Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 13901549315866104768 0 haunter the Shield-Bearer (level 1, -5/14 HPs) Began as a Gargoyle Fighter on Mar 19, 2026. Slain by a merfolk siren ... wielding a +0 spear (10 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:06 (5 turns). haunter the Shield-Bearer (Gargoyle Fighter) Turns: 5, Time: 00:00:07 Health: -5/14 AC: 9 Str: 19 XL: 1 Next: 0% Magic: 1/1 EV: 8 Int: 8 God: Gold: 0 SH: 4 Dex: 9 Spells: 0/0 levels left rFire . . . (100%) a - +0 flail rCold . . . (100%) c - +0 buckler rNeg + . . (50%) b - +0 scale mail rPois ∞ (0%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no teleportation @: no status effects A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 flail (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Scrolls b - a scroll of blinking Potions m - 2 potions of might b - a potion of curing w - a potion of heal wounds h - a potion of haste g - 2 potions of magic B - a potion of berserk rage Skills: + Level 3.2 Fighting + Level 2.0 Maces & Flails + Level 3.2 Armour + Level 3.2 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +2) Message History Welcome, haunter the Gargoyle Fighter. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. You encounter a merfolk siren. It is wielding a +0 spear. The merfolk siren shouts! Found 243 gold pieces. A merfolk siren is nearby! Nothing quivered! Nothing quivered! Nothing quivered! Nothing quivered! Nothing quivered! You block the merfolk siren's attack. There is an open door here. You barely miss the merfolk siren. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the merfolk siren. The merfolk siren chants a haunting song. You resist with some effort. You closely miss the merfolk siren. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! You die... ## ## ##. .## #..#..# #.m.# #@# ##.## +.<.+ ##.## #+# You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | haunter the Gargoyle Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 1 | D | Encountered a merfolk siren 5 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_7, sprint2_obstacle_2, sprint2_obstacle_5, sprint2_obstacle_1, sprint2_obstacle_3, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Attack: Normal || 3 Melee: Flail || 3 Armour: Scale mail || 2 Block: Buckler || 1