haunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) a +0 buckler a +0 scale mail a +0 flail the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman the serpent talisman "Isorumuk" {Dex+3 Slay+2} [serpent talisman] Dex+3: It affects your dexterity (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). an eel talisman a lupine talisman the inkwell talisman "Bibra" {rF+ Int+3} [inkwell talisman] rF+: It protects you from fire. Int+3: It affects your intelligence (+3). a quill talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) the +4 crystal plate armour "Lafug" {rElec rC++} rElec: It insulates you from electricity. rC++: It greatly protects you from cold. It cannot be enchanted further. (61, 8, D) a +3 devious short sword (unseen) (62, 0, D) a staff of air (62, 8, D) a parchment of Haunt (62, 9, D) the +8 trident "Miokaicw" {heavy, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (62, 11, D) a brain worm corpse (63, 0, D) a staff of cold (unseen) (63, 8, D) the +0 barding of Compassion {rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. (67, 0, D) a staff of fire (unseen) (67, 1, D) a +0 flail (68, 0, D) a +5 broad axe of flaming (68, 3, D) a +0 dagger a +0 robe (69, 0, D) a staff of alchemy (unseen) (69, 3, D) a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) (70, 8, D) a staff of earth (unseen) (70, 9, D) a staff of fire (unseen) (70, 11, D) a +0 hand axe a +0 leather armour an orc corpse (70, 12, D) a +0 dagger a +0 robe an orc corpse (70, 20, D) a +0 war axe an orc corpse (71, 8, D) a +2 plate armour of cold resistance (71, 11, D) a +0 flail an orc corpse (71, 16, D) a +4 halberd of venom (unseen) (71, 26, D) a +0 kite shield of fire resistance (unseen) (71, 27, D) the +0 orcbow "Eseqes" {drain, Fly rElec rF++ Str-4} Fly: It grants you flight. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Str-4: It affects your strength (-4). It cannot be enchanted further. (unseen) (72, 8, D) a +1 leather armour of cold resistance (unseen) (72, 9, D) a parchment of Death Channel (72, 11, D) a +0 dagger a +0 robe an orc corpse (72, 12, D) a +0 short sword a +0 ring mail (72, 16, D) a wellspring talisman (72, 19, D) a +0 hand axe a +0 war axe an orc corpse an orc corpse (72, 21, D) a +0 hand axe a +0 chain mail (72, 22, D) a +0 mace a +0 chain mail (72, 26, D) a ring of see invisible (72, 27, D) the ring "Zasaeg" {rC+ rN+} [ring of protection from cold] rC+: It protects you from cold. rN+: It protects you from negative energy. (unseen) (73, 16, D) the +9 great sword of Itzeaz {reap, ^Drain rElec Will+++ Int-2} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. Int-2: It affects your intelligence (-2). It cannot be enchanted further. (73, 20, D) a +0 war axe a +0 chain mail an orc corpse (73, 26, D) a parchment of Malign Gateway (73, 27, D) a staff of cold (unseen)