather armour a +0 rapier an elf corpse (skeletalised by now) (63, 13, D) a +0 rapier a +0 robe a +0 buckler (63, 16, D) a parchment of Spellspark Servitor (63, 26, D) an orb of guile (63, 27, D) a +0 falchion of holy wrath (63, 31, D) a shapeshifter corpse (skeletalised by now) (63, 32, D) a shapeshifter corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) (63, 33, D) a boomerang a shapeshifter corpse (skeletalised by now) (63, 37, D) a parchment of Death Channel (64, 16, D) a +2 heavy shortbow (unseen) (64, 17, D) a staff of earth (unseen) (64, 21, D) a +0 halberd (64, 27, D) a ring of see invisible (65, 26, D) a +0 short sword of protection (unseen) (67, 0, D) a +2 falchion of protection (unseen) (67, 3, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (67, 5, D) a +0 short sword a +0 robe a wand of polymorph (2) (68, 0, D) a +3 rapier of venom (68, 38, D) a +0 trident (68, 41, D) a +0 club (still there?) a +1 hand axe of distortion (still there?) a draconian corpse (skeletalised by now) (still there?) (68, 42, D) a silver javelin (68, 43, D) a +0 dagger a draconian corpse (skeletalised by now) (69, 4, D) a +2 quarterstaff of chaos (still there?) a +0 cloak (still there?) (69, 36, D) a +6 ring of intelligence (69, 42, D) a +0 dagger a +0 hand axe a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (69, 43, D) a +0 hand axe a draconian corpse (skeletalised by now) (70, 4, D) a +0 short sword a +0 robe a wand of polymorph (2) (70, 9, D) a staff of cold (unseen) (70, 36, D) the +4 orcbow of Pozip {heavy, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (70, 40, D) a +0 glaive a red draconian corpse (skeletalised by now) (71, 8, D) a +2 spear of freezing (71, 10, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (71, 11, D) a +0 long sword a +0 robe (71, 13, D) a javelin (71, 16, D) a +0 flail of protection (unseen) (71, 17, D) a staff of conjuration (unseen) (71, 26, D) an amulet of reflection (71, 27, D) a staff of conjuration (unseen) (71, 30, D) a +0 dagger a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (71, 35, D) the ring "Botupup" {Fly rCorr Int+4} [ring of flight] Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). the ring "Decimey" {Wiz Int+2} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Int+2: It affects your intelligence (+2). an amulet of the acrobat a ring of resist corrosion the ring of Jaikh {MP+9 Int+3 Dex+3} [ring of magical power] MP+9: It affects your magic capacity (+9). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). a +4 ring of protection a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight (71, 36, D) a +5 shortbow of flaming (72, 9, D) 4 potions of haste (72, 10, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (72, 16, D) a +2 quarterstaff of draining (72, 17, D) a staff of fire (unseen) (72, 26, D) a +3 great sword of electrocution (72, 27, D) a +6 short sword of flaming (72, 30, D) a +0 spear a spriggan corpse (skeletalised by now) (72, 31, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) a wolf corpse (skeletalised by now) (72, 33, D) an atropa-tipped dart (72, 37, D) a +0 quarterstaff of draining (unseen) (72, 42, D) a +0 war axe (73, 2, D) a +0 falchion (73, 17, D) a staff of alchemy (73, 23, D) a +0 dagger a +0 robe a wolf corpse (skeletalised by now) (73, 29, D) a wolf corpse (skeletalised by now) (73, 37, D) a +3 plate armour of fire resistance (unseen) (74, 2, D) a +0 mace a +0 leather armour (75, 1, D) a ring of wizardry