haunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog 5 scrolls of identify 2 scrolls of fear 3 scrolls of blinking (7, 7, D) 5 potions of magic (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman the inkwell talisman "Dozeomeu" {Int+6} [inkwell talisman] Int+6: It affects your intelligence (+6). a quill talisman (10, 5, D) a ring of flight (11, 0, D) a +0 buckler a +0 scale mail a +0 long sword the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a parchment of Iskenderun's Mystic Blast (61, 8, D) a +1 vampiric broad axe (unseen) (62, 0, D) a parchment of Gloom (62, 1, D) a +3 antimagic spear (62, 4, D) a +0 short sword (62, 9, D) the +7 morningstar "Beastbane" {venom, Str+2 Int+3} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (63, 0, D) a staff of earth (unseen) (63, 3, D) a +1 halberd of pain (unseen) (63, 8, D) a +2 chain mail of willpower (unseen) (63, 12, D) a +2 mace (still there?) a +0 robe (still there?) (67, 0, D) a +2 pair of boots of rampaging (68, 0, D) the conjuration staff "Loadecus" {Dex+4 Conj} [staff of conjuration] Dex+4: It affects your dexterity (+4). Conj: It increases the power of your Conjurations spells. (68, 4, D) a tarantella corpse (69, 0, D) an orb of pyromania (70, 8, D) a +2 falchion of holy wrath (71, 16, D) a parchment of Cause Fear (71, 17, D) a +2 mace of protection (unseen) (72, 16, D) a lightning rod (4/4) (72, 17, D) the ring of Yluacsog {rC+ Will+ AC+4} [ring of protection] rC+: It protects you from cold. Will+: It increases your willpower. AC+4: It affects your AC (+4). (unseen) (73, 1, D) a staff of earth (unseen) (73, 3, D) a +0 hand axe (73, 16, D) a +1 spectral quarterstaff (unseen) (73, 17, D) a +2 chain mail of cold resistance (unseen) (73, 19, D) a +0 glaive (74, 3, D) a +0 dagger a +0 leather armour (75, 1, D) a +2 leather armour of cold resistance (unseen)