haunter the Dungeon (0, 23, D) a +4 ring of protection an amulet of regeneration the ring of Qiesoaqyu {Wiz Dex+4} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Dex+4: It affects your dexterity (+4). a +5 ring of evasion (2, 14, D) the +12 spear "Neisiwoi" {speed, Bane Int+2 Dex+6 SInv} Bane: It inflicts you with a random bane when you equip it. Int+2: It affects your intelligence (+2). Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. It cannot be enchanted further. (2, 16, D) a staff of fire (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a staff of air (3, 15, D) a +1 halberd of protection (3, 16, D) a +1 long sword of flaming (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a +4 long sword of flaming (4, 16, D) a ring of poison resistance (5, 15, D) a +0 plate armour of archery (6, 14, D) a parchment of Haunt (6, 15, D) a parchment of Summon Horrible Things (6, 16, D) the +7 hand axe "Enolehug" {flame, rPois rC+++ Will- Str-4} rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Will-: It decreases your willpower. Str-4: It affects your strength (-4). It cannot be enchanted further. (7, 14, D) a +3 chain mail of willpower (7, 15, D) a ring of magical power (7, 16, D) a +2 plate armour of cold resistance (7, 34, D) a staff of fire (unseen) (8, 6, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight (8, 14, D) the +6 morningstar of Sutufa {flame, *Noise rElec SInv Stlth+} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (8, 15, D) a +6 ring of intelligence (8, 16, D) a parchment of Summon Seismosaurus Egg (8, 34, D) a +4 longbow of freezing (unseen) (9, 34, D) the ring "Nostrit" {rC+ Str+3 Dex+9} [ring of dexterity] rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex+9: It affects your dexterity (+9). (unseen) (10, 0, D) a +5 crystal plate armour a +0 buckler a +0 scale mail the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) a +1 heavy trident (10, 34, D) a +2 robe of willpower (unseen) (11, 0, D) a +0 long sword the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 15, D) the +1 rapier of Buntagol {freeze, rF+++ Int-3 Dex+5} rF+++: It renders you almost immune to fire. Int-3: It affects your intelligence (-3). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (11, 16, D) a +0 broad axe of sundering (11, 34, D) a staff of cold (unseen) (12, 15, D) a +2 battleaxe of venom (12, 34, D) the amulet of Ylyalie {Chemistry Will++ rCorr Str+2 SInv} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). SInv: It lets you see invisible. (unseen) (12, 40, D) a +2 war axe (still there?) a +0 plate armour (still there?) (12, 42, D) a +0 halberd (13, 34, D) a phantom mirror (13, 41, D) a +5 heavy war axe (unseen) (13, 43, D) a +0 great mace (still there?) a +0 plate armour (still there?) a +0 battleaxe (still there?) a +1 scale mail of fire resistance (still there?) (13, 44, D) a javelin (15, 23, D) a javelin (19, 0, D) a +0 dagger (19, 1, D) a +4 ring of slaying an amulet of faith the amulet of Qiussau {RegenMP+ rCorr} [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. rCorr: It protects you from acid and corrosion. the amulet of Amneoth {Faith rC+ Will+ Str+3 Int-4} [amulet of faith] Faith: It allows you to gain divine favour quickly. rC+: It protects you from cold. Will+: It increases your willpower. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). (19, 16, D) a staff of conjuration (unseen) (19, 17, D) a +0 dagger (19, 32, D) a +0 robe of fire resistance (unseen) (19, 33, D) a +0 hand axe of electrocution (unseen) (20, 17, D) a +1 scimitar of freezing (unseen) (20, 32, D) the conjuration staff "Voclac" {Conj Earth} [staff of conjuration] Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. (unseen) (20, 33, D) a staff of alchemy (unseen) (21, 0, D) a +0 dagger (21, 1, D) a staff of earth (21, 16, D) a +0 scimitar (21, 17, D) a +0 war axe (21, 32, D) the +6 chain mail of Syndicalism {Harm Str+3 Slay+2 Stlth+} Harm: It increases damage dealt and taken. Str+3: It affects your strength (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (21, 33, D) a +0 heavy dire flail (unseen) (21, 34, D) a +0 great mace of protection (unseen) (22, 0, D) a +0 great mace (22, 1, D) a staff of earth (22, 16, D) a staff of necromancy (unseen) (22, 34, D) a staff of conjuration (unseen) (23, 0, D) a +0 giant club a +0 war axe an ogre corpse (skeletalised by now) (23, 1, D) the +4 falchion "Ravasm" {heavy, rN+ Str+4 Int-2} rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). It cannot be enchanted further. a +0 plate armour an orc corpse (skeletalised by now) (23, 2, D) the +7 shortbow of Wiepun {freeze, Dex+6} (still there?) Dex+6: It affects your dexterity (+6). It cannot be enchanted further. the +3 quarterstaff of Duty {flame, rElec Str+7 Dex+2} (still there?) rElec: It insulates you from electricity. Str+7: It affects your strength (+7). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 robe (still there?) a +0 giant club (still there?) (23, 16, D) a +2 spear of venom (unseen) (23, 17, D) a +2 leather armour of willpower (unseen) (23, 18, D) a +0 falchion of holy wrath (unseen) (23, 22, D) a +0 glaive a +0 robe (23, 32, D) a +0 hand axe of flaming (23, 33, D) a +3 hand axe of electrocution (24, 0, D) the +2 plate armour of Salvation {Bane rC++ Str+4} Bane: It inflicts you with a random bane when you equip it. rC++: It greatly protects you from cold. Str+4: It affects your strength (+4). It cannot be enchanted further. (24, 1, D) a +0 dagger a +0 robe a parchment of Martyr's Knell (24, 2, D) a +0 dire flail a +0 great mace an ettin corpse (skeletalised by now) (24, 3, D) a +2 long sword of holy wrath (still there?) a +0 plate armour (still there?) a warg corpse (skeletalised by now) (still there?) (24, 18, D) a staff of cold (unseen) (24, 33, D) a staff of earth (24, 34, D) a +1 mace of venom (unseen) (25, 1, D) a +0 arbalest a +2 scimitar of valour a parchment of Malign Gateway a kobold corpse (skeletalised by now) (25, 2, D) a +1 hand cannon of flaming (still there?) an amulet of the acrobat (still there?) a kobold corpse (skeletalised by now) (still there?) (25, 3, D) a +0 giant club (25, 18, D) a +3 broad axe of electrocution (unseen) (25, 22, D) a +2 scimitar of valour (still there?) a +0 robe (still there?) (25, 32, D) a staff of air (25, 34, D) a +0 mace of protection (unseen) (26, 4, D) the +4 scimitar "Xukkealo" {flame, rF+++ Will- Str-2 SInv} rF+++: It renders you almost immune to fire. Will-: It decreases your willpower. Str-2: It affects your strength (-2). SInv: It lets you see invisible. It cannot be enchanted further. a +0 plate armour an orc corpse (skeletalised by now) (26, 6, D) a +2 rapier of speed (still there?) a +0 robe (still there?) (26, 16, D) a +1 plate armour of cold resistance (unseen) (26, 21, D) a +0 arbalest a +0 flail a naga corpse (skeletalised by now) (26, 22, D) a +2 battleaxe of freezing a +0 robe a naga corpse (skeletalised by now) (26, 24, D) a guardian serpent corpse (skeletalised by now) (26, 32, D) the +2 chain mail "Wish" {rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (26, 33, D) a +1 longbow of flaming (unseen) (26, 34, D) a +2 arbalest of draining (unseen) (27, 0, D) a +0 short sword (27, 16, D) the fire staff "Ralapsex" {rF+ rC+ Int+2 Fire} [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Fire: It increases the power of your Fire spells. (unseen) (27, 22, D) a +0 shortbow of flaming (still there?) the +8 arc blade {discharge, rElec} (still there?) rElec: It insulates you from electricity. It cannot be enchanted further. a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) (27, 24, D) a +0 battleaxe (still there?) a +0 robe (still there?) a +0 spear (still there?) the ring "Adekh" {Fly Will+ Int+4} (still there?) [ring of flight] Fly: It grants you flight. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). (27, 32, D) a +0 heavy hand axe (27, 33, D) a +4 ring of slaying (27, 34, D) a +2 scale mail of positive energy (unseen) (28, 0, D) the +2 dagger of haunter's Woe {flame, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (28, 5, D) a +0 long sword a +0 plate armour a ring of poison resistance (28, 6, D) a +0 battleaxe a +0 chain mail an orc corpse (skeletalised by now) (28, 16, D) a +2 rapier of distortion (unseen) (28, 17, D) a +0 spear (28, 24, D) a +2 heavy war axe a +0 robe (28, 28, D) a salamander corpse (skeletalised by now) (28, 32, D) a ring of protection from cold a ring of willpower a ring of willpower (28, 33, D) a +0 spectral quarterstaff (unseen) (29, 0, D) a staff of earth (unseen) (29, 1, D) a parchment of Launch Clockwork Bee (29, 2, D) a staff of earth (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (29, 5, D) a +3 bardiche (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (29, 6, D) a +0 troll leather armour a troll corpse (skeletalised by now) (29, 16, D) a +4 ring mail of willpower (unseen) (29, 17, D) a +1 short sword of holy wrath (unseen) (29, 21, D) a +0 hand axe (29, 23, D) a +0 halberd (29, 24, D) a +0 war axe (still there?) the +1 robe of the Blue Moon {*Silence Int+3 Dex+3} (still there?) *Silence: It may silence you when you take damage. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a ring of poison resistance (still there?) a salamander corpse (skeletalised by now) (still there?) a salamander corpse (skeletalised by now) (still there?) (29, 25, D) a boomerang a +0 shortbow a +0 battleaxe a naga corpse (skeletalised by now) (29, 32, D) a +1 great sword of flaming (unseen) (29, 33, D) the +6 rapier of Collusion {heavy, rPois rC+ rCorr SInv} rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (29, 40, D) 2 boomerangs (30, 5, D) a +0 mace a +0 plate armour (30, 6, D) a +0 giant club (30, 23, D) the +9 orcbow of Conservatism {elec, ^Drain rC+ Int+4 Dex+8} (still there?) ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Dex+8: It affects your dexterity (+8). It cannot be enchanted further. a +0 spear (still there?) a +0 robe (still there?) (30, 24, D) an anaconda corpse (skeletalised by now) (30, 25, D) an anaconda corpse (skeletalised by now) an anaconda corpse (skeletalised by now) (30, 26, D) a +0 shortbow (still there?) a +2 spectral quarterstaff (still there?) a +6 ring of strength (still there?) a naga corpse (skeletalised by now) (still there?) a shock serpent corpse (skeletalised by now) (still there?) (30, 44, D) a +0 dire flail an iron giant corpse (skeletalised by now) an iron dragon corpse (skeletalised by now) (30, 45, D) a +1 great mace a +0 chain mail (31, 43, D) a +0 dire flail (31, 44, D) a +0 giant spiked club a +1 battleaxe a +0 plate armour an iron giant corpse (skeletalised by now) (31, 45, D) 2 javelins 2 silver javelins (34, 28, D) a +0 dagger of pain (unseen) (35, 0, D) a parchment of Forge Phalanx Beetle (35, 28, D) a +2 plate armour of fire resistance (36, 14, D) a +1 pair of gloves of stealth (36, 29, D) a staff of fire (37, 0, D) a staff of earth (37, 14, D) a +0 broad axe (37, 29, D) a staff of earth (38, 0, D) a parchment of Sculpt Simulacrum (38, 14, D) a +6 mace of holy wrath (38, 15, D) a +1 helmet of light (38, 16, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (38, 28, D) the +4 longbow of the Postmodern Shrikes {chaos, Str+3 Int+3 SInv} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. (38, 29, D) a staff of alchemy (39, 0, D) the ring of the Lily {rElec rF+ rN+} [ring of positive energy] rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. (39, 1, D) a +1 chain mail of cold resistance (39, 20, D) a +0 arbalest (still there?) a staff of air (still there?) a yaktaur corpse (skeletalised by now) (still there?) (40, 0, D) a +2 short sword of draining (40, 1, D) a ring of magical power (40, 15, D) a +8 chain mail of ponderousness (unseen) (40, 19, D) a +0 glaive a +0 chain mail a +5 ring of evasion (40, 20, D) a +0 great mace a +0 plate armour a human corpse (skeletalised by now) (40, 28, D) a parchment of Forge Phalanx Beetle (40, 29, D) the sphere of Battle Battle: It summons a battlesphere in combat, with strength depending on Conjurations skill. Destructive: It enhances your destructive magic, and weakens non-destructive magic. (unseen) (41, 0, D) a +2 orcbow of draining (41, 1, D) a staff of cold (41, 7, D) 3 silver javelins (41, 19, D) a +0 great mace a +0 chain mail (41, 20, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (41, 21, D) 4 large rocks a stone giant corpse (skeletalised by now) (41, 22, D) 4 large rocks (still there?) a +1 war axe (still there?) a +0 plate armour (still there?) a stone giant corpse (skeletalised by now) (still there?) (41, 28, D) a +2 heavy morningstar (41, 29, D) the +11 dagger "Haugh" {distort, rC++ Dex+3} rC++: It greatly protects you from cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (42, 0, D) a scarf of invisibility (42, 1, D) a +3 plate armour of archery (42, 14, D) a +0 chain mail (42, 20, D) a +0 broad axe a +0 plate armour a +0 kite shield a +0 great sword a +3 ring mail of cold resistance a +3 heavy great mace a +0 chain mail a human corpse (skeletalised by now) a human corpse (skeletalised by now) a human corpse (skeletalised by now) (42, 21, D) 3 boomerangs 2 atropa-tipped darts a +0 long sword a +0 plate armour a +0 kite shield a +1 glaive +1 pearl dragon scales a human corpse (skeletalised by now) (42, 28, D) a +0 war axe of flaming (42, 29, D) a phantom mirror (42, 37, D) a +0 mace (43, 15, D) a +0 chain mail (43, 20, D) a +1 long sword of holy wrath (still there?) a +0 plate armour (still there?) a +0 tower shield (still there?) the +8 flail of Quantum Leap {heavy, rC+} (still there?) rC+: It protects you from cold. It cannot be enchanted further. a +0 chain mail (still there?) a +0 kite shield (still there?) a human corpse (skeletalised by now) (still there?) (43, 28, D) the ring of Midsummer {^Drain rElec Will+ Int+3 Slay+6} [ring of willpower] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). the ring "Lalaxt" {rPois rN++} [ring of positive energy] rPois: It protects you from poison. rN++: It greatly protects you from negative energy. the ring "Seckim" {rC+ Int+6} [ring of intelligence] rC+: It protects you from cold. Int+6: It affects your intelligence (+6). (43, 29, D) the +1 chain mail "Foanolue" {rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (43, 38, D) 3 large rocks (43, 39, D) 4 large rocks a stone giant corpse (skeletalised by now) (44, 28, D) a +0 sling of draining (unseen) (44, 34, D) a +0 flail (44, 37, D) 2 darts of disjunction (44, 39, D) 10 large rocks (45, 21, D) a +0 arbalest (still there?) the ring "Qysituph" {rElec rPois Int+9} (still there?) [ring of intelligence] rElec: It insulates you from electricity. rPois: It protects you from poison. Int+9: It affects your intelligence (+9). a yaktaur corpse (skeletalised by now) (still there?) (45, 38, D) an iron dragon corpse (skeletalised by now) (45, 39, D) 3 javelins (47, 43, D) a +2 battleaxe (still there?) a +0 chain mail (still there?) a +0 great sword (still there?) a +0 chain mail (still there?) a +0 great sword (still there?) a +0 plate armour (still there?) a +1 long sword of freezing (still there?) a +0 chain mail (still there?) a +0 tower shield (still there?) a human corpse (skeletalised by now) (still there?) a human corpse (skeletalised by now) (still there?) (47, 44, D) 2 atropa-tipped darts (48, 42, D) a +3 partisan (still there?) a +0 plate armour (still there?) a +0 kite shield (still there?) (48, 44, D) 3 boomerangs a +0 great mace a +0 plate armour a +0 dire flail a +0 plate armour a human corpse (skeletalised by now) (49, 0, D) the +5 rapier of the Newt {flame, rCorr Str+2 Int+4} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (49, 24, D) a +1 scale mail of cold resistance (unseen) (49, 36, D) the +4 quarterstaff of Gila {freeze, Fly rN+} Fly: It grants you flight. rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (49, 37, D) a parchment of Forge Phalanx Beetle (49, 43, D) a +0 war axe a +0 chain mail a +3 partisan a +0 chain mail (49, 44, D) a +0 battleaxe (still there?) a +3 plate armour of fire resistance (still there?) a human corpse (skeletalised by now) (still there?) (50, 0, D) a staff of necromancy (50, 1, D) the +2 hand axe "Lacertilianslayer" {flame, rPois rC+ Str+2} rPois: It protects you from poison. rC+: It protects you from cold. Str+2: It affects your strength (+2). It cannot be enchanted further. (50, 12, D) a parchment of Tukima's Dance (50, 24, D) a +3 shortbow of flaming (unseen) (50, 25, D) the +3 short sword "Zurerrio" {holy, rC++ Stlth+} rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (50, 36, D) a +1 scale mail of cold resistance (50, 37, D) the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. It cannot be enchanted further. (50, 43, D) the +0 flail "Byli" {heavy, ^Contam rF++ Str+3 SInv} (still there?) ^Contam: It causes magical contamination when unequipped. rF++: It greatly protects you from fire. Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. a +4 heavy hand cannon (still there?) a ring of wizardry (still there?) (51, 0, D) the +5 rapier of Departure {venom, rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. (51, 3, D) a yak corpse (skeletalised by now) (51, 12, D) a parchment of Summon Mana Viper (51, 13, D) a parchment of Forge Blazeheart Golem (51, 24, D) a +1 ring mail of poison resistance (unseen) (51, 25, D) a parchment of Martyr's Knell (51, 37, D) a +2 leather armour of cold resistance (52, 0, D) a staff of conjuration (52, 3, D) a bullfrog corpse (skeletalised by now) (52, 4, D) a bullfrog corpse (skeletalised by now) (52, 5, D) a black mamba corpse (skeletalised by now) (52, 12, D) a +1 rapier of electrocution (52, 13, D) a +0 plate armour of fire resistance (52, 24, D) a ring of wizardry (52, 25, D) a parchment of Alistair's Intoxication (52, 37, D) the orb of Yredelemnul's Wrath {Glass, rElec Regen+ Int-4 Conj} rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Int-4: It affects your intelligence (-4). Conj: It increases the power of your Conjurations spells. (unseen) (53, 0, D) a +3 chain mail of fire resistance (53, 1, D) a +2 scale mail of fire resistance (53, 4, D) a yak corpse (skeletalised by now) (53, 6, D) an elephant corpse (skeletalised by now) (53, 7, D) a basilisk corpse (skeletalised by now) (53, 12, D) a staff of conjuration (53, 25, D) a staff of air (53, 26, D) a shapeshifter corpse (skeletalised by now) (54, 3, D) a water moccasin corpse (skeletalised by now) (54, 6, D) a bullfrog corpse (skeletalised by now) (54, 12, D) a +0 robe (54, 18, D) a +0 trident a +2 leather armour of fire resistance a +0 spear of freezing 3 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (54, 25, D) the +1 morningstar "Archiegi" {drain, rPois rF+ Int+5} rPois: It protects you from poison. rF+: It protects you from fire. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (unseen) (54, 30, D) a glowing shapeshifter corpse (skeletalised by now) (54, 36, D) a +4 chain mail (unseen) (55, 0, D) a ring of poison resistance a ring of wizardry an amulet of dissipation the ring of Royalty {MP+9 Stlth+} [ring of magical power] MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. (55, 1, D) a +6 ring of intelligence (55, 6, D) a basilisk corpse (skeletalised by now) (55, 13, D) a staff of air (55, 19, D) the +10 short sword of Kasilyix {holy, rF+ Dex+3 Stlth+} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 robe a +0 spear 3 silver javelins a +0 leather armour a merfolk corpse (skeletalised by now) (55, 24, D) a parchment of Martyr's Knell (55, 32, D) a +2 dagger (still there?) a +0 robe (still there?) (56, 8, D) 2 atropa-tipped darts (56, 20, D) a sea snake corpse (skeletalised by now) (56, 21, D) a +0 rapier a +0 robe a wind drake corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (56, 30, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (56, 31, D) 2 silver javelins (57, 19, D) a +2 heavy trident (still there?) a +0 robe (still there?) a snapping turtle corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) (57, 20, D) a +0 rapier (still there?) a +0 robe (still there?) a +2 cloak (still there?) a merfolk corpse (skeletalised by now) (still there?) (57, 21, D) 3 javelins 2 silver javelins (57, 30, D) a glowing shapeshifter corpse (skeletalised by now) (57, 31, D) a +1 dagger of venom (still there?) a +0 robe (still there?) (57, 43, D) +0 ice dragon scales a +2 battleaxe of freezing +0 ice dragon scales an ice dragon corpse (skeletalised by now) an ice dragon corpse (skeletalised by now) (57, 44, D) 2 atropa-tipped darts 2 boomerangs a curare-tipped dart (58, 44, D) a +2 battleaxe of freezing (unseen) (59, 36, D) the +6 rapier of Melereel {chaos, rC+ Int+2} rC+: It protects you from cold. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (59, 37, D) a +2 morningstar of holy wrath (unseen) (61, 0, D) a staff of fire (unseen) (61, 8, D) a +0 morningstar of concussion (unseen) (61, 12, D) a +0 rapier a +0 robe a +0 buckler (61, 16, D) a staff of earth (unseen) (61, 22, D) an adder corpse (skeletalised by now) (61, 26, D) a phantom mirror (61, 36, D) a +6 ring of dexterity the ring "Qoc Gagg" {Str+8 Dex+3} [ring of strength] Str+8: It affects your strength (+8). Dex+3: It affects your dexterity (+3). (61, 37, D) the +5 short sword of the Shining Light {spect, +Blink rF+ rC+ Stlth-} +Blink: It lets you blink. rF+: It protects you from fire. rC+: It protects you from cold. Stlth-: It makes you less stealthy. It cannot be enchanted further. (unseen) (62, -1, D) the ring of Interdependent Arising {rElec Will+ Stlth+} [ring of willpower] rElec: It insulates you from electricity. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (62, 0, D) a +2 mace of holy wrath (62, 8, D) a +3 heavy shortbow (62, 9, D) a +2 heavy longbow (62, 12, D) a wolf corpse (skeletalised by now) (62, 16, D) a staff of necromancy (unseen) (62, 17, D) a +1 long sword of protection (unseen) (62, 22, D) a water moccasin corpse (skeletalised by now) (62, 26, D) the conjuration staff "Etamafuo" {rElec rC- Str+2 Conj Alch} [staff of conjuration] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. (unseen) (62, 27, D) a +4 ring of slaying the ring "Luegu" {rElec rN+ Will+} [ring of positive energy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. (62, 36, D) the +1 ring mail of Baocot {rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (62, 37, D) a +2 heavy orcbow (unseen) (62, 40, D) a rime drake corpse (skeletalised by now) (63, 0, D) a +1 chain mail of willpower (unseen) (63, 8, D) a +2 flail of draining (unseen) (63, 12, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (63, 16, D) a +0 partisan of protection (63, 17, D) the fire staff "Ciloeten" {^Fragile rPois rF+ SInv Fire Alch} [staff of fire] ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rF+: It protects you from fire. SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (63, 22, D) an adder corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (63, 26, D) a box of beasts (63, 27, D) a +6 ring of strength (63, 36, D) +1 fire dragon scales (unseen) (63, 37, D) a staff of earth (unseen) (64, 16, D) a box of beasts (64, 17, D) the +0 leather armour "Ublaf" {Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (64, 22, D) a water moccasin corpse (skeletalised by now) (64, 26, D) a +3 vampiric lajatang (unseen) (64, 27, D) the +4 great mace "Goblin's Doom" {freeze, rElec Int+3 Stlth+} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (67, 0, D) the ring "Hunijec" {rN+ rCorr AC+4 Str+4 Dex-2} [ring of protection] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). Str+4: It affects your strength (+4). Dex-2: It affects your dexterity (-2). (68, 0, D) a parchment of Summon Seismosaurus Egg (69, 0, D) a +1 vampiric hand axe (unseen) (69, 36, D) a +1 heavy halberd (unseen) (70, 8, D) a +3 scale mail of archery (unseen) (70, 9, D) a staff of conjuration (unseen) (70, 36, D) a staff of fire (unseen) (70, 37, D) a +6 ring of intelligence (71, 8, D) the +3 leather armour of Hubris {-Tele Regen+ Int+3} -Tele: It prevents most forms of teleportation. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (71, 22, D) a water moccasin corpse (skeletalised by now) (71, 27, D) the +6 arbalest of Wu Jian's Generosity {elec, Fly rElec rC+ Dex-3} Fly: It grants you flight. rElec: It insulates you from electricity. rC+: It protects you from cold. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (71, 37, D) an amulet of magic regeneration (72, 8, D) the sanguine talisman of Meytof {Str+5} [sanguine talisman] Str+5: It affects your strength (+5). (unseen) (72, 9, D) a +4 scale mail of command (unseen) (72, 17, D) the rimehorn talisman "Yzxoumn" {+Blink rCorr Int-3} [rimehorn talisman] +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). (unseen) (72, 22, D) a +0 short sword (72, 27, D) a staff of fire (72, 36, D) the +11 longbow "Gaeloet" {drain, Dex+5} Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (72, 37, D) the +7 mace of Kucil {freeze, +Blink Int+5 Dex-4} +Blink: It lets you blink. Int+5: It affects your intelligence (+5). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (unseen) (72, 41, D) a +0 scimitar (73, 13, D) a polar bear corpse (skeletalised by now) (73, 16, D) a staff of conjuration (unseen) (73, 17, D) a ring of wizardry (73, 26, D) a +6 ring of intelligence (73, 27, D) the +4 scimitar of Zudgh {flame, rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (73, 31, D) a +0 dire flail (73, 32, D) a +0 long sword of draining (unseen) (74, 43, D) a +0 battleaxe (75, 1, D) a +1 antimagic hand axe (unseen)